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Alex Douglas. Programmed "Noughts and Crosses" on EDSAC |
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William Higinbotham creates "Tennis for Two" 1958 |
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First game that adapted to how you played. created by Steven Russell MIT Student. |
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First home gaming system. Created by Ralph Baer. |
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First game to use laserdisc technology. |
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1st game to use 3D polygon models. |
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1st programmable home system (8 bit) |
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1st very successful home system, longest selling (8 bit) SpaceInvader fueled sales. |
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Sued by creator of Pac Man because Magnavox had a similar game called Casey Munch 'em (8 bit) |
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Superior Graphics 16 bit, but had 8 bit performance |
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NES outsells competition 10 to 1. |
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NEC Turbo-GrafX Sega Genesis |
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Nintendo and Sony playstation |
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1st 3D First person shooter |
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Entertainment Software Rating Board -Established 1993 |
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Sony Playstation, Sega Saturn (32/64bit) |
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Cartridge based (32/64 bit) |
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4 Basic elements players want: |
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Challenge-Socialize-Emotional experience-Escape reality |
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2 basic sections. 1. Internal Document (programming) 2. External Document (business and marketing) |
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Involved in creation of a game |
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The publisher and Developer (Game design team can be under either) |
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Executive Producer (like EA sports), Producer (oversees every product line), Associate Producer (windows) Associate Producer (Xbox360) Associate Producer (Playstation 3) |
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Both do check on games Progress. Tester and Customer Service "GOLD" means it's ready. |
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List of all sounds needed for game |
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File Size restricted. "Event Based" SFX stored in RAM |
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Software Development Kit (Technologies for game creators) |
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Software that allows for sound intergration with programming. |
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Software that adjust animation based on player input |
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Repetitive operation of engine (Gathers player input, updates game state, renders image)INPUT, UPDATE, RENDER |
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Application Programming Interface - Library of code instruction, Convert generic messages into hardware specific messages |
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Rendering Instruction "hard wired" to chip, Faster than relying solely on CPU |
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