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Full Sail AIA Final
AIA Final Exam
52
Engineering
Undergraduate 3
08/25/2010

Additional Engineering Flashcards

 


 

Cards

Term
What are the responsibilities of the Design Team?
Definition
Focusing on level design, game concept, storyline, character development and gameplay.
Term
What are the responsibilities of the Art Team?
Definition
In charge of visuals; Concept art, 3D models, 2D and Texture art and animation.
Term
What are the responsibilities of the Programming Team?
Definition
Responsible for overall game functionality and that the game does what it does.

Programming specialties: Physics, AI, Gameplay, Sound, UI, Networking, etc.
Term
What are the responsibilities of the Audio Team?
Definition
Responsible for everything a player hears.

Composers, Sound Designers, Audio Editors, Recording Engineers, Audio Leads.
Term
What are the responsibilities of the QA/Testing team?
Definition
Responsible for finding ways to break the game, think from the player's perspective and massive amounts of documentation.
Term
What are the responsibilities of the Audio Director?
Definition
Responsible for managing audio requirements, coordinating and guiding asset creation and last minute edits and conversions
Term
What are the responsibilities of the Audio Manager?
Definition
Responsible for music selection and licensing and working with record labels and artists.
Term
What are the responsibilities of the Audio Lead?
Definition
Responsible for attending meetings, establishing goals and controlling equipment and personnel. Reports directly to Audio Director. They are the primary point of contact per game.
Term
What are the responsibilities of the Audio Editor?
Definition
Responsible for editing all recordings and music sessions.
Term
What are the responsibilities of the Voiceover Director?
Definition
Responsible for auditioning voice talent, writing and reviewing scripts, scheduling actors and studio time and directing performance of voiceover artists.
Term
What are the responsibilities of the Composer?
Definition
Responsible for music creation and the final version of said music.
Term
What are the audio specs for the XBOX360?
Definition
256 audio channels of 16 bit 48khz audio; In game 5.1 Dolby Digital Playback.
Term
What are the audio specs for the Playstation 3?
Definition
512 audio channels of 16-bit 48khz audio
In game Dolby Digital 5.1 surround
256 mb shared memory + Blu-Ray storage
Term
What are the audio specs for the Wii?
Definition
64 audio channels of 16-bit 48khz audio
512 mb system shared memory
Term
What is audio middleware?
Definition
A game development tool for implementing audio assets. Allows the designer to create assets/data that programmers can use directly in the code.
Term
What is a game engine?
Definition
A set of code that runs the audio, graphics and AI of a game. Can be used instead of writing the same code over and over again. Separate the code from the creative content.
Term
What game platforms does FMOD run on?
Definition
PC, XBOX360, Playstation 3, Mac, Wii and iPhone.
Term
What game platforms does WWISE run on?
Definition
XBOX360, PC, Playstation 3 and Wii.
Term
What game platforms does OpenGL run on?
Definition
PC, XBOX360, Mac, Wii, Playstation 3 and iPhone.
Term
What is the default audio engine for the Unreal Engine (UDK)?
Definition
XAudio2
Term
What is the default audio engine for the Crysis Engine?
Definition
CryEngine
Term
What is FMOD EX and how is it used?
Definition
It is the code that runs the 3D audio engine. Allows for custom DSP effects to be written.
Term
What is FMOD Designer and how is it used?
Definition
It is used to create assets used in the game.
Term
What is FMOD sandbox and how is it used?
Definition
It is a test zone where sounds are tested.
Term
What audio middleware tools and implemented into the Unreal Engine (UDK)?
Definition
FMOD, WWISE and Creative Lab's EAX 5.0 technologies
Term
Explain the concept of Memory Footprint as it is used in games.
Definition
Memory Footprint = The amount of RAM needed for all audio at any point in a game.
Term
Where is all the game content stored for the UDK?
Definition
It is all stored in the content folder.
Term
What is the purpose of the Main Editor of the UDK?
Definition
Used for map navigation, implementing sounds and auditioning implemented sounds.
Term
What is the purpose of the Content Browser of the UDK?
Definition
Used to manage assets and choose actors.
Term
Explain the different file formats used in the UDK?
.UPK and .UDK
Definition
.UDK - Source files used for audio

.UPK - Packages containing source files (.UDKs)
Term
What is real-time audition and how is it used in the UDK?
Definition
It is a mode you can switch to that allows you to listen to your sounds as you place the actors in the Main Editor.
Term
What is Show Flags and how is it used?
Definition
It is a setting that allows you to show or hide the control parameters of the objects you've placed in the Main Editor.
Term
What is an actor in UDK?
Definition
They are emitters that trigger audio samples and define their behavior.
Term
What is a sprite in UDK?
Definition
It is the icon used for Actors.
Term
What is an audio radius in UDK?
Definition
It is the visual representation of a sound actor's audible zone.
Term
What is an AmbientSound actor and how is it used?
Definition
It is a sound actor used for CUE files. Has no min/max range. Perfect for creating interactive behavior.
Term
What is an AmbientSoundSimple Actor and how is it used?
Definition
It is a sound actor used for sound wave files. Looping sounds. Can contain multiple sounds.
Term
What is an AmbientSoundSimpleNonLoop Actor and how is it used?
Definition
It is a sound actor used for non-looping sounds (one shots) Can contain multiple sounds. Perfect for stingers.
Term
What is the Sound Cue Editor and how is it used?
Definition
It is a tool that allows for the building of interactive behaviors of sound cues. Contains the Speaker node, the Sound Node Wave, the Attenuation Node, the Mixer Node, the Loop Node, the Modulator Node, the Random Node, the Delay Node and the Continuous Modulator Node.
Term
What is the function of the SoundNodeWave?
Definition
It is the sound the Sound Cue Editor is manipulating.
Term
What is the function of the Attenuator Node?
Definition
It is used to control spatialization, attenuation and radius properties.
Term
What is the function of the Modulator Node?
Definition
It is used to randomly modulate volume and pitch.
Term
What is the function of a Continuous Modulator Node?
Definition
It is used to add continuous changes in volume and pitch.
Term
What is the function of the Mixer Node?
Definition
It is used to control the static levels of the SoundNodeWave.
Term
What is the function of a Random Node?
Definition
It is used to play a Sound Node randomly.
Term
What is the function of ReverbVolume?
Definition
They are used to create Ambient Zones.
Term
What is the function of an Ambient Zone?
Definition
It is an inexpensive interior/exterior Occlusion tool. It helps transitions between multiple areas.
Term
What is Kismet and how is it used in UDK?
Definition
It is a scripting tool that allows level designers to create scripts for gameplay events.
Term
What is a builder brush and how is it used in UDK?
Definition
It is a tool used to design a Volume.
Term
What are the 5 distance models available in UDK?
Definition
Linear, Logarithmic, Inverse, Natural Sound and LogReverse.
Term
How is the Linear Distance Model used in game?
Definition
It is used for looping ambiences and low detail sounds.
Term
How is the Logarithmic Distance Model used in game?
Definition
It is used for exact 3D positioning and incoming missiles and projectiles.
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