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ActionScript 3.0 cannot be used to write highly complex applications. (T or F) |
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ActionScript can be used to change the properties of movie clips while they play in the Flash Player. (T or F) |
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With ActionScript, you can test a condition and then execute different actions based on the result of the test. (T or F) |
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In ActionScript 3.0, unlike in version 2.0, you can add actions to a button instance. (T or F) |
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You can have at most one instance of a movie clip symbol. (T or F) |
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When naming instances of objects, you should include a prefix that identifies what type of object it is. (T or F) |
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To reference the property of a movie clip instance, you use the name of the instance followed by a comma and then the name of the property. (T or F) |
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The items shown in the accompanying figure are code hints. (T or F) |
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Right-clicking the desired code displayed in the list shown in the accompanying figure causes the code to be added to the script. (T or F) |
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A Flash document can include links in the form of buttons or movie clips with ActionScript code, which directs Flash to open the specified Web site. (T or F) |
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During streaming, a client computer may play all of the loaded frames and then have to wait for additional frames to load if a particular frame has a large amount of content, such as bitmap images. (T or F) |
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When a SWF file starts to download from a Web server to a client computer, it is loaded into the Flash Player all at once. (T or F) |
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Adding a preloader to a Flash file does not require writing ActionScript code. (T or F) |
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If a SWF file contains a large number of frames, you can create a preloader that checks the number of frames loaded. (T or F) |
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To examine the total number of bytes loaded, you can use the totalBytes() function. (T or F) |
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An input form is a common element found on many Web sites. (T or F) |
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A page developed with Flash can allow a user to enter data, have the data processed, and return a result directly from the Flash Player on the user’s computer. (T or F) |
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Entry text is used to allow a user to enter text into a text block. (T or F) |
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In an expression, characters within quotation marks are considered numeric data, which is handled differently than string data. (T or F) |
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Values entered into an input text block are considered integer data. (T or F) |
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ActionScript can be used to create actions to control multimedia elements, such as buttons. (T or F) |
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As scripts get longer and more complex, it is important to add comments. (T or F) |
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Single line comments are indicated by two backslashes. (T or F) |
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A SWF file is downloaded over the Internet from a Web server to the user’s computer, known as the client computer. (T or F) |
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An example of a conditional operator is = =, which is used to test for equality. (T or F) |
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The equivalence operator, =, is used to assign a value to a variable. (T or F) |
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Examples of numeric operators include <, > and !=. (T or F) |
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When the if action tests a condition, if the condition is true, it performs actions within the quotation marks that follow it. (T or F) |
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Static text can change. (T or F) |
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Dynamic text cannot be changed after the document plays in the Flash Player. (T or F) |
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Static text is defined to display the contents of a variable. (T or F) |
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The Property inspector for input text includes the Limit text box, which allows you to specify the maximum number of characters a user can enter into the input text box. (T or F) |
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When referring to text in an expression, it is enclosed in parentheses. (T or F) |
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ActionScript is not case sensitive. (T or F) |
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Values entered into an input text block are considered string data. (T or F) |
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The Flash Player 9 plug-in uses the ____. |
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____ can be used to allow a viewer to input data, and then have Flash process the data to return a result. |
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A button has ____, such as its width, height, and location on the Stage. |
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The multimedia items with which you work in Flash are considered ____. |
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ActionScript code can be written to read or change properties in response to all of the following EXCEPT ____. |
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The property that controls the transparency of a movie clip is ____. |
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The property that controls the transparency of a movie clip is ____. |
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The property that controls the visibility of a movie clip is ____. |
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You can run SWF files that contain ____. |
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ActionScript 2.0 or earlier in Flash Player 9 |
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Versions of the Flash Player older than version 9 use the ____. |
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ActionScript 3.0 code will not run on the ____. |
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When using ActionScript to refer to a specific instance, you must refer to its instance ____. |
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Working with objects in ActionScript often requires that you assign ____ to them. |
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The code to change the alpha property of a movie clip instance named circle_mc to 30% is ____. |
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Flash recognizes the ____ suffix for movie clip instances. |
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Flash recognizes the ____ suffix for text field instances. |
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Flash recognizes the ____ suffix for button instances. |
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When you use the name of an object in the Actions panel, and you type the first few letters after the ____ the matching code is highlights in the code hints list. |
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The ____ links a property to a particular object. |
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The prebuilt ____ function displays values in the Output panel. |
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The prebuilt ____ function displays values in the Output panel. |
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____ are used to group arguments in methods and functions. |
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The terms actions and ____ are often interchangeable. |
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Parameters are sometimes referred to as ____. |
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____ are built-in capabilities of an object that perform certain actions or respond to certain events. |
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____ refers to the rules of a language. |
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Statements should end with a(n) ____. |
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Parentheses are used to group ____. |
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Curly braces are used to group ____. |
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Semicolons are used to end ____. |
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Object types are coded using a ____ character and followed by the type identifier. |
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The results of a function, such as a return value, must be assigned a ____. |
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The item marked _____ in the accompanying figure is the keyword used to define the function. |
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The item marked ____ in the accompanying figure is the function name. |
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The item marked ____ in the accompanying figure is the parameter name. |
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The item marked ____ in the accompanying figure is the parameter type. |
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The item marked ____ in the accompanying figure is the keyword that indicates that the function does not return a value. |
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The entire item shown in the accompanying figure is the ____ statement. |
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The event ____ is the object to which the event will happen. |
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The event source is also known as the event ____. |
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With an event handler, the ____ is the steps that are performed when the event occurs. |
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An event ____ is a method that the Flash Player executes in reponse to specific events. |
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The item marked ____ in the accompanying figure is the event source. |
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The item marked ____ in the accompanying figure is the method to add the event listener to the event source. |
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The item marked ____ in the accompanying figure is the event to listen for. |
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The item marked ____ in the accompanying figure is the function to call when an event occurs. |
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____ are notes withint the ActionScript code that explain what is happening. |
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You can use the Selection tool to draw a(n) ____ around multiple objects on the Stage to select them simultaneously. |
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Use the ____ key and the Selection tool to select more than one button instance at a time. |
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A ____ is a blueprint for an object that describes the properties, methods, and events for the object. |
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All objects in ActionScript are defined by ____. |
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A variable must be ____, which means you need to specify what kind of data it can contain. |
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A ____ is approximately 1000 bytes. |
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A ____ is equivalent to one character of information. |
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____ means that as a file is downloading, the initial content can start playing while the rest of the content continues to be downloaded. |
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A ____ is a short animation or message located in the first few frames of a Flash file. |
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The ____ command simulates the time it takes to download a SWF file based on the type of Internet connection you select. |
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The Simulate Download command is available on the ____ menu. |
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A(n) ____ form allows the user to enter data into text boxes. |
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Creating an input form requires the use of ____ and input text. |
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____ text can receive text in the form of characters or numbers from a Web server or from an expression in ActionScript and display the text on a Web page in the Flash Player. |
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In the Maximum characters text box, an initial setting of ____ does not limit the user to a specific number of characters. |
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You can use ____ to combine assignment and arithmetic operators, such as Amount += 5. |
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The ____ operator causes a condition to be true if either one of the comparisons is true. |
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The logical operator ____ represents Or. |
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Values entered into an input block are treated as ____ characters. |
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The ____ function can be applied to values to convert them to integer numbers. |
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____ numbers are whole numbers that do not include decimals. |
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A dynamic text block can contain only ____ data. |
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You mention that actions are added differently in ActionScript 3.0 than they are in ActionScript 2.0. In ActionScript 3.0, to which type of element do you add an action? |
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What is the name of the property that represents the transparency of a movie clip? |
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Which of the following would Flash recognize as the name of a movie clip instance? |
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What is the term used for these built-in capabilities? |
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If a function does not return a value, what term must appear in the function definition to indicate that no value is returned? |
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One of these elements is the pause button itself, which is the object used to trigger the desired action. Which of the following is a technical term for this type of element? |
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You next tell Aaron that he must create the function that the Flash Player will execute when the user clicks the pause button. What is the term used for this type of function? |
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Once Aaron creates the function that will be executed when the user clicks the pause button, he needs to establish a connection between that function and the pause button. What is the name of the method used to establish the connection? |
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You next show Aaron how he can use buttons to represent links to external Web sites. When the viewer clicks a button, a browser window will open, displaying an external Web site. In the functions that he writes for this purpose, Aaron needs to create an object with the value of the Web address of the site to which he wants to link. What is the name of the type of method that he will use to create this object? |
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In the functions that Aaron writes for the purpose of displaying an external Web site, he needs to call a function that opens the Web site in the computer’s default browser. What is the name of this function? |
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____________________ is a robust programming language that gives the Flash developer an almost unlimited number of ways to make a Flash document interactive. |
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A(n) ____________________ is an element in Flash that has properties that can be examined or changed with ActionScript. |
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To convert a number to a string, you can apply the ____ function to the value. |
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____________________ is used to link the object names to its properties and methods. |
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A(n) ____________________ is a statement that instructs a SWF file to do something. |
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____________________ are blocks of statements that process information and return a value or perform some action. |
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You can ____________________ or execute a function from different parts of the script in which it is defined. |
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You can ____________________ or execute a function from different parts of the script in which it is defined. |
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The values you send to a function are called ____________________ and are enclosed in parentheses. |
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Definition
Parameters
-or-
Arguments |
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Creating an input form requires the use of ____________________ text and input text. |
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A(n) ____________________ is a word or phrase that already has a specified use or meaning in ActionScript and cannot be reused in another context in a statement. |
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A(n) ____________________ is a user-defined object that holds data and whose value can change while the SWF movie is playing. |
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A(n) ____________________ statement is one in which one value is compared to another. |
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A(n) ____________________ assigns the result of a calculation to a variable. |
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____________________ data is a series of characters, such as letters, numbers, and punctuation, and is always enclosed in quotation marks. |
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____________________ data is a number or numbers that are not enclosed in quotes. |
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____________________ are used in expressions to tell Flash how to manipulate the values in the expression. |
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The equal sign is an example of a(n) ____________________ operator. |
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ActionScript has ____________________ operators, such as +, -, *, and /. |
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A(n) ____________________ operator is used in conditional statements. |
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You can right-click a frame and then click ____________________ to add an empty keyframe. |
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