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1. A Flash document starts with one layer. |
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2. It is a good idea to unlock a layer once you finish editing its content. |
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3. As you work with content on the Stage, it is important to always be aware of which frame is being displayed, because that is the frame whose content you are working with. |
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4. The frames of a motion tween are tinted pink. |
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5. As you develop your animation, the number of frames can grow very rapidly, as well as the number of layers. |
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6. Additional layers add to the overall size of the finished file. |
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7. The size of the final published SWF file is not an important consideration as you create an animation. |
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8. The names of layers placed in a layer folder are displayed in boldface under the layer folder in the Timeline. |
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9. Every Flash document starts with one scene. |
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10. The Flash Player treats all of the scenes in a SWF file as one long Timeline. |
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11. When a target object in a tween is replaced by a different instance, the tween must be recreated. |
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12. After you click the Font arrow in the Property inspector, you can type the first letter of a font name to scroll
the list to that name. |
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13. Graphic symbols, unlike movie clip instances, always start playing from their first frame. |
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14. You need to test a document in the Flash Player in order to see the animations contained in instances of graphic symbols. |
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15. Instances of graphic symbols appear as static objects and do not display their animations within the Stage window. |
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16. Tweened animations tend to produce larger-sized files than frame-by-frame animations. |
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17. To create a tweened animation, you need to create the graphic elements for the animation in each of its individual frames. |
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18. When you create an animation, every frame in which the graphic object does not change is a keyframe. |
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19. Shape tweens are created using a very different process than the one used to create motion tween animations. |
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20. A geometric tween is an animation that takes one shape and transforms it into another shape. |
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21. A key in the Lock/Unlock column of the Timeline indicates the layer is locked and cannot be edited. _________________________ |
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22. You can press the Esc key to toggle between displaying and hiding the panels in the Flash program window. _________________________ |
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23. A sound waveform, which is a representation of the sound, is displayed in a frame when you add it to a document. _________________________ |
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24. To remove layer folders from the Timeline to make it less cluttered, you can click a folder’s Hide arrow in the Timeline. _________________________ |
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25. The Motion value in the Property inspector allows you to specify whether the object should rotate during the motion tween. _________________________ |
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26. The simplest and quickest way to create a motion tween is to apply a(n) motion preset to an object selected on the Stage and let Flash create the necessary elements for the animation. _________________________ |
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27. To test a few frames of animation, scrub by dragging the playhead along the Stage header. _________________________ |
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28. In a tweened animation, each of the frames at the beginning and end of the animation is a keystone. _________________________ |
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29. If there is a blue line across the frames in a Timeline, that means that the final keyframe is missing. _________________________ |
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30. When swapping instances of a symbol in a classic frame-by-frame animation you need to swap the instances in both the beginning and ending keyframes. _________________________ |
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31. The frames of movie clip symbols are synchronized with a document’s main Timeline. _________________________ |
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32. The frames of a graphic symbol are independent of the document’s main Timeline. _________________________ |
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33. Depending on the animation, every frame may be a keyframe or you might have intervening frames where the graphic object does not change. _________________________ |
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34. Motion tweening is used to change a shape into another shape over time. _________________________ |
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35. In order for an object to be animated using motion tweening, the object must be a symbol.
_________________________ |
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36. The ____ is the tool you use in Flash to coordinate a document’s layers, frames, and graphic objects. |
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37. The Timeline is a means of ____ layers and frames. |
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38. When using ____ mode, any object you draw or move on top of other objects splits or merges with those objects. |
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39. The default frame rate is ____ frames per second. |
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40. The item marked ____ in the accompanying figure is the Outline column. |
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41. The item marked ____ in the accompanying figure is a keyframe. |
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42. The items marked 6 in the accompanying figure are ____. |
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43. The item marked ____ in the accompanying figure is the resize layers column handle. |
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44. Regular layers have a ____ icon. |
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45. You can press the ____ key to play the Timeline. |
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46. You can temporarily hide panels in the Flash program window by pressing the ____ key on the keyboard. |
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47. The ____ option allows you to see more frames within the Timeline window. |
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48. The ____ view shows a thumbnail of the frame’s content that is scaled to fit the Timeline’s frame. |
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49. The ____ command shows a preview of the entire frame’s contents including white or empty space. |
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50. The frames of a motion tween are tinted ____. |
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