Term
If at any time a Robot’s operation or design is deemed unsafe, the Robot will be disabled for the remainder of the Match. If the safety violation is due to the Robot design, the Head Referee has the option to not allow the Robot back onto the Court until the design has been corrected. |
|
Definition
|
|
Term
Robots may not touch anything outside the Court boundary. |
|
Definition
Disablement/ 10 sec grace period at start of teleoperation to get back in field if during hybrid |
|
|
Term
Robots may not intentionally detach parts or leave mechanisms on the Court. |
|
Definition
|
|
Term
Robots may not grab, grasp, grapple, or attach to any Arena structure. Robots may not push or react against the top of the Fender. |
|
Definition
|
|
Term
Robots may not become entangled in the Arena elements. |
|
Definition
|
|
Term
Robots may not damage any part of the Arena, including Basketballs. |
|
Definition
|
|
Term
Basketballs may not be intentionally placed out of bounds. |
|
Definition
|
|
Term
Strategies that use Basketballs to either aid or inhibit Balancing of any Bridge are not allowed. |
|
Definition
Technical-Foul/ Bridge will be counted or discounted |
|
|
Term
While in the Arena, including before and after a Match, Players must be civil towards other Players, competition personnel, and event attendees. |
|
Definition
|
|
Term
During Hybrid, Robots may not contact the carpet on their Alliance Station end of the Court. |
|
Definition
|
|
Term
During Hybrid, Players must remain in their assigned starting positions. |
|
Definition
|
|
Term
During Hybrid, Players may not touch Basketballs. |
|
Definition
|
|
Term
During Hybrid, any control devices worn or held by the Drivers must be disconnected from the Operator Console, and not connected until Teleop. |
|
Definition
|
|
Term
Robots in contact with the carpet and/or Key on their Alliance Station end of the Court are limited to 60 in tall. |
|
Definition
Foul/ Technical-Foul if repeated |
|
|
Term
Robots may extend one appendage up to 14 in. beyond a single edge of their frame perimeter at any time. |
|
Definition
Foul/ Technical-Foul if repeated |
|
|
Term
Robots may only actively control three Basketballs at any time. |
|
Definition
|
|
Term
Robots on the same Alliance may not work together to blockade the Court in an attempt to stop the flow of the Match. |
|
Definition
|
|
Term
Intentionally falling down or tipping over to block the Court is not allowed. |
|
Definition
|
|
Term
Robots may not contact or otherwise interfere with the opposing Alliance Bridge. |
|
Definition
Technical-Foul/ Red-card and counting of bridge w/max bots if during balancing |
|
|
Term
Strategies aimed at the destruction or inhibition of Robots via attachment, damage, tipping or entanglement of Robots are not in the spirit of the FRC and are not allowed. |
|
Definition
Technical-Foul/ Yellow Card |
|
|
Term
Deliberate or damaging contact with an opponent Robot on or inside its Frame Perimeter is not allowed. |
|
Definition
Technical-Foul/ Yellow Card |
|
|
Term
Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge. |
|
Definition
Foul/ Technical-Foul for purposeful, consequential contact |
|
|
Term
An Alliance may not pin an opponent Robot that is in contact with a Court border, Fender, Barrier or Bridge for more than 5 seconds. |
|
Definition
|
|
Term
Fallen (i.e. tipped over) Robots attempting to right themselves (either by themselves or with assistance from an Alliance partner) have one 10-second grace period per fallen Robot in which they may not be contacted by an opposing Robot |
|
Definition
Foul for inadvertent/ Technical-Foul for intentional |
|
|
Term
A Robot may only be supported (fully or partially) by another Robot if one of the Robots is in contact with a Bridge. |
|
Definition
|
|
Term
Only Inbounders may contact Basketballs; each Inbounder may hold a maximum of two Basketballs. During Teleop, Inbounders must remove Basketballs from the Corral immediately upon arrival. All Basketballs in the Alliance Station must be held by Inbounders once removed from the Corral. |
|
Definition
|
|
Term
During Teleop, Inbounders may enter Basketballs back onto the Court by: passing though the Inbound Slots at any time; throwing over the Inbound Station during the final 30 seconds of Teleop. |
|
Definition
|
|
Term
During Teleop, Players must be within their Alliance Station. Inbounders who were in the Kinect Station during Hybrid must return safely and expediently to their Alliance Station at the start of Teleop. Inbounders must remain behind the Starting Line during the Match. |
|
Definition
|
|
Term
Players may not extend any part of their body into the Court or contact any Robot at any time during the Match. |
|
Definition
|
|
Term
If a Robot becomes unsafe (e.g. the Robot begins to smoke, the battery falls out, etc.) it may be disabled for the remainder of the Match by any player by pressing the E-Stop button. |
|
Definition
Technical-Foul if used otherwise |
|
|
Term
During a Match, the operator console shall be operated solely by the Drivers of that team. |
|
Definition
|
|
Term
|
Definition
Qualification: 10 Elimination: 10 |
|
|
Term
|
Definition
Qualification: 20 Elimination: 20 |
|
|
Term
|
Definition
Qualification: 20 Elimination: 40 |
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
Exploiting the rule "Generally, a rule violation by an Alliance that was directly caused by actions of the opposing Alliance will not be penalized." |
|
Definition
|
|
Term
Red Card in Qualifications |
|
Definition
No qual. points for that team, still points for alliance |
|
|
Term
|
Definition
Disqualification of all alliance teams for that match |
|
|