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are the laws of designing anything! |
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means showing differences in two different sections of the design or showing that the design is very different from other designs because of its contrast. It can also show emphasis in any part of the design. |
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is given to an area within the design because that area is meant to be seen or is more important to be noticed when compared to other places of the design. EX: design might have white parallel lines going up and down. In the center, you could have a circle. This circle would be what is emphasized. |
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means keeping your design like a pattern. A balanced pattern would be if you had a border on your pattern in black. Unbalanced would be if one-third of the border was orange and the other two-thirds in pink. To keep balanced, make your measurements as accurate as possible. Keeping your design symmetric is a good technique for balance, but not necessarily the best for all designs. |
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means keeping your design in a sort of harmony in which all sections of the pattern make other sections feel complete. Unity helps the design to be seen as one design instead of randomness all around your design. |
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is simply keeping your design in a certain format. EX: you could have wavy lines all around your design as a pattern, but you must continue those wavy lines throughout. It wouldn't look good if suddenly you stopped all the wavy lines and drew a picture of a dog. |
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is the suggestion or illusion of motion in a painting, sculpture, or design. EX: circles going diagonally up and down from right to left could show that the design moves up and to the right or down and to the left.
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is the movement or variation characterized by the regular recurrence or alternation of different quantities or conditions. It's just like pattern and shows that the design has a 'beat' or 'flow' going with it. A plain white box has almost no rhythm what so ever. |
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are things that are involved within making a design. They will help your design look a lot more unique and can help make the design symbolize anything! |
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Just make sure your design's color is right for the mood! Also make sure that each section's color coordinates. Color is probably the biggest element to pay attention to. |
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is the darkness or lightness of a color. Make sure the colors you put on your design are dark or light enough for the proper mood. If you want to show a sad figure, most people would give the design a darker value. To show happy children playing most people would recommend lighter colors.
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is the illusion of an artworks surface quality. This can be visual (seen only) or tactile (actually able to be felt) |
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is something distinguished from its surroundings by its outline within your design. You can make your whole work a certain shape besides the common square, and then have shapes within the design shape. This makes the design more complex. |
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is similar to the idea of shape. It is the three dimensional shape of your work. |
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the interval distance between objects in your design. It can mean leaving some blank areas. Sometimes a human's eye needs space rest and distinguish the part that's meant to be noticed compared to just the background. It can also help create mood. |
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defines the position and direction of the design. If you have lines or shapes that seem to be running horizontally, then the design would seem like it's running in a left and right line. Make sure your design identifies some sort of line so that the human eye can recognize which side is the top of the design or on which side the design is suppose to start with interest. |
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is the area or part of a painting's composition that the subject occupies. For instance, the positive space could be a vase of flowers in a still life painting, a person's face in a portrait, the trees and hills of a landscape painting. |
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is the area around the positive space. |
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is a mark with length and direction that forms an irregular shape, or one that might be found in nature, rather than a regular, mechanical shape |
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a mark with length and direction that is straight and forms a geometric shape. There are 4 kinds of inorganic line (STRAIGHT, ZIG ZAG, WAVY, SPIRAL) |
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Pottery which has been fired once, without glaze, to a temperature just before vitrification |
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First firing, without glaze. Slips can be used in a bisque firing. |
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Alumina + silica + water. |
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A mixture of different types of clays and minerals for a specific ceramic purpose. For example, Porcelain is a translucent white clay body. |
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- A piece of clay rolled like a rope, used in making pottery. |
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Pyrometric - A pyramid composed of clay and glaze, made to melt and bend at specific temperatures. It is used in a kiln to determine the end of a firing or in some electric kilns it shuts off a kiln setter. |
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To keep the foot or bottom of a pot free from glaze by waxing or removing the glaze. |
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A low fired clay body. Glazed pottery is fired to a temperature of 1,830 - 2,010 degrees Fahrenheit. Available in red or also white. |
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To heat a clay object in a kiln to a specific temperature. |
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A thin coating of glass. An impervious silicate coating, which is developed in clay ware by the fusion under heat of inorganic materials. |
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The final firing, with glaze. |
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Unfired pottery. Ready to be bisque fired. |
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A furnace of refractory clay bricks for firing pottery and for fusing glass. |
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Refractory posts and shelves used for stacking pottery in the kiln for firing. |
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Stage of the clay between plastic and bone dry. Clay is still damp enough to join it to other pieces using slip. For example, this is the stage handles are applied to mugs. |
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The quality of clay which allows it to be manipulated into different shapes without cracking or breaking. |
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White stoneware, made from clay prepared from feldspar, china clay, flint and whiting. |
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A device with either a manual (foot powered) or an electric rotating wheel head used to sit at and make pottery forms. |
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Pressed or rolled flat sections of clay used in hand building. |
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Clay mixed with water with a mayonnaise consistency. Used in casting and decoration. |
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All ceramic wear fired between 2,100 and 2,300 degrees. |
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Creating ceramic shapes on the potter’s wheel. |
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A method of kneading clay to make it homogenous by cutting and rolling.
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3 colors from which all other colors are mixed: RED,BLUE,YELLOW
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3 colors that are made by mixing two primary colors adjacent to one another on the color wheel: PURPLE, GREEN, ORANGE
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All other colors. Can result in mixing two secondary colors, or a primary and secondary. MOST COMMON EXAMPLES: blue-green, red-orange, red-violet, yellow-orange, blue-violet…
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only uses the three primary colors: red,blue,yellow |
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only uses the three secondary colors: purple, green,orange
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MONOCHROMATIC COLOR SCHEME: |
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involves ONE color with different values and intensities. |
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involves colors that are related or next to each other on the color wheel. (3-5 colors)
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uses only colors from the warm side of the color wheel (red-yellow)
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uses only colors from the cool side of the color wheel (blue-yellow-green) |
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COMPLEMENTARY COLOR SCHEME: |
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colors that are opposites on the color wheel.
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Steps to Joining Clay with Clay |
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1.)Score
2.)Slip
3.) Score
4.) Stick
5.) Blend
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