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Definition
* A movie
* Strands of photographic negatives or transparancies
* A representation (as of a story) by means of motion pictures
* Plastic art in motion
"The 6th art (1911)"
"The 7th art combining painting, architecture, music, poetry, sculpture, and dance." - Ricciotto Canudo |
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Term
What is film continued... |
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Definition
“Movies as a nonverbal form of experience are like photography, a form of statement without syntax. In fact, however, like the print and the photo, movies assume a high level of literacy in their users…” (249)
“The movie is…a supreme expression of mechanism…” (254)
“Film is not really a single medium like song or the written word, but a collective art form…” (256)
“The movie is a mighty limb of the industrial giant.” (257)
“The movie is an aggressive and imperial form that explodes outward into other cultures.” (258)
Marshall McLuhan (Understanding Media, 1964) |
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Term
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Definition
Theme and focus
Dramatic Structure
Visual Design
Color
Screen format
Setting
Lighting
Costume
Cinematography
Point of view
Composition
Camera angles
Diffusion and focus
Special effects/C.G.
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Term
What does film address continued... |
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Definition
Editing
Transitions
Coherence
Representation of time
Color as symbolic device
Sound
Effects
Dialogue
Music
Directorial Style
Expectation of Genre |
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Definition
Theme defined:
A subject or topic of discourse, meditation, composition or of artistic representation.
A specific and distinctive quality, characteristic or concern.
A unifying or dominant idea or motif. |
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Theme is not the same as...? |
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Definition
Theme ≠ Focus ≠ Plot ≠ Genre ≠ Style |
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How does theme work with other aspects in film? |
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Definition
Theme is reflected in and developed through plot, characterization, style, mood…as well as structure and setting to a lesser degree.
Formal elements are utilized to forward plot, characterization, style, etc., and thus support and develop thematic focus. |
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Definition
speaks to which particular thematic elements are most strongly and consistently utilized to convey theme in a particular film.
For example, a director may focus on characterization to explore themes like complexity in human relationships, social problems, etc |
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Category and film
&
Not confusing them |
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Definition
Romantic comedy is NOT a theme.
Horror is NOT a theme.
Western is NOT a theme.
Drama is NOT a theme.
Adventure is NOT a theme |
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Term
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Definition
THEME speaks specifically to IDEAS explored as a film unfolds.
For this reason, theme can be difficult to discern right away. Theme, generally speaking, cannot be fully apprehended until the film ends, and the viewer is able to reflect fully upon all the elements and foci utilized to develop and explore theme.
“Identifying the theme can be considered both the beginning and the end of film analysis” |
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Term
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Definition
THEME speaks specifically to IDEAS explored as a film unfolds.
For this reason, theme can be difficult to discern right away. Theme, generally speaking, cannot be fully apprehended until the film ends, and the viewer is able to reflect fully upon all the elements and foci utilized to develop and explore theme.
“Identifying the theme can be considered both the beginning and the end of film analysis” |
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Term
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Definition
Photography = “writing in light”
Cinematography = “writing in movement”
Cinematography is primarily concerned with:
WHAT the camera sees a.k.a. Mise-en-scene or Setting
HOW the camera sees a.k.a. Perspective or Point-of-view |
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Term
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Definition
Mise-en-Scene (“putting into the scene”) / SettingTime period
Place and Space
Physical location (terrain, climate, locale, etc.)
Geographical location
Socio-economic characteristics
Customs, morals, cultural codes of setting/society |
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Definition
Determine and Reflect Character
Create verisimilitude (quality of realism in something; quality of appearing to be real or true)
Establish emotional tone/atmosphere and/or
create a specific visual effect
Function as a symbol or microcosm
Function as part of narrative
Setting can also create a fantasy environment…more on that in our consideration of CG and special effects. |
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Term
Lighting. What kinds and what does it do? |
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Definition
High-key lighting uses fill light and backlight to create low contrast between bright and dark areas, and render shadowy areas visible. The overall design is a soft, highly lit scene used for day AND night scenes.
Low-key lighting creates high contrast between bright and dark areas. Fill and backlight are far less intense, rendering darker shadows.
Key light refers to a primary source of light, which provides the dominant source of light for the scene.
Fill light softens or eliminates shadows cast by primary or key light.
Other lighting terms:
Frontal lighting
Sidelight
Backlighting
Underlighting
Top lighting
Three-point lighting |
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Term
What does costume and make up do? |
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Definition
determine and reflect character,
contribute to time, place and space,
reinforce social/economic characteristics,
and reflect cultural norms and codes embedded in the film’s narrative and setting. |
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Term
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Definition
Speed of motion
Perspective / Point-of-View
(Objective, subjective, indirect-subjective, interpretive)
Depth of field and Focus
Wide, medium, close, extreme close-up shots
Framing (angle, level, height, distance and the arrangement of people/objects) |
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Definition
Fast-forward (blurring traffic, comic effect, “super-hero” speed/power, passage of time)
Slow-motion (fantasy/dream sequence, emphasis of power or gesture, render detail, dwell on an intense moment/event)
Reverse motion (reversal of time, supernatural effect)
Time lapse (setting sun, blooming flower, passage of time)
High-speed (bullet or arrow traveling, shattering glass, water droplet)
Ramping: a digital post-production process that creates the effect variable shooting speeds by shifting speed of movement smoothly and rapidly |
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Term
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Definition
Objective
Camera is sideline observer – viewer “sees” from an objective distance – also referred to as a “window” effect – does not comment on or interpret action unfolding before it.
Subjective
“Provides the visual viewpoint and emotional intensity felt by a character participating in the action” (107) – reinforces viewer’s sense of immediacy and involvement in the onscreen experience from the perspective of a character.
Indirect-Subjective
Does not provide the viewer with a character’s point-of-view, but brings the viewer very close in proximity to action – frequently tight shots of an emotional reaction, or close proximity to characters engaged in dialogue to convey intimacy, secrecy, intensity – also close-ups of particular action to convey urgency, or emphasize activity (wheels spinning, feet running, hands preparing food, etc.). |
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Term
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Definition
Simply put, this refers to the cinematographer’s use of the camera lens, and what, in the frame of his/her shot, is sharply in focus, what is not, and how that focus changes through the duration of a scene.
Things in sharp focus are typically intended to be at the center of the viewer’s attention (even if those elements are not at the center of the frame).
Racking focus: refers to adjusting focus/perspective during the course of a shot/scene. |
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Term
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Definition
Wide-angle lens
-short focal length
-distorts lines near the edges of the frame
-exaggerates depth because distances between foreground and background seem greater
-can be used for close-ups, which results in a greatly distorted image
Medium lens
-this lens is used to ensure minimal perspective distortion
-horizontal and vertical lines are rendered straight and perpendicular
-parallel lines recede to vanishing points (as the line of horizon would with the eye)
-foreground and background neither squashed or stretched
Close/Telephoto lens
-magnifies action at a distance
-squashes planes, as with a telescope or binoculars, making distant objects appear as if they are all on the same plane (or close together)
Zoom lens
-permits continuing variance of focal length during a single shot
-allows for a fixed camera; not necessary to move camera forward or backward to change focal length |
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Term
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Definition
Determines viewer’s VANTAGE POINT
Defines image by limiting and bounding it
Heightens effects of perspective
Implies zones of offscreen space in which action, characters, etc., might move or remain
Can be mobile (following action across space)
Aspect ratio: ratio of frame width to frame height (an example would be “widescreen”)
Angle, Level, Height and Distance
Angle may be straight-on, high, low
Frame is generally level with the horizon (parallel to it), but may also be canted, or tipped to one side for a particular effect (disorientation, ground level, etc.)
Distance:
Extreme long shot: background dominates; human figure lost or tiny
Long shot: figures more prominent, but background still dominates
Medium long shot: human figure framed from about the knees up
Medium shot: human figure framed from the waist up
Medium close-up: human figure framed from the chest up
Close-up: traditionally shows just the head, hands, feet or a small object
Extreme Close-up: singles out a portion of the face or isolates/magnifies a small object |
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