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at the beginning of the story where the reader learns who the characters are, what they want, the conflict, and the setting |
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a problem that occurs in the character's mind |
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a physical problem that occurs between two characters, two groups, or between man and nature |
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Complications
Main Events
Rising Action |
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the events that advance the plot; events that make it difficult to resolve the conflict |
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usually the most exciting, emotional or suspenseful part of a story; where the conflict is resolved |
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the end of the story where the loose ends are tied up and questions are answered |
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First-Person Point of View |
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a character in the story tells the story using "I" |
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Third-Person Limited Point of View |
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an outside narrator tells the story and knows the thoughts and feelings of only ONE character |
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Third-Person Omniscient Point of View |
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an outside narrator tells the story and knows the thoughts and feelings of TWO or MORE characters; the narrator is like a "god" looking down on the characters |
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the narrator tells the reader what the character is like |
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Indirect Characterization |
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the narrator shows what the character is like through appearance, actions, thoughts, dialogue and other characters' reactions |
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a truth or message about life and the human experience |
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where a story takes place |
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the feeling or atmosphere of a story (Ex. a rainy day can cause a gloomy mood) |
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the author's attitude (Hint: analyze the words the author uses. Are they positive or negative, happy or sad?) |
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a comparison of two unlike things using "like" or "as"
(Ex. Her eyes are like blue diamonds.) |
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a comparison of two unlike things where one is named as the other
(Ex. Her eyes are blue diamonds.) |
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a word that represents a sound
(ex. "Bang!") |
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an exaggeration for effect
(Ex. I called you a million times!) |
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a figurative expression that is NOT literally true
(Ex. It was raining cats and dogs!) |
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giving human qualities, characteristics, or abilities to nonhuman things (Ex. The tree's arms swayed in the breeze.) |
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the reason why the author wrote the text - to entertain, to persuade, to inform, to share/describe, etc. |
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clues in a story that hint at future events |
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A quality in a character that cannot be seen - a personality trait (ie. shy, smart) |
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the reason behind a character's actions |
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an educated guess based upon what you have read and based on background information |
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