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Harvest. My lord, I am pleased to announce your serfs have excelled in their service to your lands. +1d6 in all harvest this year. |
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Harvest. Your people are strong and able-bodied due to herbs of this land, sire. Wounds are healing at an extraordinary rate. Replace 1/2 the casualties suffered in battle this year. |
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Harvest. Sire! Your people impress me to no end! Not only did they finish the project under your guidance, but did so in half the time! Select a structure to place in any manor of your choosing, or use this card to get around any obstruction or attack a fortification of any size with +3 value. |
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Harvest. Once again, I have the best job in the land my lord, in reporting to you your equestrians have bred a strong heard, both for field and battle. 1 cavalry unit/upgrade, +1 forest or river reeve. |
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Harvest. It pleases me to no end, my lord, to inform that your wetlands have excelled this year including river transports. +1d6 increase for all River reeves this year and enable one army can travel on water. |
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Harvest. This year my lord, your equestrians managed a strong herd for field production. +1 forest or river reeve. |
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Harvest. Your fields have higher than expected yields this year, my lord. +1d10 harvest this year. |
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Harvest. Your determined serfs managed to extract enough ore from your lands to improve your armory, sire. +1/2 your infantry forces are promoted. |
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Harvest. Having placed emphasis on the sciences in educating your people sire, they have discovered how to extract ore with more efficiency. Add one level-3 Men-at-arms in each of your owned manors. |
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Recruiting and Combat. Providing you passage whence others might ignore you, a kindly old man says he knows an entry into the castle or fortified manor. Should we trust him? 1d6: 1:Your force is +2 in combat versus these structures. 2: the opponent suffers 3 wounds before combat. 3: half your force is ambushed and removed. 4: 1/4 your force returns to the nearest friendly manor. 5,6: add one level-5 knight. |
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Recruiting and Combat. In passing through your manor, I am encouraged by the stoutness of your men to hire them in my current time of need. 3 companies of Men-at-Arms are moved from your force to an opposing randomly selected, lord counter, but cannot be used against you this year. 1d6 is the payment you receive for all three. |
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Recruiting and Combat. Your armories report higher than expected results, my lord. +2 level-3 companies of Men-at-Arms at Harvest time. |
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Recruiting and Combat. Sire, I have found the reason for the bones scattered around the area. This challenger does not speak, save to say "None Shall Pass." No forces cannot progress further down this road unless they win a miniature battle whereupon the mysterious knight becomes in your employ and can be used to block any road as you see fit to position him. |
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Recruiting and Combat. A band of mercenaries is now available for your aims, sire. Select a manor for the target of their attack to pillage or attempt to claim it. This force does not have to return to any manor during fall. 1d6: 1: Level 5 knights 2: mounted archers 3: Level 6 knights 4: two level-4 men at arms with 1 archers 5: two level-4 Men-at-arms 6: one of each of category. Disband after use. |
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Recruiting and Combat. Field Promotion. I sense the making of a knight in your men sire. I'm not sure who he is but in battle, he may reveal his natural talents. As soon as a force wins a melee, replace one MAA with a mounted knight. If only knights are involved, he becomes a lord and is removed to another Parish if no lord exists for the parish already. |
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Pilgrimage. I am sorry my lord, half your forces have departed for the yearly worship and are moved to the nearest stone circle or church regardless what parish, or the Priory to remain for one whole year. Once per player. |
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Plague. Equivalent to pillage in 1/4 your manors. Manors with Wagons are immune. |
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Taxation. Sire, your force has not grown as much as hoped, in fact, some have left to seek fortunes elsewhere. Roll to see which Lord is affected:-1d6 qty, then see which military category e.g. LMH, Inf, Cav, Archer etc. using 1d6 |
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Recruiting and Combat. Sire, your mines have run low on minerals and ores. All forces are demoted one level or this year are -1 value. |
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