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consumer sees significant difference between his current state of affairs and some desired state of affairs |
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Process when consumer searches fro appropriate information to make reasonable decisions |
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evaluated based on some evaluation criteria. |
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attributes to evaluate on |
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consideration set; set of brands that we'll consider buying, the go to brands for the consumer |
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choose and make the purchase |
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post purchase/product evaluation |
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expectation vs performance: satisfied or dissatisfied |
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buyers remorse, research negatives of competition, rationalize positives, admit fault. |
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the less involved we are the less effort we spend in selection |
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the higher involved we are the more effort we put into the decision process |
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Inverted U-shape relationship |
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at some point you will know what you want and what product to give |
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high involvement (car) usually for expensive items |
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habitual (routine) decision making |
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low involvement, habit brand purchase |
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Central Route to persuasion |
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high involvement (facts and info)-considered logically |
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Peripheral route to persuasion |
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low involvement (music, pictures) majority of ads today. Considers past experience and superficial qualities. Moving toward because we want instant gratification. |
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central advertising is used more than |
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Involvement theory (split brain theory) |
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Right and left sides of brain specialize in types of info they process. |
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cognitive activities, rational and realistic |
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non-verbal pictorial, emotional, impulsive and intuitive. |
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tv is right brain activated/ passive activity, passive learning though repeated exposure. |
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newspaper, magazines, and internet. left brain |
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using both the right and left side of the brain meaning you use high and low involvement media. |
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show greater recall of information, use advertising that appeals to both sides of the brain. |
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Consumer decision influences (internal) |
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perception, personality, learning, lifestyle, motivation, attitude (PPLLMA) |
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how we make sense of the world, |
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selective attention, cannot pay attention to everything. KK: cocktail party. |
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assign meaning to stimuli, sometimes based on associations. |
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a drive to fill/satisfy a need |
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Maslow's hierarchy of needs (internal motivation) |
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basic levels must be met to move to the next level |
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the process by which experience(s) leads to changes in knowledge, attitudes, and or behavior. 2 types of learning, cognitive or classic |
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inputs and outputs from stimuli, observing responses from stimuli. |
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unconditioned stimulus elicits an automatic response. (Pavlov's dogs) |
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generalize stimulus from one stimulus to a new and similar stimuli |
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looks similar to another brand |
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instrumental learning, consequences of the behavior affect the frequency of performing the behavior. |
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Today there is excessive positive reinforcement and a lack of |
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Total (continuous) reinforcement |
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for every nth time LONG TERM, free desert at Rancho |
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variable ration reinforcement |
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random rewards SHORT TERM, Alaska air miles |
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result of thinking and problem solving, people develop conscious hypothesis and act upon them, central route of persuasion on the ELM |
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lasting evaluation of person, object or issue: 1. affect (feelings) use peripheral route to persuasion 2 cognition (beliefs) use central route to persuasion 3. behavior |
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set of unique psychological characteristics, consistently influences the way a person response to situations in environment. Moderator |
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pattern of living that determines how people choose to spend time. |
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VALS (values, attitudes, lifestyle) |
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tool to try and measure psychographics |
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measure consumer activities, interests and opinions. |
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Consumer Decision Influences (External) |
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physical environment, time, culture, reference groups, opinion leader. |
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the use of psychological, sociological and anthropological factors to construct market segment |
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form imitating behavior. Most advertisements promote by showing a model of behavior to imitate |
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from teachers in a formal educational environment |
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learning from your own culture, already ENgrained |
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learning from another culture ACquiring culture. |
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"Foot in the face" do something for me and I'll do something for you |
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"foot in the door" ask for something very small, you almost certain say yes. On second they will for sure say yes |
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you want to posses it because it is hard to acquire |
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we usually listen to authority figures. |
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process of receiving information and generating an output or action. Depends on information complexity and and cognitive ability, varies, works like a computer. |
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stroop effect (Green, blue, red, orange) |
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idea that here is a bottleneck is information we receive, only limited information gets into our short term memory through the bottleneck. |
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temp storage for our senses |
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lengthy periods , the longer it takes to memorize, the more likely it goes into the LTM |
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Associated network/spreading activation |
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if you prime/activate something it will help you recall info. |
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we see ourselves a certain way and pick products that exemplify this depiction. |
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we look at other people to see if we are doing the right thing |
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relationships with others form our self , our behavior reflects the social norm |
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person act differently around different people |
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consumers have a picture of themselves ands seek products or brands that they feel exemplify this image. |
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we can even view the produces in our lives as a part of our extended self |
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a brands success is measured by its.. |
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brand is a "name, term, sign, symbol or design or a combination of them intended to identify the goods and services of one seller or group of sellers and to differentiate them from those of competitions. |
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possessions enhance our self concepts, objects become a part of ourselves |
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explains how what consumers know about a brand leads to success. |
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multiple buyers within one organization, geographic concentration, small # of customers, large size of purchases |
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group of people who buy stuff/make purchasing decisions |
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who actually needs the product |
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affects the buying decision |
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demand for produce does not change because of increase/decreases in price, at some point if price gets too high product can become elastic |
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who makes the final decision |
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changing consumer demand can create large increases/decreases in business demand. Causes-life expectancy of product or company's inventory policy |
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purchase produce for the production of other goods and services that they in turn sell to make a profit. |
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buy finished goods for the purpose of reselling, renting or leasing to consumers and other businesses. |
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NAICS (Northern american industry classification system) |
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every business w/license has a #, identifies different types of businesses. Helps produces narrow focus for reselling options. |
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a buying situation in which business buyers make routine purchases that require minimal decision making |
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a buying situation classification used by B2B buyers to categorize perviously make purchase that involves some change and that requires limited decision making. |
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a new b2b purchase that is complex or risky and that requires extensive decision making |
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a process in which firms outsourcing marketing activities (such as selecting an ad) to community of users |
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the business buying process of obtaining outside vendors to provide goods and services that otherwise might be supplied in-house. |
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anything tangible/intangible that through exchange process, satisfies consumer/business customer needs (can be physical goods, services, ideas, people or places. |
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products are viewed by marketers as a bundle of attributes including.. |
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packaging, brand name, benefits and features products, services and experiences. |
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non-durable, frequently purchased, little effort. Low prices |
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time/effort in selection. Moderately brand loyal Comparison shopping, limited problem solving |
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significant purchase efforts, brand loyalty, unique characteristics |
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little awareness/interest until need arises. Requires much advertising and personal selling |
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long term benefits(cars appliances) Extended problem solving, high involvement, central route in persuasion |
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short term benefits (newspaper, food) Habitual problem solving, low involvement, peripheral route to persuasion. |
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process which use of produce spreads through population |
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total new product requires much learning, airplane, car, pc |
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significant change to existing product, require much learning (tapes, cd, dvd player) |
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modification to existing product (knockoffs, computer monitor) |
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process which consumer or business begins to buy and use a good, service or idea. |
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people in line for iphone release |
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purchase in first couple of weeks |
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waits for kings to be worked out |
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people who eventually get smartphone |
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forced to adapt ie. no cell phone |
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making a statement in marketing that normal person would know to be false in order to solidify a point |
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multi product (blanket family product) |
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we use a brand name to associate a variety of products |
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dealer/private label/store brand |
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kenmore or craftsman from Sears, Safeway |
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black and white, seldom used |
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marking goods and services that businesses and other organizational customers need in order to produce other goods, for resale or to support their organizations. |
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anytime someones has let you down or has not met your expectations |
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1st 30 seconds of a crucial confrontation |
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