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Exam 2 Review for Flash 8
Review over chapters 11-16
28
Computer Science
Undergraduate 2
10/14/2007

Additional Computer Science Flashcards

 


 

Cards

Term

// Comments

Definition
- text included to help document your script; indicated by // or /* text */; tells you what you intend the script to do, helps anyone who needs to modify your script later
Term

Action panel Definition

whole scripting environment in a box

·         Three work areas:

·         Script pane

·         Actions toolbox

·         Script navigator

Term

Actions Toolbox

Definition
- contains most of the words (actions that make up the ActionScript language
Term

Animated mask

Definition

mask that gradually hides or reveals objects

Term

Bandwidth profiler

Definition

allows you to view a graph of the amount of data in each frame

Term

Behavior panel

Definition

used to attach an action to a button or a movie-clip symbol; generates scripts for common interactivity tasks

Term

Button symbol

Definition

flash movie clip with different frames that represent the button in all of its possible states

Term

Document-editing mode

Definition

the original area where you place and draw your objects, can get back to by clicking on arrow ß in edit bar

Term

Down state

Definition

when the viewer clicks the button, Flash displays the contents of this frame

Term

Event handlers

Definition

way ActionScript handles events; responds to things that happen (events) and uses that incoming information to decide (handle) when and how to run a chunk of ActionScript

-         what follows the handler in parentheses () indicates the condition under which the script will run

-         are special events that manage when the mouse is clicked, or when data finishes loading

-         on

-         onClipEvent

Term

Event sounds

Definition

sounds that play independently of the main timeline

Term

Frame-based script

Definition

- sets of actions attached to a keyframe

·         When playhead reaches a keyframe with a script, Flash carries out the script's instructions

Term

Graphic symbol

Definition

Use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline. Graphic symbols operate in sync with the main Timeline. Interactive controls and sounds won't work in a graphic symbol's animation sequence.

Term

Hit state

Definition

silhouette of the button shape that Flash uses to define the active button area; defines the area the button is going to take up for all of the other 3 states

Term

Label layer

Definition

layer that will hold text identifying each keyframe that represents a button state; used to label frames that will hold a button state

Term
Mouse events 
Definition

events that involve user input with a mouse (or equivalent device)

·         Press – the downward part of a click when the pointer is located within the hit area of a button

·         Release – the upward part of a click (the user presses and then releases the mouse button) when the pointer is located within the hit area of a button

·         Release outside – happens when the user clicks inside the button area, holds down the mouse button, and moves the mouse outside the active button area before releasing the mouse button

·         Key press – happens any time the user presses the specified keyboard key while the Flash button is present on screen

·         Roll over – occurs any time the pointer rolls into the button’s hit area when the mouse button hasn’t been pressed

·         Roll out - occurs any time the pointer rolls out of the button’s hit area when the mouse button hasn’t been pressed

·         Drag over – occurs when the user clicks and holds down the mouse button within the button’s hit area, rolls the pointer outside the hit area, and then rolls the pointer back into the hit area, all without releasing the mouse button

·         Drag out – happens when the user clicks within the button’s hit area, holds down the mouse button, and rolls the pointer out of the hit area

Term

Movie clip symbol

Definition

– can project all its frames one after another, over and over, in a single frame of the hosting movie.

          - Use movie clip symbols to create reusable pieces of animation. Movie clips have their own multiframe Timeline that is independent from the main Timeline--think of them as nested inside a main Timeline that can contain interactive controls, sounds, and even other movie clip instances. You can also place movie clip instances inside the Timeline of a button symbol to create animated buttons.

Term

Object-based script

Definition

sets of actions attached to buttons, movie clips, or components (compiled clips)

·         Usually require input from someone who is viewing the movie

Term

Over state

Definition

- when the viewer's pointer rolls (or pauses) over the button, Flash displays the contents of this frame

Term

Projectors

Definition

self-sufficient applications for playing flash content

Term

Scenes

Definition

tools for organizing content during authoring; they don’t exist at runtime

          - flash links scenes into one continuous set of frames

Term

Streaming sound

Definition

- way flash and synchronize entire sound clips with specific frames;

·         Flash breaks these sounds into smaller pieces and attaches each piece to a specific frame

·         Forces the animation to keep up with the sounds

Term

Script Assist window

Definition

displays information and input tools that help you create scripts

Term

Script Navigator

Definition

helps you to locate and maneuver through the scripts in your movie

Term

Script pane

Definition

- text window where you assemble script

Can add actions into pane manually or from Actions toolbox, or the Add pop-up menu

Term

Symbol-editing mode

Definition

mode where you can edit the individual symbol without interfering with other objects on your stage

Term

Syntax

Definition

rules that govern such things as word order, capitalization, and punctuation of action statements

·         Dot syntax - periods act as links between objects and the properties (characteristics) and methods (behaviors) applied to them

·         refers to the grammar and spelling of a language that you program with

Term

Up state

Definition

when a button is waiting for your viewer to notice and interact with it, Flash displays the contents of this frame

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