Action panel
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whole scripting environment in a box · Three work areas: · Script pane · Actions toolbox · Script navigator |
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- contains most of the words (actions that make up the ActionScript language |
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mask that gradually hides or reveals objects |
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allows you to view a graph of the amount of data in each frame |
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used to attach an action to a button or a movie-clip symbol; generates scripts for common interactivity tasks |
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flash movie clip with different frames that represent the button in all of its possible states |
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the original area where you place and draw your objects, can get back to by clicking on arrow ß in edit bar |
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when the viewer clicks the button, Flash displays the contents of this frame |
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way ActionScript handles events; responds to things that happen (events) and uses that incoming information to decide (handle) when and how to run a chunk of ActionScript - what follows the handler in parentheses () indicates the condition under which the script will run - are special events that manage when the mouse is clicked, or when data finishes loading - on - onClipEvent |
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sounds that play independently of the main timeline |
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- sets of actions attached to a keyframe · When playhead reaches a keyframe with a script, Flash carries out the script's instructions |
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Use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline. Graphic symbols operate in sync with the main Timeline. Interactive controls and sounds won't work in a graphic symbol's animation sequence. |
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silhouette of the button shape that Flash uses to define the active button area; defines the area the button is going to take up for all of the other 3 states |
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layer that will hold text identifying each keyframe that represents a button state; used to label frames that will hold a button state |
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events that involve user input with a mouse (or equivalent device) · Press – the downward part of a click when the pointer is located within the hit area of a button · Release – the upward part of a click (the user presses and then releases the mouse button) when the pointer is located within the hit area of a button · Release outside – happens when the user clicks inside the button area, holds down the mouse button, and moves the mouse outside the active button area before releasing the mouse button · Key press – happens any time the user presses the specified keyboard key while the Flash button is present on screen · Roll over – occurs any time the pointer rolls into the button’s hit area when the mouse button hasn’t been pressed · Roll out - occurs any time the pointer rolls out of the button’s hit area when the mouse button hasn’t been pressed · Drag over – occurs when the user clicks and holds down the mouse button within the button’s hit area, rolls the pointer outside the hit area, and then rolls the pointer back into the hit area, all without releasing the mouse button · Drag out – happens when the user clicks within the button’s hit area, holds down the mouse button, and rolls the pointer out of the hit area |
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– can project all its frames one after another, over and over, in a single frame of the hosting movie. - Use movie clip symbols to create reusable pieces of animation. Movie clips have their own multiframe Timeline that is independent from the main Timeline--think of them as nested inside a main Timeline that can contain interactive controls, sounds, and even other movie clip instances. You can also place movie clip instances inside the Timeline of a button symbol to create animated buttons. |
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Object-based script
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sets of actions attached to buttons, movie clips, or components (compiled clips) · Usually require input from someone who is viewing the movie |
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- when the viewer's pointer rolls (or pauses) over the button, Flash displays the contents of this frame |
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self-sufficient applications for playing flash content |
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Scenes
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tools for organizing content during authoring; they don’t exist at runtime - flash links scenes into one continuous set of frames |
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Streaming sound
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- way flash and synchronize entire sound clips with specific frames; · Flash breaks these sounds into smaller pieces and attaches each piece to a specific frame · Forces the animation to keep up with the sounds |
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displays information and input tools that help you create scripts |
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helps you to locate and maneuver through the scripts in your movie |
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Script pane
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- text window where you assemble script Can add actions into pane manually or from Actions toolbox, or the Add pop-up menu |
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mode where you can edit the individual symbol without interfering with other objects on your stage |
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Syntax
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rules that govern such things as word order, capitalization, and punctuation of action statements · Dot syntax - periods act as links between objects and the properties (characteristics) and methods (behaviors) applied to them · refers to the grammar and spelling of a language that you program with |
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when a button is waiting for your viewer to notice and interact with it, Flash displays the contents of this frame |
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