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any combination of text, art, sound, animation, and video delivered to you by computer or other electronic or digitally manipulated means |
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when the end user controls what and when the elements are delivered |
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a structure of linked elements through which the user can navigate |
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starts at the beginning and runs through to the end |
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users are given navigational control and can wander through the content at will |
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outlining the project using words |
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creating drawings or sketches to visualize the content of a project |
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software tools that are designed to manage individual multimedia elements and provide user interaction |
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how multimedia is used in business |
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1. Presentations 2. Training 3. marketing/advertising 4. product demos 5. simulations |
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how multimedia is used in schools |
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1. Active learner model can be utilized 2. Enrich the learning process 3. Opportunity for in-depth learning 4. ITV can be used to join students from different locations to one teacher and one classroom 5. Online learning |
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how multimedia is used at home |
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1. Personal enrichment a. Gardening b. Cooking c. Home repair 2. Gaming industry a. PlayStation b. X-Box c. Nintendo 3. Live internet a. Entertainment |
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multimedia in public places; provide information and help for customers |
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i. lifelike experience ii. cyberspace is made up of many thousands of geometric objects plotted in 3-dimensional space iii. each motion or action requires the computer to recalculate the position, angle, size, and shape of all the objects iv. commercial applications – simulated training v. gaming vi. interactive multimedia at its fullest extension |
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i. Planning and costing ii. Designing and producing iii. Testing iv. Delivering |
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1. Must begin with an idea 2. Plan for skills that will be required – writing, graphic, art, music, and video 3. Create a graphic look and feel and a structure of navigational system 4. Develop a timeline 5. Prepare a budget 6. Create a prototype – simple working example to demonstrate the feasibility of your idea |
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1. Perform each planned task 2. Many feedback cycles with client |
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1. Test the program to be sure it meets the objectives of your project a. Delivery platform b. Meets needs of client or end user |
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1. Package and deliver the project to the end user |
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i. Font ii. Tracking iii. Kerning iv. Leading v. Bold vi. Underline vii. color |
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distance from one line of text to another |
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controlling the space between character pairs |
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adjusting the space among characters in a line of text |
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type style with a decoration at the end of the letter stroke i. Usually used for body text as the serifs help guide the reader’s eye |
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type style without a decoration at the end of the letter stroke |
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mathematical process used to change the color of a pixel to the closest color available on the color palette |
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paragraph, list, how it’s placed on the page |
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audio that is represented as a series of binary numbers – a process referred to as digitizing |
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digital information about a sound taken every nth fraction of a second |
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Are digital audio files device dependent? |
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no they are device independent |
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MIDI = Musical Instrument Digital Interface |
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How is a MIDI file created?** |
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Software creates data about each note as it is played |
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Is a MIDI file device dependent? |
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Compare and contrast midi and audio |
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i. MIDI 1. MIDI provides a protocol for passing detailed descriptions of a musical score such as notes, sequences of notes and the instrument that will play these notes a. MIDI data isn’t digitized (And is device dependent) b. MIDI is a shorthand representation of music stored in numeric form c. A concise MIDI message can cause a complex sound or sequence of sounds to play on an instrument or synthesizer ii. Digital audio 1. Digital audio data is the actual representation of a sound stored in the form of thousands of individual numbers (called samples) a. Digital data represents the instantaneous amplitude (loudness) of a sound at discrete slices of time b. Digital data is not device dependent so it will sound the same every time it is played c. This consistency results in large data storage files |
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simple matrix of the tiny dots that form an image on a computer screen |
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line that is described by the location of its two endpoints |
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Graphic Interchange Format; a proprietary bitmap image format limited to a palette of 256colors and widely used on the web |
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Joint Photographic Experts Group; designation for a bitmap image file format widely used on the web for photo-realistic images; designated by the .jpg file extension |
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applying intricate algorithms and special effects to 3-D objects to create a final view |
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process whereby the color value of each pixel is changed to the closest matching color value in the target palette using a mathematical algorithm |
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collection of images rapidly displayed to provide visual change over time |
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study of the movement and motion of structures that have joints |
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one image transforms into another |
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Cel animation and keyframes |
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i. Cel animation - a method of overlaying layers of images and sequencing them into an animation ii. Keyframes - the first and last frame of an action 1. Cel animation artwork begins with keyframes |
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