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Learning by changing existing knowledge structures. |
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Blending a native culture with a new culture, keeping elements of both. |
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A transitional period of physical and psychological development beginning around 11 to 13 years, extending through the teenage years. |
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Feelings, emotions, values, and attitudes. |
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Learning by adding new knowledge to existing knowledge. |
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Having ancestors from two or more racial groups. |
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memory, reasoning, and thinking abilities |
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Learner-centered approach to teaching; students construct knowledge for themselves |
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A system in which many different cultural groups are valued and share power |
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A way of life shared by members of a certain group, including values, beliefs, and attitudes. |
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Changes taking place as one grows |
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Developmentally Appropriate or Age Appropriate |
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Considering the age and stage of growth of the child in providing and planning learning experiences |
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Variety of different groups within the same setting |
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Self-centeredness, especially in a very young children |
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Ethnic Group or Ethnicity |
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A social group defined on the basis of its religious, national, or cultural characteristics |
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Believing one’s culture is better than other cultures |
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Perceiving as a whole and preferring to learn with others |
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Perceiving in parts and preferring to learn alone |
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Practicing under the direction of the teacher |
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High Level thinking skills |
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The ability to use basic knowledge in analyzing, evaluating or manipulating information |
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Many subject areas are included under one topic or theme |
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Kinesthetic (Tactile) Learners |
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Students who learn best by movement |
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Stands for “What I Know, What I Want to Know, and What I Learned” |
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Maturation or Development |
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The process of growing and changing |
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The theory that cultures should blend into the main culture, losing unique characteristics |
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Ability to monitor and think about one’s own thinking, learning, and remembering. |
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The teacher or student demonstrators processes, skills, or behaviors for learning |
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Positive/negative mindset for a group of people |
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Physical activities or skills |
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the theory that cultures mix but retain uniqueness |
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Support for learning and problem solving that is withdrawn as competence improves |
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Mental structures for organizing concepts and relationships |
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reaching one’s fullest potential |
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one’s perception of self (neither good nor bad) |
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Self-confidence that one can succeed (good) |
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feelings about oneself (can be good or bad) |
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Assumption about certain people types of people |
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Students who learn best by touch |
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Zone of proximal development |
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different between what a student can do alone and with help from a peer or adult |
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Alternative Education Program (AEP) |
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A campus or district-level placement for disruptive students who have broken the rules or laws |
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Requiring strict adherence to rules |
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atmosphere or feeling from interactions within the classroom |
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How a teacher sets up and runs a supportive classroom free from distractions and inappropriate behavior |
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Strategies for settling disagreements |
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Results that logically or naturally follow an action |
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A system of positive guidance and redirection encouraging students to regulate their own behavior |
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An area in the classroom where students can work independently at their own ability levels |
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Allowing or tolerating leniency in relation to rules |
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Noticeable or conspicuous |
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a short lesson to involve students and to “soak” up time before instruction begins |
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moving from one activity or lesson part to another |
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Acceptable Use Policy (AUP) |
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School district’s policy for use of school resources, especially school computers and the Internet; must ne signed by students and parents |
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A time-saving Internet feature to keep an address or URL you wish to return to later |
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Linking students and teachers in different locations through technology to facilitate learning |
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the physical parts of the computer |
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an element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website |
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nonsequential text presentation |
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Special type of database program that combines text, graphics, sound, and video elements into a product with “clickable” links to present ideas and information |
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Authoring system software originally designed for kids to produce hypermedia |
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Translates information into a form that the computer can understand, i.e. keyboard, mouse, scanner, digital cameras |
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A network in which the computers that are connected are close to each other, many times within the same building or campus |
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Navigating from one place to another on a nonlinear fashion through related topics |
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Network Interface card (NIC) |
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Connects computers to a network or shared devices, applications, peripherals |
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Translates proceeded information into a form that we can understand. i.e., monitor, printer |
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A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search |
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The programs that instruct the computer to do certain jobs |
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Camera that can be connected to the Internet for continuous images |
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A network that extends over a long distance |
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short for Web browser, it is an application program that allows users to “browse,” display, and navigate through the information an the World Wide Web |
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Computer Assisted Instruction (CAI) |
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Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software |
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Software that produces all kinds of graphics, such as 3D animation, charts, and graphs; can be from the Internet, digital cameras, scanners, etc. |
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Software that produces a collection of data organized according to some structure or purpose; can manipulate data in a large collection of files (the database), cross-referencing between files as needed |
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specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine |
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Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software |
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Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-Pals or Key Pals |
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software that allows two or more networked users to work on the same document at the same time |
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Software that combines multiple types of media such as text, graphics, sounds, animation, and video into an integrated product |
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software that increases classroom teacher’s effectiveness; for example, grade book program, puzzle makers |
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Software that creates a like life but artificial environment with risks and complications removed |
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software based in the traditional accounting worksheet that has rows and columns that can he used to present, analyze, and compile data |
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instructional software that presents new information or skills in a series that progress through levels of difficulty and understanding |
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Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents |
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