Term
|
Definition
To import video into the computer |
|
|
Term
|
Definition
Organizing shots from raw material in an order that makes sense in presenting information or a story |
|
|
Term
|
Definition
Tape deck editing in which shots are placed one behind the other in a line |
|
|
Term
|
Definition
Computerized editing where work can be done at any point at anytime on the timeline. |
|
|
Term
|
Definition
The graphic representation of a project in non-linear editing in the form of audio/video. Analogy: A painter has a canvas, an editor has a timeline. |
|
|
Term
|
Definition
A coherent assembly of shots |
|
|
Term
|
Definition
The organization of video so that the video has a continuous, natural, orderly flow |
|
|
Term
|
Definition
Creating a sequence by adding elements to the timeline |
|
|
Term
|
Definition
Creating a sequence by removing elements from the timeline |
|
|
Term
|
Definition
Points used to indicate where an edit should begin and end. |
|
|
Term
|
Definition
The unique code number assigned to each frame of video in the form of time (hours, minutes, seconds, frames)
(Example:08:32:44:20=8-hours,32-minutes,44-seconds,20- frames)
|
|
|
Term
|
Definition
A single still picture of video. There are 30 frames (29.97) in 1 second of video.
Film records at 24 fps |
|
|
Term
|
Definition
Processing media on the timeline; taking low quality media and making it high quality |
|
|
Term
|
Definition
an edit where the incoming shot is too similar in size (WS, MS, TS) and angle (Point of View) to the outgoing shot |
|
|
Term
|
Definition
a shot related to the action that can be used for emphasis and/or to cover a jump shot |
|
|
Term
|
Definition
A frame or small amount of frames left on the timeline at an edit transition |
|
|
Term
|
Definition
Shooting with a pad at the start of your shot (heads) and at the end of your shot (tails) |
|
|
Term
|
Definition
the general ratio for shooting to editing
(Example: A30-secondfinal projectshouldhaveatleast1:30ofraw video) |
|
|
Term
|
Definition
A cable used to import/export video
Firewire is preferred over USB because it is more efficient |
|
|
Term
|
Definition
The password used for Avid computers |
|
|
Term
|
Definition
Comic book like sketches that portray how a program should be photographed shot by shot |
|
|
Term
|
Definition
A 2 column script- video on the left, audio on the right; describes the action of every shot (v) and what the dialogue (a) will be |
|
|
Term
|
Definition
The area where media (video, graphics, music) is stored in non-linear editing |
|
|
Term
|
Definition
Fixing a video problem such as color correction, editing out a mis-spoken word, etc |
|
|
Term
|
Definition
The frequency of edits (shots) on the timeline |
|
|
Term
|
Definition
When a clip is brought onto the timeline using an overwrite edit, teh new clip will go over and replace the old clip(s).
The overswrite key is also used to make normal edits when doing additive editing and this does make the timeline longer |
|
|
Term
|
Definition
When a clip is brought onto the timeline using an insert edit, any other clips to the right of it are pushed over to accommodate the new clip. The timeline length will be increased by the amount of the new clip. |
|
|
Term
|
Definition
An effect is placed on a clip and manipulates the way that particular clip looks. Examples are to colorize video, and a letterbox, etc. |
|
|
Term
|
Definition
An effect that is placed between video clips on the timeline. Examples are a dissolve or wipe. When two clips have no effect between them the transition is called a STRAIGHT CUT or HARD EDIT. This is the most common transition between shots |
|
|
Term
|
Definition
The password for the Avid workstations |
|
|