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studying perception as it naturally occurs in environment |
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all info necessary for perception is in stimulus; perceptual system doesn't add/compute anything to stimulus for perception to occur |
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study perception in natural environment |
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how were planes landed successfully |
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composed of surfaces(table top, book cover) |
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light reflects off surfaces |
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contains info about objects |
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who uses this info from reflected life to perceive distal stimulus |
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when you are this, receive little info from environment, simialr to lab experiments |
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when doing this, receive more info from environment, similar to perceiving in real life |
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light structure created by surfaces, textures, and contours in environment |
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flow of visual stimuli in environment; relative to viewer; moving optic array |
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property that remains constant as viewer moves through environment |
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focus of expansion is invariant |
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no flow where viewer is moving towards/away |
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optic flow provides info about |
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point in environment where there is no flow; stationary point |
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focus of expansion provides info about |
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optic flow relationship between flow and movement |
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provides info on movement, leads to more movement |
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as viewer moves toward object (invariant info) |
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object- appears to get large object's visual angle- increases size of proximal stimulus- increases |
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objects size (invariant info) |
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increases at constant rate |
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rate of increase (invariant info) |
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invariant, increase-invariant |
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use optic flow and invariant info |
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use these 2 things to determine speed and direction |
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what object, or surface, furnishes viewer; perceive not only physical property of object but what object can do for viewer |
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stimulus doesn't need to be furthur analyzed, everything needed for perception is available in proximal stimulus |
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Marr's Computational Approach |
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stimulus undergoes different computaitons before end results of perception |
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perception is complex; ecological perspective over simplifies perception |
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Empirical Support for Eco psych |
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people accurate in direction judgements ; use optic flow and FOE in navigating |
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don't need optic flow to navigate in environment; can walk in dark, novel room; Blind Walking Experiments |
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Blind Walking Experiments |
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accurate in stopping within feet of target; can navigate in environment without optic flow |
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Flow info is involved with maintaining posture |
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walls meant to duplicate visual stimulation when walking; walls move forward-flow expands and walls move back- flow contracts and viewer uses this info to maintain posture |
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when walls moved forward-kids moved back; when walls moved back- kid moved forward; 1/3 fell over; kids fixed posture based on visual info |
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gymnasts perform better when |
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Linear Optical Trajectory Strategy |
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catcher runs so view of ball follows straight line path; curved path |
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