Term
Principles of Display Design -
Display Legibility |
|
Definition
The ability of the display to be read.
Ex. Computer screen in the sun |
|
|
Term
Principles of Display Design -
Absolute Judgment Limits |
|
Definition
Avoid this, having more than 5-7 (STM Limit) possible levels on a single variable.
Ex. Andon Tower Lights |
|
|
Term
Principles of Display Design -
Top-Down Processing |
|
Definition
We perceive and interpret signals based on our expectations we have rooted in LTM. This leads to a possibility of not being able to interpret rare events. (Because of no experience with that event)
|
|
|
Term
Principles of Display Design -
Immediate Context |
|
Definition
Getting used to multiple inputs being of a certain status may lead to automated responses of that status for preceding questions.
Ex. Doctor's Form, RIT Course Evaluation |
|
|
Term
Principles of Display Design -
Redundancy Gain |
|
Definition
Using alternative display modality.
Ex. Traffic Light uses color and position to show the signal. Red - Top, Yellow - Middle, Green - Bottom |
|
|
Term
Principles of Display Design -
Discriminability |
|
Definition
Being able to tell the difference between two signals easily, similarity causes confusion.
Ex. AJB648 is more similar to AJB658 than 48 is to 58 |
|
|
Term
Principles of Display Design -
Pictoral Realism |
|
Definition
Display should look like the variable it is supposed to represent in the real world.
Ex. Door ajar sensor showing what door is open. |
|
|
Term
Principles of Display Design -
Principle of the Moving Part |
|
Definition
Dynamic information should move in a spatial pattern and in the direction that is compatible with the user's mental model.
Ex. Fuel guage in car, Up is full down is empty
|
|
|
Term
|
Definition
Choosing what information to take in or perceive |
|
|
Term
|
Definition
Avoiding attraction away from critical sources |
|
|
Term
|
Definition
Parallel processing of multiple sources of information |
|
|
Term
Minimizing Information Access Cost |
|
Definition
Avoid requiring the user to navigate through multiple layers of menus. |
|
|
Term
|
Definition
Can be used to figure out the best setup of a display. Records the frequency between linked items, Items with higher frequency should be moved closer together |
|
|
Term
Replace Memory with Visual Information |
|
Definition
Have the user rely more on the display than his/her memory to interpret it. |
|
|
Term
|
Definition
Displays that predict future states free up mental resources. Ex. GPS |
|
|
Term
|
Definition
Displays become entrenched withing LTM. Common displays should be consistent. Ex. Car speedometer that moves counterclockwise |
|
|