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A color management system compares the color space in which a color was created to the color space in which the same color will be output, and makes the needed adjustments to represent the color as consistently as possible. |
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The range of colors you can reproduce on any given device. |
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A group of colors used to define and edit documents in photoshop.Ex: Adobe 1998 |
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A specific set of colors used by a scanner. In order to achieve the same colors in photoshop you need to match the scanner profile in photoshop. |
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In order to have your image print out with accurate colors, you need to set the printer profile to match the color space you're working with in photoshop. |
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When saving your file, click the embed color profile box to ensure that photoshop knows what color space you were working in when reopening the file. |
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a mathematical expression of the range of colors humans can see. |
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How we pull colors that are out of gamut into gamut. Ex: choosing perceptual or relative colormetric. |
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Specifies how to represent color information in PDF files. Ex: When you're changing an RGB file to CMYK you need to select a destination profile, so the colors aren't off. |
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A box that gives you options of changing things related to color management. Ex: Color working space. |
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A tagged image is an image that has been saved with a color profile embedded. |
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When colors are out of gamut, photoshop will clip them out, potentially creating problems. |
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With the option, photoshop will alter colors that aren't printable as well as ones that are. It does this to make sure the relationship between colors remains constant. |
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Relative & Absolute Colormetric |
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Both of these shift only the colors that aren't reproducible in CMYK, leaving the rest of the colors unchanged. The only difference between these two is that Relative Colormetric makes sure that the white in the image will end up as white in CMYK. |
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Checking how the colors in your image will look on different output devices directly on your screen. |
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Preserves the shadow detail in the image by simulating the full dynamic range of the output device. |
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