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an element of a linked list, tree, or graph, often represented by a data structure. |
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a runtime error that occurs when an operation such as a method call is attempted on a null pointer. |
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a data structure that can be identified at runtime as being a member of a class. |
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describes a sorting algorithm that can process items one at a time. |
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describes a mapping in which each element of the domain maps to a single element of the range. Also, injective. |
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describes a mapping in which each element of the range is the target of some element of the domain. Also, surjective. |
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a description of the kinds of objects that exist in a computer program, e.g. a Java class hierarchy. |
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in a search tree, a program that changes a state into a child state, e.g. a move in a game. |
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in a tree, a node that points to a given node. |
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analysis of a sentence of a language to determine the elements of the sentence and their relationship and meaning. |
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a sequence of steps along arcs in a graph. |
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a representation of a class of objects, containing some constant elements in relation to variable elements. |
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a part of a pattern that can match variable parts of an input. |
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in Quicksort, a "center" value used in partitioning the set to be sorted. |
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a variable containing the address of other data. |
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an order of processing a tree in which the parent node is processed after its children. |
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a function that returns True or False. In Lisp, {\tt nil} represents False, and anything else represents True. |
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an order of processing a tree in which the parent node is processed before its children. |
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a queue in which the highest-priority elements are removed first; with a priority value, the earliest arrival is removed first. |
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O(n2), a problem whose solution requires a quadratic amount of time or space if the problem is of size n. |
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