Term
|
Definition
Shortcut keystrokes that instantly perform an operation |
|
|
Term
Acceptable margin of error |
|
Definition
A criterion, based on sample size, which helps determine the level of confidence
you can have in your research findings. |
|
|
Term
|
Definition
Accessibility is about providing access to information for as many people as possible—by working in a variety of operating contexts, and using a multitude of browser technologies to access information published on the Web. Mistakenly
used in context of catering to disabled users only. (Also see Section 508.) |
|
|
Term
|
Definition
A graphic widget that allows the selection of multiple items from a list into a new
functional group. |
|
|
Term
|
Definition
An interviewing technique in which the interviewer rephrases the interviewee’s responses to confirm understanding. Rephrasing should be neutral and provide opportunities for interviewees to describe issues in greater depth. |
|
|
Term
|
Definition
Active voice A sentence structure where the subject performs the action of the
verb and the object receives the action. For example, "The user selects the dropdown
box." Active voice differs from the passive voice wherein the subject receives the action. For e.g., "The drop-down box is selected by the user." |
|
|
Term
|
Definition
Ad hoc navigation A navigation structure that involves representing words or phrases within sentences or paragraphs as embedded hypertext links. This adds more flexibility to the formal navigation structure and freedom to emphasize
important or salient content. (Term coined by Rosenfeld and Morville,1998.) |
|
|
Term
|
Definition
Aerobic widgets An effect wherein, after a user makes a selection, fields shift all over the screen to allow enabling and disabling of further input based on that selection. This is obviously undesirable. It is often advisable to use
"Deferred Create" areas instead.
(Term coined by Deborah Mayhew.) |
|
|
Term
|
Definition
When a control behaves as its appearance suggests. For example, a push button
is said to have good affordance when it looks clickable. A pushbutton that does
not look clickable or a non-clickable image that looks like a pushbutton, are
examples of poor affordance. Good affordance provides intuitive interaction. |
|
|
Term
|
Definition
A group decision-making technique designed to sort a large number of ideas, concepts, and opinions into naturally related groups. Used in documenting task or content relationships, often created from card sort activities or group brainstorming. |
|
|
Term
|
Definition
A message, generally modal, sent to warn the user of the nature of the consequence of an action performed by the user. Alert messages typically convey errors, warnings, or important notes. |
|
|
Term
|
Definition
The jagged or stair-stepped appearance of a bitmapped font or graphic image.
(Also see Jaggies, Anti-aliasing.) |
|
|
Term
|
Definition
A situation where designers spend too much time reducing data or analyzing tasks at the cost of overlooking emerging opportunities for design improvement and this analysis phase only ends when the project is cancelled. |
|
|
Term
|
Definition
The process of filling out the jagged edges of an image or typeface with additional pixels. The color of the pixels is averaged between the type color and the background. (Also see Aliasing.) |
|
|
Term
|
Definition
Ascender In typography, the upward vertical stem on some lowercase letters, such as "f" and "b," which extends above the x-height. |
|
|
Term
|
Definition
A feature that automatically takes the cursor to the next text entry field after the user reaches the end of the previous field without having to hit "Tab." This reduces one keyboard entry, but turns out to be a nuisance as the "skipping" does not happen if the user does not reach the end of the field. In such cases, the "Tab" still has to be used. The user then goes into a pattern of hitting "Tab"
after every entry and ends up skipping a field altogether after reaching the end of the previous field. |
|
|
Term
|
Definition
An elementary model for navigation that defines how a user can move within a site. The basic models are:
These models support primary user tasks. When used in combination, they support complex task requirements. |
|
|
Term
|
Definition
Actions performed by a person as a conscious reaction to external or internal stimuli. (Also see visceral response, reflective response.) |
|
|
Term
|
Definition
A metaphor for using attributes one at a time. For example, make the header bold or increase the font size; not both. When using a belt, one doesn't need suspenders. Belt and suspender rule :To show font hierarchy, increase font size, or make text bold; not both |
|
|
Term
|
Definition
Testing an application against a set of standard best practices or established criteria. |
|
|
Term
|
Definition
Refers to the resolution of the color palette in terms of bytes; 8-bit color palettes
provide 256 available colors while 16-bit color palettes provide 65,536 colors. |
|
|
Term
|
Definition
A Java application that tests a Web page for accessibility. |
|
|
Term
Bounded field / Unbounded field |
|
Definition
The ability of a control to allow for freeform entry versus forced selection from a set of options. A bounded field (e.g., list box) forces selections making it less error prone than a text entry field, which supports freeform entry. A text field
with a format mask gives the field a bounded quality, making it less error prone (e.g., date fields with format slashes). |
|
|
Term
|
Definition
A term for the menu of links that depict the major areas of the site and its sublevels. The browse system is the primary content organization and navigation system for large content sites. Browsing is a form of user interaction that supports
information seeking and learning through the associations of content links and elements designed into the site. |
|
|
Term
|
Definition
A technique to investigate how users tend to group items in order to maximize the possibility of their finding what they are looking for on the Web. The users are given a set of cards containing individual item names and are told to sort
them into related piles and label the groups. Card sorting provides insight into the user's mental model and suggests the structure and placement of items on a Web site. |
|
|
Term
|
Definition
A hierarchical menu system that appears as the user
highlights individual items in the menu. The number of
levels in the hierarchy can vary. A cascading menu hides
site content, and can require a high degree of manual
dexterity to manipulate, causing frustration as the number
of levels increases. |
|
|
Term
|
Definition
A digit in a numeric code that is derived from the code itself and made a part of it. A local program validates the code by recalculating the check digit and comparing it with the rest of the code. This precludes the need to accessing the database
to detect erroneous input of a code. |
|
|
Term
|
Definition
The blurring of colors in an image caused by the unequal refraction of light rays of different colors passing through a lens, whereby all the colors do not focus at a single point. E.g., our eye cannot focus red and blue light on our retina, causing chromatic aberration. |
|
|
Term
|
Definition
The visual effect of vibration or floating when the eye is attempting to accommodate at extreme ends of the color spectrum (e.g., when reds and blues are placed side by side). |
|
|
Term
|
Definition
Click stream The trail of mouse clicks made by a user while performing a particular task. It often refers to linking from one page to another on the Web. |
|
|
Term
|
Definition
A term relating to the relative difficulty of a task and the mental effort required to complete it. Tasks that present choices and actions in accordance to the user's expectations are considered as having a low level of friction, while those that require deliberation are said to be high in cognitive friction. |
|
|
Term
|
Definition
A usability testing strategy in which a developer group systematically evaluates each element on every screen in the context of the various tasks (e.g., how likely would a user click this button for Task A? What would happen if they did? Etc.). |
|
|
Term
|
Definition
The number of colors that can be displayed on a monitor at any given time. For example, the Video Graphics Array (VGA) standard allows a color depth of 256. |
|
|
Term
|
Definition
A combination of a text entry field and a dropdown
list to allow users to either select from existing
options or type a completely new entry. |
|
|
Term
|
Definition
The Gestalt principle of grouping that states that
items grouped within a region (e.g., using a background plane) tend to be perceived as belonging together. |
|
|
Term
|
Definition
Tests done at almost any stage of the development life cycle that compare applications against a set of established criteria. These tests can be done with users (referred to as a within subjects test) or by experts. |
|
|
Term
|
Definition
More than one type of control is combined to give the appearance of a single control, e.g., combo box. |
|
|
Term
|
Definition
A relative comfort with technology; adeptness while using a computer or advanced technology. (Also see Domain expertise.) |
|
|
Term
|
Definition
An outline drawing to indicate ideas about how to solve a specific design problem. It excludes the level of detail that goes into the final product. Concept sketches are used at the beginning of the design process to quickly explore different
ideas and to narrow down to an effective design. |
|
|
Term
|
Definition
Represents a system structure, as users perceive it. Begins the transition from research and planning into precursors for design. Sets the foundation for developing a site navigation framework by clearly defining the users, their tasks and
environment, and how they conceptualize information. |
|
|
Term
|
Definition
A model constructed by the users in their mind to understand the working or the structure of objects, with previous experience to speed up their understanding. Also called mental model. |
|
|
Term
|
Definition
The human predisposition to notice information that is consistent with our current beliefs but to ignore information that conflicts with our current beliefs. |
|
|
Term
|
Definition
The Gestalt principle of grouping that states that items connected with visual elements (e.g., lines) tend to be perceived as belonging together. |
|
|
Term
|
Definition
A term given to a set of design areas that focuses on the information value of content, as opposed to the presentation of it. The content topics include editorial style, internationalization, and accessibility. The term content design intends to differentiate these topics from other topics for purposes of evaluation and development. |
|
|
Term
|
Definition
A type of graphic designed for the purpose of providing specific content, as differentiated from graphics that add aesthetic value or brand value. Examples of content graphics include complex charts, maps, and product photographs. Of all the graphic types, content graphics are the most likely to serve as a destination in their own right, as opposed to a marker for entry into information (e.g., icon). |
|
|
Term
|
Definition
The effect of surrounding elements on the perceived meaning or use of an isolated element. For example, the meaning of an individual link. |
|
|
Term
Context sensitive popup menu |
|
Definition
A short list of choices or instructions with information that is customized for a particular area of a program, appearing on screen in a small window. |
|
|
Term
|
Definition
A direct data gathering method in which the usability analyst shadows an enduser through their day/ tasks. Helpful for developing a clear understanding of both the context of the tasks and a compressive environmental analysis. |
|
|
Term
|
Definition
Typically, the percentage of site visitors who actually buy something on the site. |
|
|
Term
Cross checking (cross validation) |
|
Definition
Error checking technique usually applied to forms that compare two or more field inputs. |
|
|
Term
|
Definition
As defined by Keil and Carmel (1995), connections between developers and endusers in the software development process. These can be direct (developers talk to end-users) or indirect (developers interact with intermediary user representatives). |
|
|
Term
|
Definition
An information mapping technique that simplifies complex logic presented in textual form by re-writing it as a visual table. |
|
|
Term
|
Definition
Refers to the technique of reusing an area of a page or window for dynamically displaying content based on a user’s selection. |
|
|
Term
|
Definition
In typography, the portion of some lowercase letters, such as "g" and "y," which
extends or descends below the baseline? |
|
|
Term
|
Definition
Changes made to the design based on test results. |
|
|
Term
|
Definition
A post hoc evaluation that the site has the functions and elements identified as needed in the user analysis. Tests the correspondence of the design with the end users' actual needs. |
|
|
Term
|
Definition
The process of confirming that the interface, as built, corresponds with the design that was specified. In contrast, design validation tests correspondence of the design with the end users' actual needs. |
|
|
Term
|
Definition
A step in the design process, followed by high-level structure, navigation and architecture, that focuses on presentation, content and interaction issues.
Advanced prototypes are generated to test detailed page elements such as controls,
color, graphics, and wording. |
|
|
Term
|
Definition
A specific type of color weakness based on the reduced ability to perceive colors
within the green spectrum. Reportedly the most common type of color weakness. |
|
|
Term
|
Definition
Performing operations by making changes to data directly, such as clicking on it, dragging it, resizing it, and typing over it, as opposed to indirect operations such as typing commands in a menu line or using menus and dialog boxes. |
|
|
Term
|
Definition
User data collected through direct, face-to-face interaction with endusers. Methods include direct interviews, focus groups, and usability roundtables. (Also see Indirect user data.) |
|
|
Term
|
Definition
Simple and low-cost testing techniques. Usually done early in design. Discount testing has less formal controls and structure. |
|
|
Term
Document Type Definition (DTD) |
|
Definition
In SGML, a complete definition of a markup language defining elements of the document as well as the tags used to identify them. |
|
|
Term
|
Definition
A list of limited options that is displayed below a
field after clicking it, to avoid errors and save keystrokes. |
|
|
Term
|
Definition
A term for links that dynamically come and go on top-level pages of a site depending on the promotional needs of the site. To be differentiated from browsing or search elements that remain stable and permanent on the site over time. |
|
|
Term
|
Definition
A usability metric that captures how easily a task is completed with a given interface (e.g., time for completion, number of key-strokes for completion). Must be measurable in quantitative terms. |
|
|
Term
|
Definition
A snapshot of the circumstances external to the users and their tasks, which affect their accomplishing their goals with the system. Includes the setting, circumstances, and physical systems used. (Also see Task profile and User profile). |
|
|
Term
|
Definition
A component of task analysis, which strives to identify the frequency and types of errors that occur for a specified set of task flows. Can include Errors of Omission, Errors of Commission, Sequence Errors, or Timing Errors. |
|
|
Term
|
Definition
A type of error in which a user performs an act incorrectly. This could involve providing an incorrect input, for example. (Also see Error of omission, Sequence error.) |
|
|
Term
|
Definition
An error in which a user fails to perform a specific task or step (Also see Error of commission, Sequence error.) |
|
|
Term
|
Definition
A person in an organization who takes upon himself the task of advocating usability and encourages products to be designed with the end-user's needs in mind. Also called key opinion leader. |
|
|
Term
|
Definition
An early usability test to evaluate the initial mental model of the user and their expectations about what the application or site would do. This test is usually done prior to a performance test. |
|
|
Term
|
Definition
A data-saving feature that requires the user to clearly state that the data needs to be stored in the memory. (Also see Implicit save.) |
|
|
Term
|
Definition
Meetings in which developers and users convene to discuss aspects of an interface under development. Sometimes called Joint Advisory Development (JAD)
sessions. |
|
|
Term
|
Definition
Something that looks like the end of a page, but isn't. |
|
|
Term
|
Definition
Refers to a mindset that focuses primarily on a checklist of features offered by a product rather than on its usability. |
|
|
Term
|
Definition
Excessive provision of features in a product in an attempt to make it more technologically
competitive but failing in usability. |
|
|
Term
|
Definition
The four focal points of design that evolve during the design process are navigation,
content, presentation, and interaction design. |
|
|
Term
|
Definition
A direct data gathering method in which a small group (8–10) of participants are
led in a semi-structured, brainstorming session to elicit rapid feedback about an interface under development. Focus group data is most useful for generating new ideas or functions for an interface, rather than evaluating an existing one.
Group dynamics often make focus group data suspect. |
|
|
Term
|
Definition
Excessive usage of font families, styles, and sizes in one single page. |
|
|
Term
|
Definition
The result of designs that continually requires the user to move from one input device to another unnecessarily. |
|
|
Term
|
Definition
Testing the design during development to answer and verify design decisions. Results are used to modify the existing design and provide direction. Usually done with paper prototypes. (Also see Summative testing.) |
|
|
Term
|
Definition
A usability test in which participants are asked to use the site without scenarios in order to procure more realistic data on how the site is typically explored. This test provides useful insights on how choices are made on a site. |
|
|
Term
|
Definition
General means or action in which a system or sub-system fulfills its requirements Usually expressed in verb form, e.g., enables access to the "contact us" information. |
|
|
Term
|
Definition
The distribution of task responsibilities across humans and technology for a given
task or function. |
|
|
Term
|
Definition
A Web design prototype that functions almost like a final product. Such a prototype is used in Web usability tests especially where navigation is the most critical. |
|
|
Term
|
Definition
Bringing multiple levels of information into a single view in order to simplify the decision making process. |
|
|
Term
General presentation rules |
|
Definition
The guidelines within a Web standard that define the presentation rules for the pages including: use of branding elements, color, layout, editorial style, graphics, and typography. |
|
|
Term
|
Definition
A set of principles developed by the Gestalt Psychology Movement that established
rules governing how humans perceive order in a complex field of objects. Gestalt principles of visual organization state that objects near each other, with same background, connected to each other, or having similar appearance are perceived as belonging to a group. (Also see Common region, Connectedness, Proximity, and Similarity.) |
|
|
Term
|
Definition
Refers to page links that appear on every page, usually in the header or footer. It provides site-wide access to universal content or functions. |
|
|
Term
|
Definition
Established principles of design and best practices in Web site design, used as a method of solving usability problems by using rules of thumb acquired from human factors experience. |
|
|
Term
|
Definition
In Web site design, a type of structure where the user may jump from the home page to any number of pages and back to the home page again. (Also see Hub-and-spoke, Basic navigation structures.) |
|
|
Term
Hierarchical structures
(in information architecture) |
|
Definition
A set of various levels of groups and subgroups for categorizing items, often used to organize the content on a Web site. |
|
|
Term
|
Definition
The architectural structure of a Web site. Most easily seen with a diagram of the entire site, all its pages, and their inter-relationships. |
|
|
Term
|
Definition
In journalism, a hook is a technique used to grab the reader's attention. For example, a question: Would you like to lose ten pounds this week? |
|
|
Term
|
Definition
Prototypes that display a wide range of features without fully implementing all of them. Horizontal prototypes provide insights into users' understanding of relationships across a range of features. |
|
|
Term
|
Definition
In Web site design, a type of structure where the user may jump from the home page (the hub) to any number of pages (spokes) and back to the home page again. (Also see Hierarchical drill-down, Basic navigation structures.) |
|
|
Term
|
Definition
The study of the predispositions and constraints in human cognition, perceptual
and motor systems in the context of interface development. That is, exploration
of ways to develop safe and efficient technology and other artifacts such that they provide the best fit for human interaction. Traditionally the focus of Human Factors has been in engineering and industrial design systems such as aviation,
military systems, manufacturing, and automotive design. |
|
|
Term
Hybrid navigation model
(hybrid structure) |
|
Definition
The combination of basic navigation models (e.g., a hub-and-spoke with a persistent model) that supports a user’s task flow. Hybrid structures are typical of complex sites and often strive to flatten the information hierarchy to reduce the number
of steps to content. |
|
|
Term
Hypertext structures
(in information architecture) |
|
Definition
Cross-linked structures within a Web site or application. Hypertext structures are
typically used to enhance navigation within hierarchical silos when the silos are
not discrete. |
|
|
Term
|
Definition
The text that appears while an image is downloading. Provides users with descriptive information about the graphic while they are waiting. |
|
|
Term
Imperial measurement system |
|
Definition
A measurement system involving the use of yards, feet, and inches. Used by the United States and some English-speaking countries. The rest of the world uses the metric system. |
|
|
Term
|
Definition
A data-saving feature that automatically saves data in the memory while it is entered and does not require the user to explicitly perform a save action. (Also see Explicit save.) |
|
|
Term
|
Definition
User-centered data gathering methods that do not involve face-to-face interactions with the users. Data may originate from surveys, user analysts, or marketing efforts. (Also see Direct user data.) |
|
|
Term
|
Definition
Part of the conceptual design stage; primarily associated with defining an organization
for Web site content (but can include characterizing task flow or task relationships
within a content organization). Includes the processes of defining site
hierarchies, content organization, and labeling schemes for all types of menu systems,
and the techniques for creating and evaluating them. |
|
|
Term
|
Definition
A term given to a set of design areas that focuses on the interaction value of
content, as opposed to its presentation or information value. The interaction topics
include Web controls, error handling, and feedback systems. The value of the
term “interaction design” is relative; i.e., it is intended to differentiate these topics
from other topics for purposes of evaluation and development. |
|
|
Term
Interactive Voice Response (IVR) |
|
Definition
An interface system that accepts human voice as input mechanism, translates it
into recognizable commands, and reacts accordingly. Such a system is becoming
popular in telephones and mobile devices where other input methods are limited. |
|
|
Term
|
Definition
Interlacing is a process by which the image is displayed in a series of passes,
each skipping a certain number of lines and the consecutive passes filling in the
skipped lines. Images initially look "fuzzy" and become clearer as the file loads,
giving the viewer a blurry preview of the entire image rather than a clear incomplete
picture. (Also see Progressive image.) |
|
|
Term
International Organization
for Standardization (ISO) |
|
Definition
A worldwide umbrella organization, headquartered in Geneva, Switzerland, that establishes non-proprietary standards. In the United States, the ISO is represented by the American National Standards Institute (ANSI). |
|
|
Term
|
Definition
A device capable of accessing the Internet. |
|
|
Term
|
Definition
Only a statistician's joke. Means the numbers jump up and hit you between the eyes. |
|
|
Term
|
Definition
One-on-one interactions between end-users and usability analysts, designed to elicit the users' conceptual model of a system, the tasks and task flows, or other issues related to design. Direct interviews are the best way to capture user-centered data. |
|
|
Term
|
Definition
A form of writing where conclusions are presented right at the beginning or top of the pyramid, and the details and fine points at the bottom. This enables the reader to stop at any moment without missing the main points of the document. |
|
|
Term
|
Definition
Testing repeatedly as the design converges on a proper decision. |
|
|
Term
Joint Advisory Design
(JAD) sessions |
|
Definition
Meetings in which developers and users convene to discuss aspects of an interface under development. Sometimes called facilitated workshops. |
|
|
Term
|
Definition
The selection and placement of labels that best accommodate navigation. |
|
|
Term
|
Definition
A specific Web page that is reached through direct links from another Web page.
Also referred to as the page that a user is redirected to from a link in a marketing
direct email message. Such a page is designed with the objective of a high “conversion rate,” i.e., converting the visitor into a customer. |
|
|
Term
|
Definition
Individuals who are slower to adopt new technologies. They are typically more
challenging to design for, because they tend to be more distracted by poor interface
usability. In addition, they are less goal-oriented and tend to want a user experience. |
|
|
Term
|
Definition
Graphics that help delineate, group, or divide content. A type of graphic designed
for the purpose of organizing content, making it easy to comprehend or scan.
Layout graphics are typically subtle and are least commented on by users. They
can be used to support a brand or theme. |
|
|
Term
|
Definition
The last node in a tree structure that contains no further data or links. In navigation
terms, it is the last page in any hierarchical structure. It is farthest from the
home page and does not lead to any other page. |
|
|
Term
|
Definition
A usability metric that measures how easy it is to begin productively using an application or interface. That is, how much if any training is required? |
|
|
Term
|
Definition
A type of survey question where respondents are asked to rate the level on which they agree or disagree with a given statement on a numeric scale. E.g., 1–7, where 1 = strongly agree and 7 = strongly disagree. (Also see Rating scale.) |
|
|
Term
|
Definition
A line placed strategically, usually between every five or six rows of text, to aid visual scanning. |
|
|
Term
|
Definition
Refers to the number of characters per line, not the numeric measurement of the line. |
|
|
Term
|
Definition
Refers to a range of techniques used to evaluate live Web sites including expert reviews (for general design issues and consistency checks), userperformance testing, split-site studies, surveys, server log analysis and competitive analysis. |
|
|
Term
|
Definition
Relative to global navigation, local navigation refers to navigation within a local area of a site or application. Includes sub-site navigation and page-level navigation. (Also see Global navigation.) |
|
|
Term
|
Definition
The process of adapting a product to meet the linguistic, cultural, and other requirements of a specific target environment or market (or locale). |
|
|
Term
|
Definition
The measurement of intensity of light. The subjective experience is brightness.
(Also see Lightness.) |
|
|
Term
|
Definition
A type of graphic designed for the purpose of enforcing or establishing brand, including the company logo. |
|
|
Term
Masked data entry control |
|
Definition
A specialized input control that aids the user in entry by providing formatting characters in the control (e.g. a phone number entry field that automatically formats the area code as distinct from the remaining numbers). |
|
|
Term
|
Definition
A usability metric that measures how easy it is to remember how to use an application or interface after a period of non-use. Memorability metrics assume that users have used the interface successfully before. |
|
|
Term
|
Definition
An internal representation of one's environment. Users form mental maps to help them navigate in space. |
|
|
Term
|
Definition
Refers to a mode of a page or window that guides the user interaction. A modal window requires the user to finish interaction on that page before a new page can be accessed (e.g., a dialog box that requires OK or Cancel to be selected before interaction can return to the primary window). A non-modal window
allows for continued interaction with other application windows while the nonmodal
window remains open. |
|
|
Term
Moderated usability testing |
|
Definition
A usability test in which a moderator provides instructions and information about
tasks to be performed. The moderator also observes and participates as needed
during the entire test. |
|
|
Term
|
Definition
Rules for formatting monetary values in data entry fields. Symbols, punctuation, and length of characters vary with different nationalities. |
|
|
Term
|
Definition
Black and white or a single color with black. Early
monochrome monitors had green or amber colored
display on black or gray background. |
|
|
Term
|
Definition
When the use of the mouse takes precedence over the use of the keyboard. A task is said to be mouse-primary or keyboard-primary. |
|
|
Term
|
Definition
Typeface attribute in which every letter occupies the same lateral space, thus the "I" has lots of room while the "m" is cramped. This font is commonly used for input fields on forms, and in selected applications; but otherwise, it is the least
readable category of type. (Also see Proportional font.) |
|
|
Term
Multiple document interface |
|
Definition
An application interface in WindowsTM that displays and allows the user to work
with more than one document simultaneously. This eliminates the need to load
another instance of the application for each subsequent document. (Also see
Single document interface.) |
|
|
Term
|
Definition
Based on task design and information architecture definitions developed in conceptual
design, navigation design marks the first formal step of design. It includes the development of wire frames and graphical mockups to test the site structure and visual direction. A set of core navigation pages are designed, tested, and iterated during this stage to ensure that the user interface structure is sound before investing in detailed design. |
|
|
Term
|
Definition
The result of poor usability: unsatisfied users who tell others to avoid a site or process because of their bad experience. |
|
|
Term
|
Definition
Rules for formatting numeric values in data entry fields. |
|
|
Term
|
Definition
A variable or metric that has been defined clearly enough to be observed and measured in a way that is replicable. |
|
|
Term
|
Definition
Logical grouping of content based on particular criteria. E.g. chronological, alphabetical, or geographical organization. |
|
|
Term
|
Definition
Relationships between content and groups. |
|
|
Term
|
Definition
A reflex as a response to something novel that occurs, where the individual stops what he is doing and turns his sensors to the source of stimulation. |
|
|
Term
|
Definition
A term used to refer to a set of page components that together form a page designed to satisfy specific user requirements (e.g., a search and results page allows a user to query a database and review the results of the query). Page types form the basis of an effective Web standard. |
|
|
Term
|
Definition
Using the same format for every text or graphic composition, especially when
constructing lists. E.g., items should be all sentences or all phrases, not a combination
of the two. If an item starts with a verb, use the same verb format throughout. For example, action-object phrasing for menu items should be followed consistently for individual menu items within a group (e.g., view report, create new report, edit report, search report). |
|
|
Term
|
Definition
To separate into component parts. For example, an SGML parser can parse an HTML document to check for errors. |
|
|
Term
|
Definition
The voice of a verb tells whether the subject of the sentence performs or receives the action. In the passive voice, the subject receives the action of the verb. For example, the drop-down box is selected by the user. Passive sentences
are generally longer, more complex, and more difficult to process cognitively.
(Also see active voice.) |
|
|
Term
Path analysis and usage statistics |
|
Definition
In the Web environment, various tools that yield a wealth of information about users’ behavior on the site. |
|
|
Term
|
Definition
Data that focuses on user behavior and/or how (well) users complete a task. Did
the user get the right answer? Usability tries to focus on performance data rather
than preference data. (Also see Preference data.) |
|
|
Term
|
Definition
Structure used for navigating across a range of tasks that are performed in conjunction
with one another. |
|
|
Term
|
Definition
A concrete characterization of a single user group through a synthesis of the
user, task, and environment profiles of that group. It provides detailed example
of the potential end-user that represents a specific target audience type.
Personas help developers think in terms of users by providing insight into how
they might use the product. Especially helpful when there are no current users of
the Web site. |
|
|
Term
|
Definition
A perceptual illusion in which a disembodied perception of motion is produced by a succession of still images, as described by Gestalt psychologist Max Wertheimer (1912) after experimenting with flashing lights in quick successions causing apparent movement. |
|
|
Term
|
Definition
An established knowledge that a set of people have about the world, causing
them to have strong expectations about how things should work, such as turning
a knob or opening a door. People may thus be unpleasantly surprised if such
expectations are not met with. |
|
|
Term
|
Definition
A test of the task flow's feasibility, given the nature of the users and their environment. |
|
|
Term
|
Definition
Data that focuses on user perceptions. Did they feel that the task was easy? Do they like the way the interface works? Usability tries to focus on performance data rather than preference data. |
|
|
Term
|
Definition
A term given to a set of design areas that focuses on the presentation of information,
as opposed to its information value. Presentation topics include layout,
color management, graphics, and typography. The value of the term presentation
design is relative; i.e., it is intended to differentiate these topics from other topics
for purposes of evaluation and development. |
|
|
Term
|
Definition
The technique used in in-depth interviews to explore the interviewee's emotions
about the given topic. The questions asked gently nudge the interviewees to disclose
their feelings. E.g., "How do you feel about shopping online?" |
|
|
Term
|
Definition
An interaction design technique that provides information in sequence across a
number of steps with increasing level of detail as requested by the user, to
reduce information overload on the user. |
|
|
Term
|
Definition
Also known as interlaced image. Interlacing is a process by which the image is
displayed in a series of passes, each skipping a certain number of lines, and the
consecutive passes filling in the skipped lines. The image initially looks "fuzzy"
and becomes clearer as the file loads, giving the viewer a blurry preview of the
entire image rather than a clear incomplete picture. (Also see Interlaced image.) |
|
|
Term
|
Definition
A category of type with variable horizontal space between each character. The
shape and width of the character determine the amount of space needed on
either side of it. This makes it easier and more pleasing to read. (Also see Monospaced font.) |
|
|
Term
Protocol simulation (user
performance testing) |
|
Definition
Individual users are asked to complete a series of representative tasks using a prototype. While they work, they talk out loud. This gives the researcher a clear understanding of the users' thought processes. (Also see Think aloud protocol.) |
|
|
Term
|
Definition
The Gestalt principle of grouping that states that items that are placed close together tend to be perceived as belonging together. |
|
|
Term
|
Definition
A science that studies an individual's interaction of various conscious and unconscious
mental or emotional processes, the response to the input from the senses
and preprogrammed instincts, and how the interaction influences personality,
behavior, and attitudes. |
|
|
Term
|
Definition
A Microsoft Word tool to approximate the reading ease and grade level of written text. The statistics in this report are not always 100 percent accurate. |
|
|
Term
|
Definition
Thoughtful, contemplative reaction by a person to any external or internal stimuli. (Also see Behavioral response, Visceral response.) |
|
|
Term
Relative databases (in information architecture) |
|
Definition
A type of information architecture that is based on a rigid template scheme. Works best for highly patterned data. |
|
|
Term
|
Definition
In survey methodology, will a question elicit the same response over and over
again? For example, "What is your shoe size?" is generally a reliable question.
"What is the date?" is not a reliable question. |
|
|
Term
|
Definition
The process of determining and selecting a group of participants from a larger
population that represents your target market. Factors that cause sample to be
non-representative - Sampling error, Coverage error, Nonresponse error, and
Measurement error. |
|
|
Term
|
Definition
The first stage of user-centered design, characterized by an evaluation of precursor
designs and the gathering of business and user objectives for a new site.
Typically includes setting business goals, defining user requirements, and understanding
brand objectives. |
|
|
Term
|
Definition
An analytical representation of multidimensional data that depicts interpolation between data points such that it is easy to visualize and spot trends. |
|
|
Term
|
Definition
A set of characters from which some alphabets and numbers are omitted in
order to avoid being confused with others due to their similarity when written in
uppercase, lowercase, or sound when read. The most common bad actors omitted
from alpha-numeric codes are "I" which may be confused with the number 1
or lowercase "L," and "O" with the number zero. |
|
|
Term
|
Definition
A usability testing technique, opposite to that of a card sort, where participants
are given a list of items to see if they can figure out where to find them. Their
success validates the self-evidence of the navigational structure of a design. (Also
see Card sort.) Categories have already been made and labeled appropriately. |
|
|
Term
|
Definition
A theory of human problem solving that says people minimize expended effort
by using shortcuts to make decisions. For instance, humans tend to select the
first correct answer they encounter rather than rationally and systematically
evaluating all possible answers prior to selection. This concept was first presented
by Herb Simon. |
|
|
Term
|
Definition
Saturation refers to the amount of the hue present, relative to gray. |
|
|
Term
|
Definition
1. A concrete, often narrative description of a user performing a task in a specific
context. Often a use scenario describes a desired or to-bebuilt function. This contrasts
with a task scenario, which describes a currently implemented function.
2. A prescribed set of conditions under which a user will perform a set of tasks to
achieve an objective defined by the developer. |
|
|
Term
|
Definition
Cues provided in an interface to help people trace and navigate to desired information. Ambiguous cues provide false or insufficient "scent." |
|
|
Term
|
Definition
A cluster of human memory that is described as a pattern of connections of neurons
in the brain with nodes and links that are so strong that they can be retrieved together as a single memory unit. In essence, it is a packet of information based on knowledge and experience. |
|
|
Term
|
Definition
Software applications that interpret the text displayed on a computer monitor
and convert it to speech or Braille for disabled users. E.g., Jaws®, pwWebSpeak. |
|
|
Term
|
Definition
A questionnaire, used at the outset of a usability test, containing criteria for participant
selection such as user, task, and environment profiles, demographics, etc. These act as filters to ensure selection of only suitable participants for the
study. |
|
|
Term
|
Definition
A standard page type that allows the user to search for data based on any number
of criteria (e.g., customer name, zip code) and view the search results.
Usually the "search" task panel occupies one portion of the screen while the
"results" occupies another. |
|
|
Term
Secondary browser windows |
|
Definition
Windows that appear in front of main windows and give additional information or activities related to items on the main window. Typically these are used in control-less browsers. |
|
|
Term
|
Definition
A specific error type in which a user attempts to complete a component of a modal or ordered task out of sequence, resulting in a system error. Eg. A B D C. |
|
|
Term
|
Definition
The proportion of meaningful content to extraneous interference. Writing is more powerful when the signal (message) is high and the noise (verbiage) is low. Maximize the signal/noise ratio. |
|
|
Term
|
Definition
The Gestalt principle of grouping that states that items with the same size, shape,
color or shade tend to be perceived as belonging together. (Also see Gestalt principles,
Common region, Connectedness, Proximity.) |
|
|
Term
Single document interface |
|
Definition
An application in Windows TM that displays and allows the user to work with only
one document at a time, necessitating the user to reload another instance of the
application for each subsequent document. (Also see Multiple document interface.) |
|
|
Term
|
Definition
Training for professionals, that focuses on imparting knowledge through participatory activities in order to gain proficiency in a particular field. |
|
|
Term
|
Definition
A control to make a single choice from a short
list, with up and down arrows to increase or
decrease the measure in the selection. Such a
control is provided if there is a clear up or down
sequence within choices (such as numbers,
length). |
|
|
Term
|
Definition
Though rarely done, it is possible to create two versions of the site. Users are
randomly assigned one of two or more versions of a site to compare performance
and usability differences between designs. |
|
|
Term
|
Definition
Any individual who has vested interests in the design project and its outcome,
including clients, managers, software developers, designers, marketers, distributors,
store-owners, and almost everyone involved with the product. |
|
|
Term
|
Definition
The process of developing a Web standard including the development of exemplar page types, general presentation rules, and guidelines for how to use the standard. |
|
|
Term
|
Definition
A rating that is based on an individual reaction or opinion, feelings, desires or priorities, often measured on a Likert scale to allow for a quantitative measure. |
|
|
Term
|
Definition
Testing done to measure the success of the design in terms of human performance and preference. (Also see Formative testing.) |
|
|
Term
|
Definition
An indirect user-centered analysis method for gathering information from a large
number of users. Issues in survey design include: reaching a representative sample,
participant self-filtering, question development and measurement bias,
attracting enough responses. E.g., Marketing survey needs assessment survey,
evaluation survey, diagnostic survey. |
|
|
Term
|
Definition
Scientific Wild Ass Guess, an estimation method. |
|
|
Term
|
Definition
Reducing a system into its simpler constituents for the purpose of better understanding
of the whole system, its function, and the functions of its constituents. The constituents include personnel, hardware, and software, and the functions include both system operation and maintenance functions. |
|
|
Term
|
Definition
The process of evaluating a task or activity to determine the criteria for successful
completion. Task analysis also serves to optimize task efficiency by reflecting the users’ understanding and expectations of the task. |
|
|
Term
|
Definition
The number of vertical levels of a hierarchical structure. |
|
|
Term
|
Definition
Part of the conceptual design stage; refers to the design of a task flow using various
formats (task lists, task flow diagrams, etc.) prior to prototyping. Task design
follows a task analysis and embodies the new task flow—these flows can be tested
for practicality before any formal page design has been done. |
|
|
Term
|
Definition
Diagrams that show the various user tasks and their inter-relationship. |
|
|
Term
|
Definition
A diagram that maps out problems in the task flow of a design. |
|
|
Term
|
Definition
Portions of the screen where a particular task is performed. E.g., in a search and
display screen, usually the search task panel occupies one portion of the screen
while the results occupies another. Task panels allow navigation across tasks using persistent elements displayed on every page. |
|
|
Term
|
Definition
An overview of a given task outlining the task characteristics that impact usable design, including importance, frequency, sequence, dependency, flow, and mission criticality. (Also see Environmental profile, User profile.) |
|
|
Term
|
Definition
A concrete, often narrative, description of a user interacting with an interface.
Task scenarios typically describe functions that currently exist on an interface.
This contrasts with a use scenario, which describes a future use or function of an
interface that is under development. |
|
|
Term
|
Definition
One representation for documenting tasks in user-centered task analysis. Task statements should include an actor, an action, and a goal or outcome. E.g., user enters address; manager runs report. |
|
|
Term
|
Definition
A type of graphic designed for the purpose of reinforcing a theme carried throughout the site. E.g., the picture of a beach might enhance the theme of vacation. |
|
|
Term
|
Definition
An interview strategy in which participants are asked to narrate their activities as
they simultaneously complete a task so that the interviewer can develop a better
understanding of the users' mental model, decision criteria, and expectations for
a task or task flow. (Also see Protocol simulation.) |
|
|
Term
|
Definition
On the Web, miniature, thumbnail-sized images that can be enlarged if desired
(usually by clicking). Using thumbnail images instead of large graphics saves
space and reduces file size. |
|
|
Term
|
Definition
Projects that have frequent tests throughout the system development life cycle. These projects have the greatest chance of success. |
|
|
Term
|
Definition
Study of a system showing the relationships of the system-specific parts. |
|
|
Term
|
Definition
The ability of a control to allow for freeform entry
versus forced selection from a set of options. (Also
see Bounded field.) |
|
|
Term
Unique selling proposition (USP) |
|
Definition
An exclusive message that concisely describes a product against its competition,
and which the business or brand can use consistently in its advertising and promotion
to achieve a cutting edge in the market. |
|
|
Term
Unmoderated usability testing |
|
Definition
Each participant interacts with a Web site from his or her location with a computer.
Instructions and information about tasks to be performed are provided in a
special area of the browser. Special buttons may be added to the browser to
enable participants to provide additional information via small questionnaires. No
moderator is involved. |
|
|
Term
|
Definition
Refers to a mindset that focuses primarily on usability rather than features. |
|
|
Term
|
Definition
Benchmarks such as formal measurements that serve as a target for the level of
usability of a product. Metrics may include how fast a user can perform a task,
number of errors made on a task, learning time, and subjective ratings. |
|
|
Term
|
Definition
A meeting in which a group of end users is invited to bring specific work samples and discuss the validity of an early prototype. |
|
|
Term
|
Definition
Investigative methods to determine the ease of use of a product, primarily involving observation of potential users actually interacting with the product and measuring the results. |
|
|
Term
|
Definition
A user-centered design method in which critical tasks are systematically documented
with their prerequisites, the users' steps and system steps, and the task
outcome. Use cases are typically described in the abstract, which makes them
particularly helpful in object-oriented design. Scenarios are concrete instantiations
of use-cases. |
|
|
Term
|
Definition
1. A concrete, often narrative description of a user performing a task in a specific context. Often a use scenario describes a desired or to-bebuilt function. This contrasts with a task scenario, which describes a currently implemented function.
2. A prescribed set of conditions under which a user will perform a set of tasks to achieve an objective defined by the developer. |
|
|
Term
|
Definition
A method of collecting data to develop an understanding of user intentions and
interface use patterns. User-centered analysis provides concrete data to prioritize
and drive interface design. |
|
|
Term
User-centered design (UCD) |
|
Definition
Design methodology in which interviews and empirical tests of users needs determine the characteristics of a design or computer application. |
|
|
Term
|
Definition
A term used to refer to the basic content organization of the site and its navigation
model. Different from the page level content, the user interface structure defines the containers for content and means for navigation to it. |
|
|
Term
|
Definition
A general description of a user group for a specific interface. Typically includes characteristics that may influence design choices, such as: demographic characteristics, education, language, computer expertise, domain experience, motivation, or expectations. (Also see Environmental Profile, Task profile.) |
|
|
Term
|
Definition
A metric of usability that focuses on how well the user perceives the interface to work and how well it meets his/her needs. |
|
|
Term
|
Definition
The extent to which an object does what it was designed to or the extent to which a question measures what it was intended to. |
|
|
Term
|
Definition
A font or graphic image that is stored and displayed as a geometric entity with
vector information (magnitude and direction) rather than points. Since they are
mathematical representation of images rather than a matrix of pixels, they occupy
less file space and are easy to scale. (Also see Bitmapped.) |
|
|
Term
|
Definition
Prototypes that display just a few complex features of a product and almost completely
implement only these features. Vertical prototype tests provide insights into users' understanding of the complexity, issues, and problems of a specific
feature. (Also see horizontal prototype. |
|
|
Term
|
Definition
Impulsive or instinctive reaction that comes from within one's mental or spiritual being. (Also see Behavioral response, Reflective response.) |
|
|
Term
|
Definition
A usability test to investigate users' expectations about possible interaction with an interface by just looking at the interface. This test is used to determine the success of the interface with respect to its navigation design. |
|
|
Term
|
Definition
Refers to the overall page layout and its ability to lead the users’ attention
through the page elements. Effective visual hierarchies create an appropriate
balance in composition that draws users to top levels of the hierarchy while optimizing
visual access to important page level elements. |
|
|
Term
|
Definition
A significant event, report, or situation that brings an issue to immediate attention and alerts one to possible negative repercussions if status quo continues and no steps are taken to control the current situation. |
|
|
Term
Web Accessibility Initiative (WAI) |
|
Definition
World Wide Web Consortium recommendations for creating Web pages, and Web browser and authoring software that can be used by everyone on any Web capable device. |
|
|
Term
|
Definition
A set of guidelines developed for a large Web development team to ensure consistency
and good design across pages within and between Web sites. Effective
Web standards include the design of page types and general presentation rules
as well as rules of how and when to use the guidelines. |
|
|
Term
|
Definition
A record of Web site use reported by a tool such as WebTrends. Web logs typically show most visited directories and pages, where users enter the site, what words they searched for to find the site and their path through the site. |
|
|
Term
|
Definition
Rapid manipulation of windows caused by limited display resource, wasting users' time in activating, resizing, repositioning, or orienting to the new window. |
|
|