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group of instructions that the computer processor executes |
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the art of designing and writing a group of instructions that the computer's processor executes |
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translates English into 0s and 1s for the processor to understand |
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programming language; used on multiple platforms |
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java compiler converts the source code into a class file with 0s and 1s |
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tells the program where to start |
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a placeholder for data in a computer program |
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(=) gives a value to a variable |
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giving a variable an initial value |
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(+) prints out both text and variables to the screen |
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a grammatical problem with the source code |
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when your source code compiles but when you execute it an error occurs |
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when the code has correct syntax, causes no erros during execution, but it produces undesired results |
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interger value changing into a double value |
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a variable whose value cannot be changed. Any attempt to do so will cause a syntax error. |
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a group of code that performs a single task |
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telling the new method to run from the main method |
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when a method needs information to complete its task, it accepts that information through the use of parameters |
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the value you provide in teh parenthises |
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a variable declared inside a method; only exists inside that method |
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variables that can be used in all methods of the class they are declared inside but NOT inside a method |
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methods can send back a value to the location in which the method was called |
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method does not return a value |
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if we want a method to return a value, we replace the word void with the data type that will be returned |
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javadoc -author -version name.java |
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two methods in a class that have the same name as long as they accept a unique set of parameters |
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refers to the context in which something is visible in programming i.e. which set of classes |
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whether or not something in our program can be accessed from a given context |
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scope we give a class, method or variable where we want it to be visible and thus accessible by all classes everywhere |
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keep outside classes from being able to see or access methods and variables in a class |
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scope that allows the given class method or variable to only be visible to other classes within the same package as the class they are declared in |
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a group or set of classes together |
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each individual set of variables based on the blueprint |
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the single instance of a class |
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logic that evaluates to either true or false |
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two if statements - one inside the other |
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if first condition evaluates to false java doesn't look at second condition |
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a structure that looks at the value of a variable and goes through a list of possible values |
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possible vaules in a list |
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tells java to immediately exit the switch satement |
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