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Inertial measurement units. Contain accelerometers |
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geometric shapes (such as triangles) are projected onto an image plane |
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model rays hitting object |
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Final transform matrix order |
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Phong Reflection Model 3 terms |
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Ambient + Diffuse + Specular
[image] |
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Vergence-Accommodation Conflict |
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Definition
mismatching cues between distance of a virtual object and your focus |
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sensation of movement through visuals |
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Difference between Gouraud Shading and Phong Shading |
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* Gouraud shades each vertex and fills triangles using interpolation * Phong Shading actually performs a shading computation using a reflection model at each pixel and not just at the vertices |
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Colors barycentric [image] |
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Definition
p1*f(v1)+p2*f(v2)+p3*f(v3) = 1/3*f(v1)+1/3*f(v2)+1/3*f(v3) = |
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Diffuse term in Phong (eqn + material model) |
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[image]
Models a material that scatters light uniformly |
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Specular term in phong model |
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