Term
|
Definition
The amount of effort or time required to perform a task |
|
|
Term
|
Definition
The path to becoming proficient |
|
|
Term
|
Definition
Clues within the design encouraging the user to form a consistent mental model of the system |
|
|
Term
|
Definition
The degree in which the interface resembles something with which the user has used before |
|
|
Term
|
Definition
The amount of confidence the user has when using the system |
|
|
Term
|
Definition
The degree in which the user wants to use the system. |
|
|
Term
|
Definition
The degree in which the functionality and the data of the system is available to the user when he or she needs it |
|
|
Term
|
Definition
The amount the user needs to know to master the system |
|
|
Term
|
Definition
The capacity of the user to understand what the interface is telling him |
|
|
Term
|
Definition
How the user wishes to accomplish what he set out to do |
|
|
Term
|
Definition
The process of the user inputting data to the system |
|
|
Term
|
Definition
The user's plan for accomplishing a task |
|
|
Term
|
Definition
The ability of the user to observe what the interface is telling him |
|
|
Term
|
Definition
The user's data or the state of the system is shown to the user |
|
|
Term
|
Definition
What the user wishes to accomplish |
|
|
Term
|
Definition
The process of the user relating the information of the interface to what he is trying to do |
|
|