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A step by step procedure for solving a problem in a finite amount of time |
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High level using mnemonics |
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Converts Assembly to Machine |
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The formal rules governing how valid instructions are written in a programming language |
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The set of rules that determine the meaning of instructions written in a programming language |
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A language that is used to write the syntax rules for another language |
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A name associated with data and is used to refer to that data |
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a location in memory referenced by an identifier, that contains a data value that can be changed |
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a statement that associates an identifier with a data object, a function, or a data type so that the programmer can refer to that item by name |
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Any constant value written in a program |
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A variable that cannot be manipulated |
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A statement that stores the value of an expresison into a variable |
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An arrangement of identifiers, literals, and operators that can e evaluated to compute a value of a given type |
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a named area in secondary storage that is used to hold a collection of data; the collection of data itself |
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an operator that has just one operand |
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an operator that has two operands |
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the automatic (implicit) conversion of a value from one data type to another |
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The explicit conversion of a value from one data type to another; also called type conversion |
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The mechanism that transfer control to a function |
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a mechanism by which functions communicate with one another |
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a function that does not return a function vale to its caller |
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a function that returns a single value to its called and is invoked from within an expression |
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(T/F) Does the compiler for c++ find logical errors |
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Two ways to comment in c++ |
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string.length() .find("") |
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counts all characters and whitespaces |
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a= starting place b=how many to count // counts white spaces |
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how to declare a constant expression |
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const variabletype variable=thenumber |
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