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the minimum amount of stimulation that can be detected on a given sensory channel |
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the process that occurs when a sensation becomes so familiar that it no longer commands attention |
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the assignment of processing activity to selected stimuli |
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individuals who enjoy touching products to experience them |
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the gestalt principle that describes a person's tendency to supply missing information in order to perceive a holistic image |
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stimuli that differ from others around them |
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the ability of a sensory system to detect changes or differences among stimuli |
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tiny figures inserted into magazine advertising by using, high-speed photography or airbrushing. these hidden figures, usually of a sexual nature, supposedly exert strong but unconscious influences on innocent readers |
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the result of acquiring and processing stimulation over time |
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an initial stage of perception during which some sensations come within range of consumers' sensory receptors |
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the gestalt principle whereby one part of a stimulus configuration dominates a situation whereas other aspects recede into the background |
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meaning derived form the totality of a set of stimuli, rather than from any individual stimulus |
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that multisensory, fantasy, and emotional aspects of consumers' interactions with products |
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the becoming real of what is initially simulation of "hype" |
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a sign that resembles the product in some way |
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a sign that is connected to a product because they share some property |
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the meaning derived from a sign or symbol |
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the process whereby meanings are assigned to stimuli |
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just-noticeable-differences; the minimum difference between two stimuli that can be detected by the perceiver |
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a Japanese philosophy that translates customers' feelings into design elements |
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processing information from more than one medium at a time |
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in semiotic terms,the product that is the focus of a message |
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the process by which stimuli are selected, organized, and interpreted |
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the tendency for consumers to avoid processing stimuli that are threatening to them |
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past experiences that influence what stimuli we decide to process |
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a research tool used to understand how a brand is positioned in consumers' minds relative to competitors |
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process by which people attend to only a small portion of the stimuli to which they are exposed |
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the tendency for consumers to be more aware of stimuli that relate to their current needs |
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an organization's use of elements in the marketing mix to influence the consumer's interpretation of a product's meaning vis-a-vis competitors |
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properties of a stimulus that evoke a schema that leads us to compare the stimulus to other similar ones we encountered in the past |
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the gestalt principle that describes how consumers tend to group objects that share similar physical characteristics |
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the science that focuses on how the physical environment is integrated into the consumer's subjective experience |
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Reverse Product Placement |
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fictional products that appear in TV shows or movies become popular in the real world |
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elements of an online ad that employ movement to gain attention |
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an organized collection of beliefs and feelings represented in a cognitive categoy |
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a field of study that examines the correspondence between signs and symbols and the meaning or meanings they convey |
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the imediate response of sensory receptors to such basic stimuli as light, color, sound, odors, and textures |
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marketing strategies that focus on the impact of sensations on our product experiences |
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a condition where consumers are exposed to far more information than they can process |
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a unique characteristic of a brand conveyed on a perceptual channel |
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the sensory imagery that represents the intended meanings of the object |
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the processing of stimuli presented below the level of the consumer's awareness |
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a sign that is related to a product through either conventional or agreed-on associations |
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color combinations that become strongly associated with a corporation |
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the principle that the stronger the initial stimulus, the greater its change must be for it to be noticed |
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