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Students experience an environment first-hand and new information is linked to prior knowledge. |
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A theory of learning based upon the idea that all behaviors are acquired through conditioning. |
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Focuses on the inner mental activities – opening the “black box” of the human mind is valuable and necessary for understanding how people learn. |
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Developmental Stages
Infancy |
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Developmental Stages
Early Childhood |
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Developmental Stages
Play Age |
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Developmental Stages
School Age |
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6 to 12 years
(Ego Development Outcome: Industry Vs. Inferiority) |
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Developmental Stages
Adolescence |
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12-18 years
(ego Development Outcome: identity Vs. Role confusion) |
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Developmental Stages
Young Adulthood |
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18 to 35
(Intimacy and Solidarity Vs. Isolation) |
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Developmental Stages
Middle Adulthood |
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35 to 55 or 65
(ego Development Outcome: Generativity Vs. Self Absorption or Stagnation) |
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Developmental Stages
Late Adulthood |
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55 or 65 to death
(Ego development Outcome: Integrity Vs. Despair) |
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Continues to research new ideas and uses for technology in the classroom
Implement strategies for utilizing technology
Research ideas for planning and designing a tech environment
Assistive technologies for special populations |
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technology used by individuals with disabilities in order to perform functions that might otherwise be difficult or impossible |
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Media that uses electronic devices to access content |
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