Term
Characteristics of old media vs. new media |
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Definition
-Old Media: degrades faster, device specific, fixed, physical objects -New Media: takes away materiality of media, possibility of interactivity |
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Term
Gibsonian & Barlovian Cyberspace |
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Definition
-Gibsonian: William Gibson, symbolic cyberspace found in fiction & film -Barlovian: John Perry Barlow, cyperspace as as computer mediated communication, social spaces that really exist online, represents the mediation of reality & image |
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Term
Material vs. Symbolic stories |
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Definition
-Material: what technology is -Symbolic: what technolgy means |
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Term
Technological Determinism vs. Social Shaping of Technology |
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Definition
-Technological Determinsim- a belief that technology alone has power to transform society. 2 strains of thought, 1 enthusiastic, 1 critica. Q: what is the relationship between technology & society? -Social Shaping of Technology- Explores range of factors which pattern the design & implementation of technology. Q:what were the circumstances that brought about this tech? why was this innovation made by these ppl? why was it possible at this time/place & not some other? -SST Criticisms of TD: tech seen as operation autonomously, monocausal, highlights "inevitability", produces utopian/distopian binaries, universalism |
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Term
Views of Communication: Transmission vs. Ritual |
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Definition
-Transmission: something imparted, interchanged, or transmitted -about getting your message out as far as possible (ex: radio) -Ritual: Process through which a shared culture is created, modified & transformed. maintenance of society over time, ongoing (ex: telling niece about santa) |
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Term
Time Bias vs. Space Biased Media |
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Definition
-Time Biased: heavy, durable (statues, clay tablets), oral tradition, persistant & difficult to destroy -Space Biased: light, portable, short lifespan (paper, telegraph)
-Stability requires balance of the two |
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Term
Synchronous vs. Asynchronous Communication |
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Definition
-Synchronous: Chatrooms, MOOs & MUDs -Asynchronous: Homepages, blogs, discussion forums |
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Term
Silicon Valley vs. Silicon Alley |
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Definition
Valley:(Palo Alto, San Fran, Mountain View, CA) *Built on tech culture *Google, Facebook, Digg, Twitter, eBay, *fed off counter culture attitude & aesthetic of SF, *SF community loathed "yuppies"; displacement of artists -Alley: (lower Manhatten, mainly Chelsea & Flat Iron districts) *Built on media culture,*Doubleclick, Razorfish (90s), online magazines, Hotjobs, iVillage, MTVi, *worked to reproduce look & feel of silicon valley, *city gov supported the creation of the "district", *Gentrification of abandoned downtown |
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Definition
-Who is speaking to whom? (1 to 1? 1 to many? many to many?) -Time/space taxanomy (synchronous vs asynchronous, monologue/dialogue/multilogue?) |
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Term
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Definition
-ARPA funded sights -idea to link ARPA funded mainframes -BBW wins contract (1966) -ARPANET 1969 managed by Lawrence Roberts |
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Term
Differences of Internet & the Web |
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Definition
-Internet: a globally distributed network of computer networks that use a common set of protocols for linking hardware & transmitting info (email, mailing lists, Bulletin Board Systems-BBS, MUDs, Commercial Online Service) hierarchical classification systems, addressing scheme, HTTP, HTML, browser/ editor -Web: makes random associations (like human mind) -Internet= the network. Web= way of getting around the internet- Hypertext, URL, images 1991-Tim Berners-Lee |
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Term
Factors contributing to Gopher's demise |
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Definition
-UMN licenses Gopher for commercial users -changing cultural assumptions about the way info ought to be ordered -Gophers fixed hierarchy becomes a liability, flexibility of hypertext valuable -success of new browser, Mosiac |
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Term
Reasons for/against "community" metaphor for online groups |
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Definition
-For: public, long enough standing, sufficient human feeling -Against: takes time to build connections, what is/who judges human feeling, VERY vague, need something more easily understood |
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Term
Web's impact on MSM & Journalism |
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Definition
MSM -opens the previously closed system of gate keepers -lowers the barriers to entry for news commentary -changes balance of power between producers & consumers -24 hr news cycle replaces appointment model -"serious reporting" lacks a business model Journalism -blogs can make MSM more accountable -blogs cover issues MSM bypasses -blogs increase press criticism "keep fourth estate in check" -"news as lecture" gives way to "news as conversation" |
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Term
Bloggers vs. Journalists debate |
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Definition
Bloggers -vividness of 1st person account -immediacy -lack of structure -rarely "unearth" facts, instead opinionate Journalists -credible -mudslinging & scalp hunting -reliable fact checking |
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Term
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Definition
Identity in cyberculture theory: -linked to post-modernism -self as fragmented, complex, multiple, de-centered -liberating to abandon confines of self -arguments based on psychoanalytic & literary theory Identity in Social Science Theory -ctitiques cyberculture theory as too radical (have to look at mainstream pop culture) -identity construction/selfhood as a product of social forces both on & offline -analyze wider range of experiences & identities |
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Term
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Definition
History of Technologies Presence -Morton Heilig's Sensorama -Ivan Sutherland's "The Ultimate Display" (head-mounted display simulates 3D vision) -NASA VIEWlab (responds to body position, voice, gesture -Recent: Cave (military simulations, architectural work throughs |
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Definition
-Vannevar Bush: Memex -Ted Nelson: Xanadu (designed to compensate authors of literary works) -Douglas Engelbart: NLS (oN Line System) -Apple's Hypercard (1st widespread hypermedia authoring system for personal computers) -Michael Joyce: "Afternoon Astray" (hypertext novel published on floppy disk) -Tim Berners-Lee: World Wide Web |
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Term
Theories of Interactivity |
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Definition
Extractive -text-based experience aimed at finding and connecting info (hypertext) Immersive -moving around 3D worlds (gaming) Registrational -opportunities to "write back into" text (online forums, MUDs) |
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Term
Tim Berners-Lee's vision of WWW |
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Definition
-tool for collaboration -all users would also have their own webspace -users create their own links between pages -equality of all documents -a global hypertext system, operating on top of the Internet that enables electronic communication of text, graphics, audio & video -a way to bring multi-media to Internet -URL: addressing scheme |
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Approaches to Internet Studies |
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Definition
Semiotics -analyzing a text as a system of signs Aesthetics -focuses on perceptions of beauty & form Political Economy -power relations surrounding media production, distribution, consumption under capitalism -critiques of media conglomeration -often advocates policy solutions |
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Arguments for/against Internet as Democratic |
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Definition
For -decentralized network, distributed power -many-to-many communication -easy/quick info access = the informed citizen -"Equality of all documents" (hypertext) -Reciprocity -diversification of communication channels Against -not everyone has access -can't vote online (gov not fully online) -commercially controlled |
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Term
Network Neutrality Debate |
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Definition
For -content providers (eBay, Google, Craigslist) -non-profit groups -Bloggers -Consumers Rights groups -Barack Obama -Argue: network promised in 90s but never given? breaks fundamental principles of Internet: equal access, protects freedom of speech, common carriage Against -Telecom industry (AT&T, Bell South, Verizon) -cable providers -manufacturers of network equip -Argue: neutrality would restrict competition, co's that invest should be able to offer premium services, should trust ISPs to behave |
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Term
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Definition
-Broadband Technologies Opportunity Program (BTOP) -By 2020- 100 Mbps to 100 million homes -Broadband should be: open, universally accessible, call for transparency -Cost #1 concern (additional $350 billion for 100 mbps to everyone) |
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Term
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Definition
-Disability Divides -idea that economic, social & political future will be driven by comp/internet tech -so, those who lack access to tech. will be left behind 3 phases -early 90's- access (physical) -late 90's-00's- quality of access -2005-Present- "Digital Inclusion"
Broadband divide (expanding broadband access part of Obama's stimulus plan) |
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Term
Speculative Bubble Stages |
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Definition
-Displacement: starts w/ changed expectations about the future -Boom: prices rise sharply, skepticism gives way as sight of easy $ lures investors & keeps prices rising -Euphoria: prices lose all connection w/ reality & established rules of investing are forsaken -Bust: prices plummet, investors & companies go bankrupt & the economy heads into recession |
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Term
Reasons for dotcom boom/bust |
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Definition
-the business plan of these startups were confused & teams were inexperienced -companies reporting huge losses -frightened investors pulled capital support -people weren't spending money online, lacked speed & access -too much too fast |
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Term
Key phases of dotcom boom/bust |
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Definition
Boom -Graphic internet stage -Industry Euphoria -E-commerce & cinematic web -Rise of flash sites ("skip intro") -Design metaphors -Industry Bust -design for usability -paves way for "web 2.0" |
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Term
Borrowed Cultural traditions & interfaces |
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Definition
Borrowed Cultural Traditions -reservoir of metaphors & conventions from: print, cenema, general purpose HCI 1.print- format of books, newspapers, mags= web "pages", scrolling, bookmarks 2.cinema- framing as partial view of larger space, editing techniques 3.general purpose HCI
Interfaces -"we are no longer interfacing to a computer but to culture encoded in digital form" - 1990's- comp as universal media machine (no longer simulator) -DVD menu's, web sites, vid games |
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Definition
Remediation- interaction of 2 tendencies -Transparent Immediacy: we dont see mediation, we get pulled into it -Hypermediation: focus on the media itself |
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Definition
-Foucalt idea-panopticism: inmates internalize surveillance (ppl surveil themselves) -Agre- capture model of privacy: personal info as commodity -Infrastructures of visibility: systems of ID, tracking, profiling, etc. compromise our choice to disclose |
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Definition
Dannah Boyd -spaces/audiences bound together through networked media -characteristics= persistence, searchability, replicability, invisible audiences -imagined audience |
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Definition
*economic goodness -cost effective alternative to current system -survive bombing -timesharing- allow many to interact at same time -for every day ppl, easy, user friendly -social -help British companies be globally competitive -NPC funding -worried about tech gap |
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Definition
CERN -frustrated w/ hierarchical classification systems -make random associations, like mind -CERN uses hypertext model -key to universal system is decentralization -WWW -URL- addressing scheme |
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Definition
*nuclear war thing -works for RAND -wanted to create communication device for military -"Go/No Go" -Nodes enable packet switching from distributed networks |
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Definition
-connects all networks together (bring U researchers together) -ARPANET -uses Davies & Baran's ideas combined -has $ (defense agency: ARPA) -PACKET SWITCHING |
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Definition
Memex "As We May Think" -desk, w/ traits, influenced Engelbart, never built |
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Definition
-"information space" idea -bitmapped display, direct manipulation, mouse -NLS (oN Line System) |
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Definition
-Defines commuunities as -public -long enough standing -sufficient human feeling |
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Definition
-how data is transmitted across a distributed netowkr -data broken into packets -sent independently through network -reordered at destination |
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-users had to punch their programs onto cards & submit them -keypunch machine used to make punch cards cards fed into reader attached to mainframe & run in batches |
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Definition
-allow many to interact at the same time |
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Definition
-"a word adopted by computer users to denote the digital manifestation that humans take on when entering digital worlds" -digital representation of the self, proxy that stands in for the self (cursor) -can be textual or graphical |
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Definition
-"The Ultimate Display" -Head Mounted Display (HMD) simulates 3D vision by offering each eye slightly dif. vision |
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Definition
the means through which we interact w/ the machine system -hardware= mouse, keyboard, touch-screen -software= command-line interface (textual), GUI (graphical user interface) now -interface metaphor's shape the ways we imagine computing |
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Definition
University of Minnesota (1991) -a "user friendly" distributed document search & retrieval network protocol designed for the Internet -Hierarchical menu system -Command-line Interface (no graphics) |
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Nakamura -research in Lambda Moo shows -passing (roleplay across gender/race) widesperead -temporary & recreational, like vacation -"default" identities assumed to be white -when race mentioned-users re-enact racial & gender stereotypes -players who describe themselves in racial terms are "hostile" -Empathy not enhanced by online roll playing |
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Definition
-yahoo, google, etc. -big media's quest for "synergy" -power to push content, expand their markets |
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Definition
Human Computer Interaction -interaction between a human & a machine, mediated by an interface |
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Graphical User Interface -what we use now |
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Initial Public Offering -a company's 1st sale of stock to the public |
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Uniform Resource Labor -addressing scheme |
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Hyper-text Markup Language -the language web pages are written in |
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-a non-sequential text which provides a network of links to other texts |
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Computer Mediated Communication -interaction between humans in which the computer serves as the medium |
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1986 -originally 5 super-computers -agrees to manage Internet backbone -Internet's 1st period of rapid adoption -replaces ARPANET in 1990 -No commercial use |
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-set of rules for computers to interact |
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-managed by Larry Roberts -institutions connected to it -explosive growth of computer networking -connects host computers (43 by 1975) |
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(Cultural Studies) -the appropriation & manipulation of the meanings of commodities by youth subcultures -"symbolic creativity" -ex: safety pin |
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Internet Service Provider -control over infrastructure to benefit from commerce over their systems |
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-brought to pupular audience by Apple Mactintosh -"the failings come from taking the metaphor too literally" Johnson -cultural assumptions built into intercases |
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-counter-cultural vision of computing as decentralized, democratic, empowering |
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-Self publishing, outside of "official" channels or distribution -online diaries, making private self public |
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-new information elite that worked with digital tech & valued a bohemian lifestyle |
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-Term coined by William Gibson, sci-fi writer -Neuromancer (literary genre- "cyberpunk", subgenre of sci-fi) -an imagined merger between the internet & virtual reality |
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Equality of All Documents |
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Definition
Berners-Lee's vision of the web -all documents have equal chance of being found |
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Definition
-site where deliberations about important civic concerns occur & public consensus takes shape -internet a public sphere? |
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-WWW browser editor for NEXT computers -Line Mode browser for all computers including terminals -Mosaic= 1st graphical browser -Netscape Navigator: commercial version of Mosaic -IPO triggered dotcom boom -Internet Explorer: surpassed Netscape in 99 due to distribution advantage |
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-companies wanted to appeal to artists (creative labor, early adopters of WWW. "sacrificial labor") -attract creative problem solvers -ability to keep up w/ new skills -manifests as college educated, young people |
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Definition
-Virtual communities: -virtual-exists but know it through its effect (ex: gravity) -Communities involve communication -communities have norms, shared values -open to change in def. of community -obligation is important |
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Definition
-Advantages of the Internet for democracy -hesitant to go all the way w/ this... -Internet allows for too much customization & personalization -ppl won't pay attention to the important -losing "chance encounters" -end up in situation where we only talk to like minded ppl |
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-situation where we only talk to like minded people -each group moves further apart |
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Response to Sunstein -references 2 slogans from 60's: "The whole world is watching" & "Will the Revolution be televised?" -digital media is a way of democratizing the press -internet still does have chance encounters |
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"The Language of New Media" -HCI as key semiotic code of information society (Human-Computer Interface) -Interface imposes its own logic & models of thinking on user |
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-networked public -new definition of privacy/public -hyperpublic (public info being too public/broadcasted) -Google invited her to HQ to explain her point/ |
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-online text based environment -a specific kind of MUD |
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-supporters/fans who don't actually do anything, like real activism |
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Internet as commodity vs. Internet utility |
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Definition
-commodity: like cable, you can opt to have it -utility: everyone needs it |
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