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Primary Color Wheel of Light (additive) |
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Primary Color Wheel of Pigment (subtractive) |
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- Particles in the air scatter light
- Smaller the particle, vibrates @ higher frequency (blue/violet)
- We see blue because our eyes are more sensitive to blue than to violet
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Clouds have differnt sizes of droplets = scatter all frequencies of light = white |
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Why is the sea green/blue? |
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The bending of light as it goes from one medium to another.
Occurs when waves are forced to travel faster or slower due to a change in a medium.
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Reflection of light occurs when light bounces off a surface. |
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Specular & Diffuse Reflection
Diffuse-When light strikes a rough surface and is reflected in many directions.
Specular- The surface is smooth, that is, the irregularities in the surface are small compared to the wavelength of the light. The light reflects as one beam. |
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Dispersion
Separation of light into colors arranged according to their frequency. |
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Diffraction
The bending of rays by means other than reflection or refraction. |
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Lunar Eclipse
When the Earth passes between the moon and the sun. |
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Solar Eclipse
When the moon passes between the Earth and the sun. |
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Shadows
Umbra- total shadow (very distinct)
Penumbra- partial shadow (fuzzy)
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Total Internal Reflection
There is anangle at which the light will reflect rather than refract. This is called the critical angle - the beam will experience total internal reflection. |
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Holograms
3D pictures created through the interference of two parts of a laser beam. |
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Iridescence
Caused by destructive interference of different frequencies at different thicknesses. |
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A converging lens causes parallel rays to cross. Used for cameras, telescopes, compound, microscopes, magnifying glasses, and to correct farsightedness.
A diverging lens causes parallel rays to separate. Used for peepholes in doors or viewfinders in cameras, and to correct nearsightedness.
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Mirrors create a virtual image – does not have light originating from it
Real Image - An image that has light originating from it and can be projected on a wall after it has passed through a lens or reflected off a mirror. Virtual images cannot be focused on a screen.
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Convex – curves outward,forms a virtual image that appears smaller and closer to the mirror than the object actually is.
Concave – curves inward, forms a virtual image that appears larger and farther away than the object is.
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Lasers
A beam of light that has the same frequency, phase, and direction. Also called coherent light |
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Nearsightedness
The eyeball is too long and distant objects are focused too near the lens, in front of the retina. Corrected with a diverging lens. |
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Farsightedness
The eyeball is too short and the image is produced behind the retina. Corrected with a converging lens. |
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Astigmatism
If the curvature of the eye varies, the image will not form properly. It will not be sharp. |
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