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The art of blending human ideas and digital tools to increase problem solvers. |
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Information including: Facts Samples, Names, and Numbers. |
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The way something allows you to connect it. |
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Software that is created for free use by everyone. |
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Writing instructions for a digital tool. |
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A list of steps that allow you to complete a task. |
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Transforming actions into a symbolic. |
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A piece of code that can be called over and over. |
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Finding and fixing problems in code. |
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Having the best outcome for the least amount of work. |
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A placeholder value that can change. |
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S statement that is either true or false depending on the situation. |
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A line of code that determines whether or not you run a certain chunk of code. |
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Another way of saying otherwise. |
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The order in which things are done. |
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