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when a movie can give a convincing appearance of truth regardless if it is realistc/antirealistic. Makes the ppl, place, thing in the movies are real there. |
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images, action, or dialogue necessary to give the audience the background of the characters and the nature of their situation. |
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the development of the action of the narrative toward a climax. |
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the narrative’s turning point |
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the events that follow the climax and bring the narrative from climax to conclusion. |
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:day-new-mawn) the resolution or conclusion of the narrative. |
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the amount of time that the implied story takes to occur (ex: 1 week) |
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the elapsed time of those events within the story that the film explicitly presents (aka the elapsed time of the plot) (ex: 4 days out of the week) |
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the movie’s running time onscreen (ex: 1 hour 15 min) |
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omplex and 3-dimensional, possessing several traits, sometimes even contradictory ones. Lifelike and believable |
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1-dimensional, possessing one or very few discernible traits, and their motivations and actions are generally predictable. (ex: Frodo of Lord of the Rings) |
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Omniscient point of view: |
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(aka unrestricted) 3rd person view of all aspects of the movie’s action or characters |
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Restricted point of view: |
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reveals info to the audience only as a specific character learns of it |
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staging or putting on an action or scene” 1.setting and decor 2. subject 3.composition |
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setting and decor:( : mise-en- Scene) |
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indicate place and time, realistic/ non realistic, props |
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subjects:(: mise-en- Scene) |
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face, body, and epxression of the actor. costume, makeup, hairstyle. |
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composition:: (mise-en- Scene) |
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process of visualizing and planning the design of a movie. -Relationship of stationary object and figures as well of light, shades, line, and color within the frame. -aspects of composition: framing(what we see on screen) and kinesis ( what moves on screen) Open frame: is design to depict a world where characters move freely within an open, recognizable environment. Close frame: is the design to imply that other forces( i.e.: fate, social, educational, economical background, or repressive gov…)has robbed the characters of their ability to move and act freely, focusing solely on the object. |
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3-point system, includes key light( primary light)- shadow casting), fill light( on opposite side of key light soften the detail, backlight-less essential, position behind or above the actor usually create highlights around the border of the subject) this system allow cinematographers to balance the relationship between light and shadow |
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(high light / dark contrast)= gloomy atmosphere horror, mystery, psychological dramas, crime stories, and film noirs. |
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(low light to dark contrast) little contrast between illumination and shadow (diffuse), i.e. dramas, musicals, comedy, adventure films. |
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shot types:extreme long shot, long shot,medium shot, medium close up, close up, extreme close up. |
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extreme long shot-emphasize on scenery, long shot-capture the whole body, medium long shot- capture from the knee up, allow manipulation of camera angles, medium shot-capture more of the face than mls (medium long shot)from waist up, replicate human experience of proximity, medium close up- chest up, close- up- focus on the characters face, representing emotion and state of mind, and extreme close up-small detail fill the screen. The closer the “camera” is to the image the more emotionally involve the viewer will be with the subject. |
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eye lvl shot, high angle, low angle, dutch angle/oblique shot, aerial view: -eye level shot: "normal view" High angle- aka high shot or down shot, observers sense of superiority. Camera is above the action so it is as if the viewers are looking down on the action. Low angle- camera is below the action; observers fell helpless in the presence of a superior force. Dutch angle – tilt shot, the camera is tilted, giving the impression that the world in the frame is out of balance. Aerial view aka bird’s eye view shot implies the observer’s omniscience. |
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pan shot, tilt shot, dolly shot/ tracking shot, zoom shot, crane shot pan shot- horizontal movement tilt shot: vertical movement dolly/track shot: camera moves with action zoom shot: effect of the lens crane shot: camera moves in multiple directions |
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Maximus( gladiator 2000- Ridley Scott) |
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Proximo ( gladiator 2000- Ridley Scott) |
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Commodus( gladiator 2000- Ridley Scott) |
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Lucilla( gladiator 2000- Ridley Scott) |
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Marcus Aurelius ( gladiator 2000- Ridley Scott) |
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Lucius Verus ( gladiator 2000- Ridley Scott) |
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Cleopatra ( Cleopatra 1963- Joseph L. Mankiewicz) |
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Marc Antony ( Cleopatra 1963- Joseph L. Mankiewicz) |
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Julius Caesar( Cleopatra 1963- Joseph L. Mankiewicz) |
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Cicero( Cleopatra 1963- Joseph L. Mankiewicz) |
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Vorenus ( Rome 2005-Bruno Heller) |
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pullo ( Rome 2005-Bruno Heller) |
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Mark Antony ( Rome 2005-Bruno Heller) |
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Niobe ( Rome 2005-Bruno Heller) |
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Atia (Rome 2005 Bruno Heller) |
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Gaius Octavian ( Rome 2005-Bruno Heller) |
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Caesar ( Rome 2005-Bruno Heller) |
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Spartacus (Spartacus 1960-stanley Kubrick replacement for anthony Mann) |
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Crassus (Spartacus 1960-stanley Kubrick replacement for anthony Mann) |
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Varinia (Spartacus 1960-stanley Kubrick replacement for anthony Mann) |
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Gracchus (Spartacus 1960-stanley Kubrick replacement for anthony Mann) |
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Julius Caesar (Spartacus 1960-stanley Kubrick replacement for anthony Mann) |
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director: jean rodenberry |
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