Shared Flashcard Set

Details

Classical Theories
Postmodernity
14
Sociology
Undergraduate 3
11/13/2012

Additional Sociology Flashcards

 


 

Cards

Term
Hyperreality
Definition

refers to the preference in post modern societies for simulate experience rather than real ones

- People see emtional expierences in images of reality that have been exaggerated to the grotesque (breast implants and photo editing)

Term
3 parts of Postmodern social thinking
Definition

1. No idea of foundationalism

2. Reject narratives

3. Prioritizes consumption

Term
Reenchantment
Definition

Consumer settings via...

1. Simulation

2.Extranvaganza

3. Implosion

4. Time

Term
Simulation
Definition

creates fake atmosphere

- Fake of a fake image

EX: Rainforest Cafe

Term
Extravaganza
Definition

allure to bring people in to consume

EX: KISS concert lights

Term
Implosion
Definition

coming together of things that used to be separate

EX: camera phones

Term
Time
Definition

space compression; there are no longer business hours, no wait for anything when ordering it

EX: online shopping

Term
Cathedrals of Consumption
Definition

when many things are put in one place

EX: malls, super centers, casinos, cruise ships, libraries

- Creates a hyperreality- a blurring of real and fake

Term
Atmospherics
Definition

Study of atmospheres and how they work (hotel developers)

- Shows how to encourage consumption and reenchant people

Term
Gruen Transfer
Definition

When you go into a store to get one thing and walk out with more

- Lose track of orginal intentions due to the setting of a store

Term
Consuming Object Signs
Definition

Each sign has an object sign with different levels of "importance" or "worth"

EX: Lexis compared to Honda means you are doing well for yourself

Term
Simulacrum
Definition

a sign of a image that never existed in reality

EX: Levis used to mean you were hard working now jeans cost $100 for fashion reasons

Term
Reflexivity
Definition

A thought turned back on its self

- Social control

Term
Flow
Definition

"the state in which people are so involved in an activity that nothing else matters"

- "optimal experience"

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