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refers to the preference in post modern societies for simulate experience rather than real ones
- People see emtional expierences in images of reality that have been exaggerated to the grotesque (breast implants and photo editing) |
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Term
3 parts of Postmodern social thinking |
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Definition
1. No idea of foundationalism
2. Reject narratives
3. Prioritizes consumption |
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Definition
Consumer settings via...
1. Simulation
2.Extranvaganza
3. Implosion
4. Time |
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creates fake atmosphere
- Fake of a fake image
EX: Rainforest Cafe |
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allure to bring people in to consume
EX: KISS concert lights |
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coming together of things that used to be separate
EX: camera phones |
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space compression; there are no longer business hours, no wait for anything when ordering it
EX: online shopping |
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Cathedrals of Consumption |
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when many things are put in one place
EX: malls, super centers, casinos, cruise ships, libraries
- Creates a hyperreality- a blurring of real and fake |
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Term
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Definition
Study of atmospheres and how they work (hotel developers)
- Shows how to encourage consumption and reenchant people |
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When you go into a store to get one thing and walk out with more
- Lose track of orginal intentions due to the setting of a store |
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Each sign has an object sign with different levels of "importance" or "worth"
EX: Lexis compared to Honda means you are doing well for yourself |
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a sign of a image that never existed in reality
EX: Levis used to mean you were hard working now jeans cost $100 for fashion reasons |
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A thought turned back on its self
- Social control |
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"the state in which people are so involved in an activity that nothing else matters"
- "optimal experience" |
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