Term
|
Definition
A port that converts data moving between parallel and serial devices. |
|
|
Term
Universal Asynchronous receiver/transmitter (UART) Chip |
|
Definition
A chip that does the conversion between the serial data and parallel data on a serial port. |
|
|
Term
|
Definition
A very old standard that defines everything about serial ports: how fast they communicate, the language they use, even how the connectors should look. It specifies that two serial devices must talk to each other in 8-bit chunks of data. |
|
|
Term
|
Definition
An integrated circuit that is usually built into the chipset and controls every USB device that connects to it. |
|
|
Term
|
Definition
The part of the host controller that makes the physical connection to the USB ports. |
|
|
Term
|
Definition
One of the two speeds defined by USB 1.1 that runs at a maximum of 1.5 Mbps |
|
|
Term
|
Definition
One of the two speeds defined by USB 1.1 that runs up to 12 Mbps |
|
|
Term
|
Definition
The speed defined by USB 2.0 that runs up to 480 Mbps. |
|
|
Term
|
Definition
The speed defined by USB 3.0 that runs up to 5 Gbps. |
|
|
Term
|
Definition
One of the two FireWire speeds, which runs at 400 Mbps. |
|
|
Term
|
Definition
One of the two FireWire speeds, which runs at 800 Mbps. |
|
|
Term
|
Definition
The resolution a scanner achieves mechanically. |
|
|
Term
|
Definition
The number of bits of information the scanner can use to describe each individual dot. |
|
|
Term
|
Definition
A number that defines how many shades of gray the scanner can save per dot. |
|
|
Term
|
Definition
These devices scan and remember unique aspects of various body parts such as your retina, iris, head image, or fingerprint, using some form of sensing device such as a retinal scanner. |
|
|
Term
|
Definition
A monitor with some type of sensing device across its face that detects the location and duration of contact, usually by a finger or stylus. |
|
|
Term
Keyboard, Video, Mouse (KVM) Switch |
|
Definition
A hardware device that most commonly enables multiple computers to be viewed and controlled by a single mouse, keyboard, and screen. |
|
|
Term
|
Definition
This enables users to paint, ink, pencil, or otherwise draw on a computer. |
|
|