Term
|
Definition
- Reason for behavior - Motives - ex. Disney Institute (learn management skills from Disney-->high commitment from employees) |
|
|
Term
Maslow's Hierarchy of Needs |
|
Definition
1) Physiological 2) Safety 3) Social needs (belonging) 4) Esteem 5) Self-actualization - Some are learned some you are born with - How needs drive us |
|
|
Term
McGuire's Psychological Motives |
|
Definition
- Divide motivation into 4 categories (16 total) based on: * cognitive or affective based * preserving status quo or growth - Then divide into 4 more categories based on: * actively initiated or a response to the environment (source) * achieve a new internal relationship or external relationship to the environment (objective of motive) |
|
|
Term
Cognitive Preservation Motives |
|
Definition
- Need for consistency (active, internal) * of oneself * repositioning (trying to change perception of brand in people's minds) - Need for attribution (active, external) * what causes things - Need to categorize/organize (passive, internal) * prices psychology - Need for objectification (passive, external) * cues to infer what one feels/knows * brands may reinforce |
|
|
Term
|
Definition
- Need for autonomy (active, internal) * Unique products (need to be different) - Need for stimulation (active, external) * Variety - Teleological need (passive, internal) * Preferred end states (choose media that match) - Utilitarian ned (passive, external) * Situations are opportunities to acquire new info and skills |
|
|
Term
Affective Preservation Motives |
|
Definition
1) need for tension reduction (active, internal) 2) need for expression (active, external) - ex. fashion 3) need for ego defense (passive, internal) - ex. well known rands may help protect 4) need for reinforcement (passive, external) - act in a way due to previous reward |
|
|
Term
|
Definition
1) need for assertion (active, internal) - success, admiration, dominance 2) need for affiliation (active, external) - "your kids will love you for it!" 3) need for identification (passive, internal) - roles, marketers encourage new roles - position products for certain roles 4) need for modeling (passive, external) |
|
|
Term
|
Definition
- Manifest motives: drives that we're aware of, willing to share - Latent motives: more difficult to uncover * harder to determine * ex. someone likes a beer every night but that's not socially acceptable so they're unwilling to share * projective techniques: ask someone what their neighbor or friend would think & it uncovers that person's motives * means-ends techniques: we buy products bc its means to an end |
|
|
Term
Means-End Chains of Product Knowledge |
|
Definition
- links product and self knowledge - consumers think of attributes in terms of consequences (means to end) |
|
|
Term
|
Definition
- Concrete attributes (ex. you're going to believe it when marketer says it's 400 thread count) - Abstract attributes (styling, taste) |
|
|
Term
|
Definition
- Satisfying needs: desirable consequences - Consequences: 1) functional (tangible) 2) psychological (abstract) * psychological: how product makes you feel * social: how others react to you |
|
|
Term
|
Definition
- broad life goals - tend to elicit strong affective responses Types: 1) modes of behavior 2) preferred states of being 3) knowledge of self - core values |
|
|
Term
|
Definition
- Variable (over different situations) - Not every level may be present - Knowledge is formed over time |
|
|
Term
|
Definition
- Motivational state caused by consumer perceptions that a product, brand, or advertisement is personally relevant or interesting |
|
|
Term
Conflict in decision making |
|
Definition
- Disruptive events (aka interrupts) 4 types: 1) unexpected information (ex. store remodeled) 2) prominent environmental stimuli (ex. displays) 3) affective states (ex. moods/psychological states) 4) motivation conflict (3 types of goals) |
|
|
Term
3 Types of Goals (motivation conflict) |
|
Definition
1) approach-approach - (I could go on vacation or get an ipad) - positive 2) avoidance-avoidance - (hiring painters or do it yourself) - negative 3) approach-avoidance - (inexpensive Dell) - You have just one option with positive and negative aspects |
|
|
Term
|
Definition
- Promotion focused - Prevention focused (overheard) - regulatory focus theory (one of these motives is more important to us--either promotion or prevention) - chronic accessibility (one motive will be more dominant) - impacts self concept - ex. of factors that can temporarily impact: ad theme, ad context |
|
|
Term
|
Definition
- Response tendencies across similar situations - Consumers buy goods to fit or bolster personality - Measured by trait theories - Five factor model - Single trait approach (consumer ethnocentrism, need for cognition, consumers' need for uniqueness) |
|
|
Term
|
Definition
- Brand image (what people think/feel about a brand) - Brand personality (what human characteristics are associated with the brand) - 5 dimensions of personality: 1) sincerity 2) excitement 3) competence 4) sophistication 5) ruggedness |
|
|
Term
|
Definition
- Strong and uncontrolled - How triggered - Physiological - Usually have cognitions too - Behaviors - Subjective (grief, joy, anger) |
|
|
Term
|
Definition
- Pleasure - Arousal - Dominance |
|
|
Term
|
Definition
- Consumers often seek this - Gratitude (appreciation of benefits received) - Emotional reduction (weight watchers) |
|
|
Term
Ad tactics to manage personality |
|
Definition
- Celebrity endorser - User imagery - Executional factors (tone, message, logo, typeface, etc.) |
|
|
Term
|
Definition
- Thoughts and behaviors to reduce stress - Types: 1) Active coping 2) Expressive support seeking (venting and seeking support) 3)Avoidance |
|
|
Term
Consumer emotional intelligence |
|
Definition
- How people deal with emotional info (varies) |
|
|
Term
|
Definition
- more likely to be attended to - processed more thoroughly - positive emotions trigger liking of ad - repeating exposure-->brand preference |
|
|