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Tells the computer to merge the source code from one file with the source code in another file |
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The case most C++ programmers use for variable names; only the first letter in the second and subsequent |
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A message in a program; also called internal documentation |
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Refers to the process of locating and removing any errors (bugs) in a program |
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The file that contains all of the machine code needed to run a C++ program |
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Two greater-than signs(>>); used to get information from the input stream |
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A block of code that performs a task |
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The code contained between a functions opening and closing braces |
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The first line in a function; marks the beginning of the function |
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An acronym for Integrated Development Environment |
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The process of assigning an initial value to an item |
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Two less-than signs (<<); used to send informationi to the output stream |
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Integrated Development Environment |
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A system that contains both an editor and a compiler in one integrated environment |
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The comments in a program |
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A word that has a special meaning in a programming language |
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The program that combines the object file with other machine code necessary for a C++ program to run |
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An error created when you enter an instruction that does not give you the expected results |
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Another name for machine code |
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The file that contains the object code |
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The program instructions you enter using a text editor |
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The file that contains the source code |
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A C++ instruction that causes the computer to perform some action after it is executed (processed) by |
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Allows a C++ program to manipulate (manage) the input and output stream characters in some way |
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Sequences of characters used in C++ to perform standard input and output operations |
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The set of rules that must be followed when using a programming language |
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An error created by entering an instruction that violates the programming languages syntax |
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Refers to running a program, along with sample data, on the computer |
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Tells the computer where it can find the definition of a keyword |
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Functions that do not return a value after performing their assigned task |
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The newline character in C++ |
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The items of information that appear between the parentheses following a functions name |
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Arithmetic assignment operator |
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An operator comprised of an arithmetic operator and the assignment operator, +=, -=, *=, /=, and %= |
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The values True and False, named in honor of the English mathematician George Boole, who invented |
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Character literal constant |
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One character enclosed in single quotation marks |
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Letters, symbols, and numbers that will not be used in calculations |
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The process of discarding a character |
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A character that indicates the end of something; for example, in the getline() function, the function |
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Refers to the conversion of a value from one data type to another data type that can store only smaller |
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Two double quotation marks with no space between, like this |
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The process a programmer uses to explicitly convert an item of data from one data type to another; also |
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The manipulator used to display floating-point numbers in fixed-point notation |
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Numbers having a decimal place |
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The basic data types built into the C++ language; also called primitive data types or built-in data types |
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Used to get string input from the user at the keyboard; the input can contain any character, even |
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Used to instruct the computer to first read and then consume (discard) characters |
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If a values data type does not match a memory locations data thype, this is the process the computer |
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The process of assigning a beginning (or initial) value to a memory location |
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An item of data that can appear in a program instruction, and that can be stored in a memory location |
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A memory location whose contents cannot change while a program is running |
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Represents the Enter key; designated in C++ by the \n character |
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Refers to the conversion of a value from one data type to another data type that can store larger numbers |
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Scientific stream manipulator |
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The manipulator used to display floating-point numbers in e notation |
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Setprecision stream manipulator |
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Definition
The manipulator used to control the number of decimal places that appear when a floating-point number is |
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Used to explicitly convert an item of data from one data type to another data type |
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Zero or more characters enclosed in double quotation marks |
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Another term for explicit type conversion |
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A memory location whose contents can change while a program is running |
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A blank character, a tab character, or a newline character |
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