Term
Can we have Behavior without a nervous system? |
|
Definition
YES: E.COLI (bacteria)
can move around actively--
Tumble or Swim straight forward
Ex) if something is good, approach it/swim straight. If bad tumble to change direction and continue |
|
|
Term
|
Definition
-Expectation/theory of what other people are doing
-issues that go on in your mind
~innately predisposed: human behavior
|
|
|
Term
Theory of Mind based on religious beliefs
|
|
Definition
1. Judiasm
2. Christianinty
3. Islam
Control system behind behvaior is the soul |
|
|
Term
|
Definition
if nerce cut, cant move arm
-Sense cut, brain damage, behvaior damage
|
|
|
Term
|
Definition
Soul as immaterial
-Animals have no soul (half a soul)
-Brain is good for cooling the body, heart is how you feel
|
|
|
Term
18th Century Mind Developed |
|
Definition
Damage brain, damage behavior |
|
|
Term
|
Definition
Cartesian Dualism
-All have a soul and nervous system
DIVISION of MIND & BODY |
|
|
Term
|
Definition
extended in space & time can be measured |
|
|
Term
|
Definition
reasoning & thinking is what the soul is doing |
|
|
Term
|
Definition
something supernatural within the machine
--dualism |
|
|
Term
|
Definition
producing language in left side of the brain
1 of 2 centers
*MATERIAL PART OF THE BRAIN NECESSARY FOR LANGUAGE PRODCUTION |
|
|
Term
|
Definition
comprehend speech
2nd of the centers in the left side of the brain
*MATERIAL PART OF THE BRAIN NECESSARY FOR LANGUAGE PRODUCTION |
|
|
Term
Link between 2 substances of Dualism |
|
Definition
Central part of the brain/ 2 hemispheres
-Pinal gland: establish link betwen mind and soul
PG produces homrone Melatonin at night and we can test what part of the brain is active/responsible |
|
|
Term
Processing of input information |
|
Definition
Conciousness is useful source
~0.5 seconds to recieve stimulus/respond
-faster for innate responses |
|
|
Term
|
Definition
psychological vs biological explantations
FUNCTION OF GUILT |
|
|
Term
|
Definition
only one kind of ultimate substance
-if person is guilty of psychological resaons -> prison &jail have disorders
|
|
|
Term
|
Definition
only humans have soul, NO ANIMALS
-in afterlife, go through pain of leaving souls of pets
-brain function of animals similiar to ours but they have no soul
|
|
|
Term
|
Definition
-understanding interaction of humans & animals
Sociobiology -- anti/social behavior
ELIMINATION FO CARTESIAN DUALISM |
|
|
Term
|
Definition
study of animal & human behvaior
philosophy of Mind in 20th century
|
|
|
Term
|
Definition
missing idea of desire & motivation
-input & output -- reasoning/decision making
-intelligence is NOT all that is needed for future/success (more is needed)
*SOCIAL INTERACTION
|
|
|
Term
|
Definition
house mouse in studies for brain function
*BRAIN PATHOLOGY
-brain atlas obtained from house mouse shows similiar connections to human brain |
|
|
Term
Conciousness-End of 20th Century |
|
Definition
Cells in the brain fire once we consiously "see'
~0.5 seconds conciousness in the eye
*CONCIOUSLY EXPEREINCED CELL FIRE ACTIVITY
[Objects & specific neuron fired]
Epilsey -brain goes into random acitvity and seizures start in small focus then spread out (electrodues to determine location) |
|
|
Term
|
Definition
study simple vs complex
-want to increase fitness
-what nurtients are they looking for: if something good, approach/swim straight to it
-if something bad-tumble/try again
BEHAVIOR CONTROL
|
|
|
Term
Types of behavioral receptors
|
|
Definition
good - approach
bad-retreat
CONTROL OPPOSITE BEHAVIOR |
|
|
Term
|
Definition
simple behavior
-recieve and detect chemicals (INPUT)
-probiotic vs poisoning- go straight or tumble
-up gradient vs down gradient-is the present higher or lower
|
|
|
Term
What are the universal subsytems? |
|
Definition
nervous system
*BEHVAIORAL SUBSYSTEMS
|
|
|
Term
|
Definition
Detecting stimuli through interphase and transduction |
|
|
Term
|
Definition
molecule that is attatched to the membrane
EX) talking changes air pressue into electromagnetic signals
-receptor function |
|
|
Term
|
Definition
reduction of information through processing 1.stimulus and 2.classification
-heirachy process: # of classes (good/bad) should not be larger than # alternative behavior outputs |
|
|
Term
Motor Control System/ Cognitive Substem |
|
Definition
MEMORY -mamalian/vertebrate memory
3 subtypes |
|
|
Term
|
Definition
at least an hour at most or a lifetime |
|
|
Term
|
Definition
aka short tem memory
used before make a decision to decide what is best thing to do in every situation
-may take a long time |
|
|
Term
|
Definition
put in useful form
fractions of seconds
perceptive store |
|
|
Term
|
Definition
innately built
eg) decision to eat vs not to eat is determined by nutrion level in your body |
|
|
Term
|
Definition
concept of computation
-often happens w/great ideas developed to improve
ex) in warfare, to replace humans with machines/innovation |
|
|
Term
|
Definition
N.Wierner- processing of info in living systems & computer
Goal: INFO PROCESSING
CONTROL & INFORMATION |
|
|
Term
C.Shannon (Bell Phone Company) |
|
Definition
need measure for use of powerline
EX) how much genetic info transmitted to next generation |
|
|
Term
Allen Turing (Computer Science Thoery) |
|
Definition
decoded nazi code machine
-father of computer science
-devloped in UK
*DO BRAINS OF ANIMALS & HUMANS COMPUTE? |
|
|
Term
|
Definition
how computer could imitate human behavior
Deep blue vs World master Chess player
-Deep blue won
*Can test idea/theory by implementing it into a computer
|
|
|
Term
|
Definition
info must be independent of the meaning
in terms of quantities measured by # of bits necessary to code it
-how much items do we store in our long term memory
|
|
|
Term
|
Definition
Universal Code = BIT Binary digit (2 distinct)
transcoded into binary code
EX) use binary codes to code info in communication
-branching heirachy: 2^I=N
|
|
|
Term
|
Definition
how many questions needed to come to item of long term memory
~average of 20 questions: must be smart
*TO QUANTIFY THE AMOUNT OF STORAGE, CAN USE INFORMATION THEORY |
|
|
Term
Cause & effect Relationship |
|
Definition
used to make predictions
EX) know your response to food stimulus
|
|
|
Term
|
Definition
tons of human receptor cells
*INTENSITY OF THE STIMULUS BASED ON THE # OF RECEPTOR CELLS ON SURFACE
-mechansims of info reduction |
|
|
Term
|
Definition
context of the working memory
ex) 12 digit phone number- to store in working memory, will make mistakes (temporarily store)
7+/- 2 digits can be stored in working memory |
|
|
Term
|
Definition
output
informational bottleneck- connects input to output
-sophisticated information reduction by obstraction |
|
|
Term
|
Definition
1. stimulus information
2. Genetic information: no genes=no behavior
3. Memory Information
4. Random information:all behavior has a raondom component |
|
|
Term
|
Definition
duration & amplitude
-demonstrating amound of genetic behavior
*COMPOSITE OF 2 SOURCES OF INPUT
-all behavior has a genetic component
|
|
|
Term
|
Definition
all behavior is either spontaneous or responsive |
|
|
Term
|
Definition
extreme formality: PAST DETERMINES FUTURE
-cause & effect relationships
-everything you do is predetermined
ex) criminal starts killing-> death penalty ~if predetermined, he is innocent
*Conflict rises between behavior & determinsim |
|
|
Term
Can everything be random? |
|
Definition
NO, some can be predicted
ex) computer produce something that looks like random #s- formula behind to predicts #s |
|
|
Term
|
Definition
determinism & randomness
-matter of belief w/no proof that is acceptable
-erros can be large or small but can never reach randomness or determinism for sure |
|
|
Term
|
Definition
all mixtures of predicatble and unpredictable components
-the aw of all scientific laws
*ALL BEHAVIORAL SYSTEMS ARE STOCHASTIC SYSTEMS
-Behavior has a raondom component but sensory and memory components are optional |
|
|
Term
|
Definition
behavior is stochastic
fixed action patterns (highly) due to random component
-random behvaior is better than no behavior
*UNCONTROLLED & CONTROLLED RANDOMNESS |
|
|
Term
Randomness is helpful for: |
|
Definition
1. searching for necessities - ignorance
ex) randomly move in space/search for food to satisfy a need
2. Competitive nature
ex) if someone is shooting at you, better to go in random pattern than a straight line to avoid bullet |
|
|
Term
|
Definition
study stimuli and response relationship |
|
|
Term
|
Definition
describes relationship between randomness & behavior in a lawful way
-just noticeable differences-- inductive reasoning
-limitation of working memory
valid to humans, animals, insects etc.,
|
|
|
Term
Can increase randomness in behavior? |
|
Definition
YES
eg) E.Coli bacteria -swimming straight (predictable) & tumbling (unpredicatable)
control of stochasticity |
|
|
Term
|
Definition
produce randomness or go extinct
-always a limit of pure knowledge
-learn by comparison |
|
|
Term
|
Definition
determinism says everything is determined
-acting: none is imperically determined
-DO not have free will-no one could be responsible for what doing/ cant arbiturally control behavior
STOCHASTIC CONTROL TO INCREASE FITNESS
hole of randomness=ignorance |
|
|
Term
|
Definition
randomness that cannot further explain
eg) unreliable weather forecast
only slightly change some points-drastically chance forecast
EX) butterfly fluttering-amplified by tornado
|
|
|
Term
Snowball effect (chaos theory) |
|
Definition
tiny events have enourmous effects
impossibillity for precise predictions |
|
|
Term
Other contexts to produce randomness behavior? |
|
Definition
1. metacognition-knowing what you konw/dont know
important tool
2. Game theory-making decisions that increase fitness under conditions
ex) football to win develop strategy that oponent doesnt know/random
Unpredicatablility can save your life |
|
|
Term
|
Definition
input to perceptive system=infor of stimuli
-stimulus informtation to your brain
-sound or odor- follow nerve into brain
Dedicated transmission light: nerve fibers and receptors acitvated
|
|
|
Term
|
Definition
order intensity & sound
The rate of increase in fitness of any organism at any time is equal to its genetic variance in fitness at that time
y=logx
|
|
|
Term
|
Definition
sound plays a role in human communication & music
-musical sounds & non musical sounds are adaptations sound perception
SOUND=STIMULUS
**ALL VERTEBRATES PERCIEVE SOUND EVEN IF DON'T HAVE OUTER EAR
ex)snakes, fish detect water vibrations |
|
|
Term
|
Definition
vibrations in the air can be detected as sound waves are pushed
-oscillating/standing waves
-time represnets frequency of threshold
ex) ear on railroad track (Metal) can hear train coming much faster than ear in air
|
|
|
Term
|
Definition
fastest speed is in diamonds
air=300 m/s sound travels --much slower than light
-light travels faster - 40m/s : lightning
ALL VERTEBRATES CAN PERCIEVE SOUND |
|
|
Term
|
Definition
frequency varies between animals
-Humans: 20hz-20,000 hz
above=ultra sound (small mammals)
below=infrasound (larger animals)
Ex) if pitch is high enough small animals can communicate w/out predators hearing |
|
|
Term
|
Definition
elephants
-can communicate over distances w/out us knowing
same with other large mammals
DIFFICULT TO INVESTIGATE
|
|
|
Term
|
Definition
started with the science of music
Noise and Tones |
|
|
Term
|
Definition
UNPLEASANT
-stimulus of sound is RANDOM of intensity/frequency
-human language made up of consonants
-Multiple frequencies
ex) walking in leaves-animal fears/dangers response to this sound
|
|
|
Term
|
Definition
PLEASANT
-combos of frequencies
NOT RANDOM
-human language made up of vowels (singing)
-restricted to certain mathematical numberic relationships
100hz, 200hz, 300hz,400hz- everything in between is more or less unpleasant |
|
|
Term
|
Definition
translates sound into nerve impulses to be sent to the brain
-it is shortened by winding itup since humans is ~3.6 cm in length |
|
|
Term
|
Definition
-a wave that needs a substrate to propogate empty space
-light can be emitted to empty space
-is not a transversal wave
-speed of sound dependent on material
ex) water 5x faster than air
in air-speed of sound depends on temp,density & humidity:300m/s |
|
|
Term
Frequency Range of Hearing |
|
Definition
20hz-20khz
-hearing spectrum differences between species
small-HIGH frequencies
large-LOW frequencies
|
|
|
Term
|
Definition
INTENSITY
-inverse square law
Sound converging into heat: High@ low frequencies & long wave lengths = low frequencies
LOUDNESS
-high frequencies travel short distances & low energy
ex) whisper
|
|
|
Term
|
Definition
important for communication & language
-consonants (Noisy) & vowels (tones_
-emphasis is tones/vowels & de-emphasize constonants/noise
|
|
|
Term
|
Definition
-recognize tones as highly predicatble structure
-structure of tones linked w/evolutionary theory
|
|
|
Term
|
Definition
-single or multiple
-all tones have one basic fundamental (lowest) frequency with upper harmonics
-if tone w/FF- all multiples of another, upper hamonics partial apart
-if tone w/pitch- cannot hear all the frequencies that make up the tone/dissapear |
|
|
Term
|
Definition
Multiply fundamental frequency by sequence of whole #s
-defines distributino of frequencies in a tone |
|
|
Term
|
Definition
take incoming sound(complex) decompozes it into its freqeuncy components
*Fourier theory
-analyze & tells brain what frequencies are present |
|
|
Term
|
Definition
1. Hardness
2. Pitch
3. Timbre
-harmonics are not completely ignored
ex) colony of penguins-how find baby: sound communications and determine who is who |
|
|
Term
|
Definition
-vibrating string -limits range of vibration
-fundamental frequency produced
-frequency doubles- 1st harmonic
*STRING PRODUCES # OF FREQUENCIES
-each tone can be matched to source & identify source of tones
|
|
|
Term
|
Definition
closer frequencies get there is a point where cochlea cant tell if 2 points/ cant distinguish
+/ 10%
if more, than choclea can hear 2 tones & tell them apart |
|
|
Term
|
Definition
closer than 10% cochlea cant sense
the average is the limit of resolution
-if seperation of frequencies are superimposed- peaks shift/sum up & cancel out |
|
|
Term
|
Definition
if seperation of frequencies are super imposed the peaks shift/sum up & cancel out
*ENERGY
2 sound peaks can cancel or amplify
|
|
|
Term
|
Definition
very fast fluctuations of loudness
-average tone or beats heard
-beats- violin not properly tuned |
|
|
Term
|
Definition
1. loudness
2.Harmony - matching instruments in tone
3. Time - melody sequence in time
all players at right time |
|
|
Term
|
Definition
-up& down in frequency w/out matching other frequencies/instruments
-all whole multiples for all frequencies-- perfect harmony
-producing a score can intentially give audience shock & return to harmony
ex) piano keys repeat slef
white keys in groups of 8
-fundamental and overtone |
|
|
Term
|
Definition
important source of spatial information
-detect distance & direction which can be estimated
|
|
|
Term
|
Definition
sound comes from right, loudness is greater on right at high frequency
-low frequencies hard to distinguish
-left ear- sound has to cover greater distance and largest when sound comes at same time
-differences in arrival time, brain uses to detect
-how much time does it take for sound to travel 3 cm?
300m/s /1,000 = 0.3 m
|
|
|
Term
|
Definition
larger animals- easier
small animals- mechanisms such as turn head or rotate ears --direction of sound
-distance detected by loudness & frequencies
-frequency distribution |
|
|
Term
|
Definition
1. Harmony
2. Melody
3. Rhythm- pure or complex |
|
|
Term
|
Definition
doubling of frequency- musical interval between 2 frequencies
-constonants-- merge of 2 tones & upper harmonics
|
|
|
Term
|
Definition
SONAR - mechanism of animals: reflected sounds from some object
-difference of loudness- detecting direcion
-distance of the source of sound: loudness can estimate distance |
|
|
Term
|
Definition
light is transversal wave
color is longtiudal wave
-light can travel through empty space/vaccum |
|
|
Term
|
Definition
Yellow & blue
every color has a complent
-if saturate color vision w/one color, then brain produces complement of color internally
-colors see maybe produced mental pauses |
|
|
Term
Complementary Color Properties |
|
Definition
1. 1 pair of complementary colors. Any color on opposite side =white/ cancel out
-never see more than 1 color
2. if look at one color for a while then look at white, see complement color
-true for every color
-frame of coordinance-- circular coordinate system & close it with color purple
|
|
|
Term
|
Definition
Primate find food
-eat food that disperse seeds
-add colors adding food inviting elements
-give plants chance to propogate
seeds ripen & change color |
|
|