Term
Stimulus Control Strategy Tactics |
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Definition
1. narrow stimulus control through discrimination training 2. broaden stimulus control through generalization training 3. create new stimulus control through temporarily using prompts 4. create complex stimulus control through imitation training and instructional training 5. making reinforcement more practical by creating conditioned reinforcers |
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Definition
the increased probability of a discriminated behavior produced by a stimulus (SD) |
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procedure where a behavior is reinforced in the presence of one stimulus and extinguished in the presence of another |
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Discriminative Stimulus (SD) |
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Definition
stimulus that precedes the behavior and is present only if reinforcement will occur for the behavior |
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stimulus that precedes the behavior and is present only if extinction will occur for that behavior |
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a behavior that is more likely to occur in the presence of an SD than in the presence of an S-Delta |
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a single incidence of discriminated behavior |
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procedure of reinforcing a behavior in a series of situations until it generalizes to other members of the stimulus class |
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the occurence of a behavior in the presence of novel stimulus |
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any stimulus in whose presence the person's behavior has not been reinforced |
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Generalization Training Method |
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train behavior with on person/situation first, then reinforce with another person/situation to cause generalization |
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train behavior with similar stimuli to those present in everyday situation |
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Generalization of Extinction |
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extinguish problem behavior in two situations to produce generalized extinction in others |
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Definition
result of process when discrimination training is generalized so that a person can discriminate whether a stimulus is within or outside of a stimuli class |
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Term
Use of prompts in programming and fading |
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Definition
Used to develop stimulus control when the person being trained never responds to that stimulus. Both procedures temporarily use an added stimulus (prompt) whose control is already established to evoke responses in the presence of a novel stimulus. |
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Definition
an added stimulus that increases the probability that a person will make the correct response in the presence of a novel stimulus
inspires a desired response and is withdrawn when practical |
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Definition
procedure with temporary use of a prompt that is gradually withdrawn to establish a specific discrimination
prompt desired behavior then shift stimulus control solely to SD |
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Procedure that temporarily uses prompts to establish a generalization
prompt behavior then reinforce same behavior in series of novel stimulus until it generalizes to other members of that stimulus class |
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programming procedure that provides a series of instructions and requires a written response, provides immediate feedback on accuracy, and uses small steps to reach desired behavior
usually teaches complex verbal behavior, programmed reading |
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Fading uses prompts to establish discrimination between blank blank stimuli. Programming uses prompts to teach generalization of a blank blank |
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Definition
two specific
class of stimuli |
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Procedure where teacher demonstrates imitative stimulus, learner emits imitative behavior, and teacher reinforces it
type of discrimination training |
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showing imitative stimulus but doesn't have learner emit imitative behavior
if effective it is called observational learning |
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procedure where a teacher gives a verbal description, learner emits a instructed response, and teacher reinforces it
usually type of discrimination training |
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Generalized Instruction Following |
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Definition
instuction following behavior generalized by following one instruction and reinforcing it, then repeating until the instruction following response is generalized |
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Efficiency of Instructional training |
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Definition
advantages: simpler and more direct than reinforcement alone, alternative to shaping
cons: cannot be used with people without verbal skills |
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Efficiency of Imitation Training |
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Definition
advantages: teach behaviors that cannot be described such as signing and driving a stick shift |
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Definition
Any reinforcer that loses its effectiveness only temporarily due to satiation
bioligically based |
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Any reinforcer that loses its effectiveness permanently through unpaired presentations
usually social |
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Any reinforcer that makes a generalized or conditioned reinforcer effective |
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A conditioned reinforcer that is associated with many other back up reinforcers
effectiveness dependent on backup reinforcers
use principle of immediacy |
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Examples of Generalized Reinforcer |
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Definition
money point based systems token economies |
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Definition
a sequence where each behavior produces an SD for the next behavior and the last behavior is reinforced
examples: walking, singing songs, solving math problems |
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