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____________ are used in ambience sound design to break up the monotony and provide details in the ambience being designed. |
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whenever we use a plugin, or outboard piece of gear that we may not have in other rooms we're going to work on our sound designs, we typically record the sounds with the plugins/outboard gear written into the waveform. What is this process? |
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what is another term for the common clock, or house sync, we will use to make all of our gear have the same speed reference? |
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which method of walking/running will help coney a sense of forward motion in the footsteps? |
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in a professional sound design session, where in pro tools would we find information about what sorts of sounds are on the tracks? (hint: also would find its eventual panning and routing info) |
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the digital archival system used for CDs, DATs, and a modified version which is used for computer audio archiving, is called the __________ |
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what is the term used for processed, subconscious, and subharmonic elements to a sound design? |
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the templates used for the background are called the ______________ |
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when we take elements of a sound design and combine them down according to their panning assignments, or simply bounce the sound design down to a single 5.1 track, what do we call it? |
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GVG, CMX 3600, and Sony 9000 are all examples of ___________s. Which one is the most common? |
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EDL CMX 3600 is most common |
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what format do we find production audio on while we are cutting film? |
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_____________ changes overlap by 1 frame. |
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what is the frame rate of a motion picture film? |
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the audio segments cut out of the production recordings that will NOT be used are called ___________ |
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scene changes overlap by ____ frames. |
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the _____________ perspective in ambience design is "in the room" with the character, and is less specific than the closet, but still very detailed. |
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______________ sounds are sounds that describe cognitive ideas, relate to emotional states, and can even describe temperature or color. |
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dialogue is most intelligible at ___db - ___db |
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at a post facility, we will have a common "clock" between all the devices we use. Some terms for this clock are House Sync and ___________. |
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when we cannot see a character's feet, we will follow their _______ and _______, instead to get an idea of where they are taking steps. |
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what is the framerate for audio recorded on the set while shooting a film (assuming that the recorder has timecode)? |
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we ______ fade ambiences we've recorded as they will be looped later, and adding fades simply reduces the amount of usable audio we have per loop. |
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the _________ is a categorized list of sounds to be recorded for a vehicle during the field recording process. |
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the _____________ system of archiving field recordings is typically used for analog recording archival. |
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we saw a video in class of a certain sound designer talking about his work on indiana jones. what was this man's name? |
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the main sounds type used in ambience design is ______________________. |
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______________ is the process of recording without looking at picture, and is typically done when a sound is going to be used as a custom effect by the sound design team, or when it is a complex sound that will not be easy to record in sync. |
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what do we call the process of using EQs, filters, and panning to fit all of the layers in a sound design together? |
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what is the pro tools quick key to move the end of the region to the insert/selection point when it is clicked with the grabber tool? (PC) |
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music is considered to be the __________ of a movie. |
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what is the name of the 1-frame piece of tone placed two seconds before the first frame of picture? |
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who's responsibility is it to phase up the production dialogue session for the DX Editor? |
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repetitive sounds heard in backgrounds are said to cause the ______________. |
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the AAF format is made up of media data and ____ data. |
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what is the process of conversion between film and video? |
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characters talking, sharing the same space should be placed on the ________ dialogue split. |
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what is the frame rate of american television? |
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OMFI media files are made up of media data and _________ data. |
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when using the pop-up takes list to comp a line of dialogue, it is important to have ____________ operates on all related takes checked. |
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the foley artist will choose the ________ for the foley session. |
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how many frames of VITC is written per frame of video? |
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the most prominent frequencies of the human voice fall in the range of 1000Hz - _________Hz. |
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_______________ sounds are literal, on-screen sounds. |
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which microphone has a weak center image which can be useful for recording ambiences that can be easily blended with foreground sounds? |
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after you're done with the cloth/movements, the next item in the foley order of operations are the ____________. |
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which stereo mic pattern is useful for recording in quieter locales? |
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in a screenplay, where do we look to find info about backgrounds we will use? |
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the fundamental frequencies of the male voice are ___Hz - ___Hz. Females? |
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Males: 80Hz - 240Hz Females: 140Hz - 500Hz |
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where in a professional sound design session would we find information about which channels on the re-recording console we will eventually route our sound design tracks into? |
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we must always _______ our sound effects recorded in the field to avoid unnecessary/unwanted popping at the edges of the sounds. |
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the _________ perspective in ambience design is very close to the character and is very detailed, and specific. |
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sound effects are considered to be the ________ of a movie. |
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a ___________ is a document used in foley sessions to help organize what foley will be recorded, where it will be recorded, and for how long. |
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the __________ perspective in ambience design is the furthest away from the listening perspective, typically exhibiting vague ambiences used to describe a general location. |
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dialogue is considered to be the ________ of a movie. |
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analog machines like the ___________ are really useful because they have a very wide dynamic range that is useful for recording things like gunshots and explosions. |
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the __________ is typically not very useful in sound design as it does not usually sound "big" enough. |
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