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Mission Enemy Terrain Troops Time Civiliain considerations |
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Early Evening Nautical Twilight |
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Slap Pull Observe Relase Tap Squeeze/Shoot |
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8 Troop Leading Procedures |
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Step 1. Receive the Mission Step 2. Issue a warning order Step 3. Make a tentative plan Step 4. Start necessary movement Step 5. Reconnoiter Step 6. Complete the plan Step 7. Issue the complete order Step 8. Supervise and refine |
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Speed Surprise Violence of action |
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1)Platoon attack 1a)Squad attack 2)React to contact 3)Break contact 4)React to ambush(near/far) 5)Knock out bunker 6)Enter clear room/building 7)Clear trench 8)Initial breach of a mine/wire obstacle 9)React to indirect |
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Pull Observe Push Squeeze/Shoot |
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Observation and Fields of fire, Avenues of approach, Key terrain, Obstacles and movement, Cover and concealment |
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Liquid Ammo Casualty Equipment |
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5 Principles of Patrolling |
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Planning Recon Security Commad/ Control Common sense |
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Search Silence Segergate Safeguard Speed to Rear |
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Size Activity Location Uniform Time Equipment |
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5 Point contingency plan (GOTWA) |
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(G) where I'm Going, (O) Others I'm taking, (T) Time of my return, (W) What to do if I don't return, (A) Actions to take if I'm hit or Actions to take if you're hit |
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Traveling Traveling Overwatch Bounding Overwatch |
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Traveling. Use when enemy contact is not likely, but speed is necessary. Leave 10 meters between Rangers, and 20 meters between squads. • More control than traveling overwatch but less than bounding overwatch. • Minimum dispersion. • Maximum speed. • Minimum securit |
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Traveling Overwatch. Use when enemy contact is possible.This is the most used movement technique. Leave 20m between Rangers, and 50m between teams. (1)Only the lead squad should use traveling overwatch; however, in cases where greater dispersion is desired, all squads may use it. (2) In other formations, all squads use traveling overwatch unless the platoon leader specifies not to. Traveling overwatch offers good control, dispersion, speed, and security forward. (3) The lead squad must be far enough ahead of the rest of the platoon to detect or engage any enemy before the enemy observes or fires on the main body. However,the lead squad must stay between 50 and 100m infront of the platoon so the platoon can support them with small arms fires. This is normally between 50 to 100m, depending on terrain, vegetation, and light and weather conditions |
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. Use when enemy contact is likely, or when crossing a danger area. Both squad and platoon have bounding and overwatch elements. The bounding element moves while the other one occupies a position where it can overwatch by fire the bounding element’s route. The bounding element must remain within firing range of the overwatching element at all times. (1) Characteristics. Bounding overwatch offers maximum control, dispersion, and security with minimum speed. |
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Successive bounds Alternating Bounds |
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One element moves to a position, then the overwatching element moves to a position generally online with the first element |
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One element moves into position, then the overwatching element moves to a position infront of 1st element(leap frog) |
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1. Situation 2. Mission 3. Execution 4. Sustainment (Service Support) 5. Command and Signal |
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a) Enemy Forces 1) Situation (enemy, weather and terrain). 2) Capabilities. 3) Probable course of action. b) Friendly Forces. 1) Mission of Next higher unit. 2) Mission of adjacent units (left, right, front, rear). 3) Mission and location of supporting elements. c) Attachments and Detachments |
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Who, What, When, Why and Where (coordinates) |
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a) Concept of Operation. 1) Scheme of maneuver. 2) Formation. 3) Route. 4) Tactical Missions to subordinate Units. b) Subunit Subparagraphs. c) Coordinating Instructions. |
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4. Sustainment (Service Support) |
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a) Supply. 1) Rations. 2) Uniforms and Equipment. 3) Arms and Ammunition. 4) Captured Materiel. b) Transportation. c) Medical Evacuation. d) Personnel. e) Prisoners of War. |
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a) Signal. 1) Frequencies and Call Signs. 2) Pyrotechnics and Signals. 3) Challenge and Password. 4) Code Words. b) Command. 1) Command Leader Location. 2) Chain of Command. |
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DTG/Date,Time,Grid Enemy activity, casualties & prisoners Your location Combat Vehicle status Defensive's obstacles(coordinates) Personal strength Class lll & V for vehicles summary of tactical intentions |
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Short for "Situation Report". Given by a high ranking officer that claims he/she wants to either fill a situation report or wants one filed by a subservient officer. |
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LINE 1 DATE AND TIME(DTG) LINE 2 UNIT(Unit Making Report) LINE 3 SIZE(Size of Enemy Unit) LINE 4 ACTIVITY(Enemy Activity at DTG of Report) LINE 5 LOCATION(UTM or Six-Digit Grid Coordinate With MGRS Grid Zone Designator) of Enemy Activity or Event Observed) LINE 6 UNIT(Enemy Unit) LINE 7 TIME(DTG of Observation) LINE 8 EQUIPMENT(Equipment of Unit Observed) LINE 9 SENDER'S ASSESSMENT(Specific Sender Information) LINE 10 NARRATIVE(Free Text for Additional Information Required for Clarification of Report) LINE 11 AUTHENTICATION(Report Authentication) |
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Check Clears Calls Cordon Control |
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Box Spiral Clover Leaf Conversion |
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Command Wire Remote Controlled Victim Operated Timed |
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Muzzle Velocity:2970fps Max Range:3600m Max Effective Point:500m Semi-auto:45rpm Brust:90rpm |
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Muzzle Velocity:1230fps Point TGT:50m Max Effective:50m Max Range:1800m |
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Max Effective Point:160m Area:350m Max Range:400m Arming Range:14m Minimum Safe Range:31m |
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Weight:3.5lbs Explosive:1.5lbs Projectile 700 steel balls Kill Radius:10m |
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Muzzle Velocity:2970fps Rates of fire Cyclic:800rpm Rapid:200rpm Sustained:100rpm Max Effective Point:600m Area:800m Max Range:3600m |
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Caliber:84mm Max penetration:14" rolled steel Weight:14.8lbs Max Range:2100 Max Effective:300m |
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Muzzle Velocity:2800fos Max Range:3725m Max Effective Tripod Point:800m/Area:1100m Bipod Point600m/Area800m Grazing Fire:600m/Supressive Fire:1800m Rates of Fire Cyclic:800rpm/Rapid:400m Sustained:100rpm/TracerBurnout:900m(ALL) |
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Static Vehicle Born Person Born Suicide |
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Initiator Main Charge Container |
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Mechanism Injury Signs/Syptoms Treatment |
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Check For: Repsonsiveness Breathing Bleeding Head Injuries Shock Fractures Burns |
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Loyalty Duty Respect Self-less Service Honor Integrity Personal Courage |
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Fragmentary Orders Warning Orders Operations Orders |
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