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The search for someone/something of great importance |
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The superhuman feat the hero must accomplish in order to complete the quest |
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Sends the hero in search of someone/something |
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When the hero rises to maturity |
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Ceremony that brings hero into the real world |
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Descent from a high to a low state of being |
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Someone/something that dies and is reborn into something different |
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Nature Vs. Mechanistic World |
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Nature= good, orderly Mechanistic= bad, disorderly |
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Battle Between Good and Evil |
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Self explanatory, good always wins |
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An injury resulting in loss of innocence or purity; usu. results in permanent damage |
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What the hero uses to fight evil |
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Water = life Desert = death |
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Mountains and high places said to house gods, low places/ earth's core houses demons and bad stuff |
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A place of safety and rest where the hero and his party can stop and prepare for their final push towards defeating the bad guys |
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Supernatural Intervention |
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Gods intervene to help the hero |
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Fire = passion/life Ice = death/ignorance |
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He who fulfills quest, fights evil |
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Young person from the provinces |
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Young person taken form family, usu. becomes hero |
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The young person/people who are to endure training |
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Separation in childhood creates tension as men, often one of them is the bad guy |
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Hunting Group of Companions |
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Loyal friends who go along on the quest |
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Friends who protect the hero throughout his journey |
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A friendly creature that helps the hero |
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Evil Figure w/ Ultimately good heart |
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The redeemable devil figure |
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Usually used to distract the hero from his quest |
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Innate Wisdom vs. Educated Stupidity |
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Some characters are wise without education, others with education tend to be fools |
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Banished from society from a crime |
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Symbol of fertility; wise |
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Tempts hero, characterized by physical beauty |
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Somebody who shares an intellectual connection with the hero |
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Vulnerable woman who must be saved tome and time agian |
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