Term
The purpose of a _______________ is to strengthen clients' desirable behaviors that occur too infrequently and decrease their undesirable behaviors in a treatment environment or educational setting. |
|
Definition
|
|
Term
In a token economy, a _____________ is delivered immediately after a desirable behavior. |
|
Definition
|
|
Term
In a token economy, how is a token established as a conditioned reinforcer? |
|
Definition
It is used to purchase access to back up reinforcers that a specific client would enjoy. |
|
|
Term
What are 3 examples of items that could be used as tokens in a token economy? |
|
Definition
poker chips points check marks |
|
|
Term
A ______________ schedule of reinforcement is used early in a token economy, and an ________________ schedule is used later in the program after the target behaviors are occurring consistently. |
|
Definition
|
|
Term
Limiting access to backup reinforcers increases their _____________ because a relative state of deprivation is established. |
|
Definition
|
|
Term
When would it be appropriate to add a response cost procedure to a token economy? |
|
Definition
After a token economy has been in place awhile |
|
|
Term
What do clients do with the tokens that they earn in a token economy? |
|
Definition
They exchange them for backup reinforcers that work specifically for them. |
|
|
Term
Why is money a bad token? |
|
Definition
It can be acquired in other ways, you should use a token other than money |
|
|
Term
A token is delivered for desirable behavior and later exchanged for ____________ |
|
Definition
|
|
Term
If backup reinforcers are freely available to the client, their value as reinforcers in a token economy will be _____________ |
|
Definition
|
|
Term
In a _________________, tokens are taken away when undesirable behaviors occur. |
|
Definition
|
|
Term
What is the goal of a response cost procedure in a token economy? |
|
Definition
Lessen occurrences of undesirable behaviors |
|
|
Term
Residents receive tokens for prosocial behavior throughout the day and exchange tokens for backup reinforcers at the end of he day. A response cost program was also added in which any inappropriate behaviors resulted in the loss of all tokens for that day. What is wrong with this program? |
|
Definition
The loss of all tokens would negate the positive reinforcement of the desirable behaviors because the client does not have tokens to exchange for backup reinforcers. Problem behaviors may continue because there is nothing left to lose. |
|
|
Term
How can you increase the reinforcing value of backup reinforcers in a token economy? |
|
Definition
Limit access to the backup reinforcers |
|
|
Term
|
Definition
>an informal test used to determine whether a particular event can be classified as a behavior or not If the event is something a dead man can do, it is not behavior. Ex. Getting punched is not a behavior |
|
|
Term
|
Definition
any thing an individual does that can be observed by other people ex. talking |
|
|
Term
|
Definition
private event; events that cannot be observed by others ex. thinking |
|
|
Term
|
Definition
dimension of behavior; describes how often a behavior occurs |
|
|
Term
|
Definition
dimension of behavior; describes how long a behavior lasts |
|
|
Term
|
Definition
dimension of behavior; describes how much physical force or effort is involved in a behavior |
|
|
Term
|
Definition
occurs when a behavior is strengthened by the addition or increase in intensity of a stimulus ex. students get points for coming to class; points increase likelihood that students will come to class |
|
|
Term
|
Definition
occurs when a behavior is strengthened by the removal or decrease in intensity of a stimulus ex. alarm clock sound; when you get up and turn alarm off, the unpleasant sound stops |
|
|
Term
What is the three-term contingency? |
|
Definition
The three-term contingency includes the antecedent present when a behavior occurs, the behavior itself, and the stimulus that appears as a result of the behavior. Sd: R--> S discriminative stimulus-->response/behavior-->resulting stimulus (consequence + or -) cold room: turn up heat-->warmer room |
|
|
Term
A ________ behavior is not observable by others |
|
Definition
|
|
Term
John Watson started the movement in psychology called ___________ |
|
Definition
|
|
Term
____________ discovered the law of effect |
|
Definition
|
|
Term
If you want to increase a target behavior, you can provide ___________ for the behavior or remove ______________ for the behavior. |
|
Definition
reinforcement; punishment |
|
|
Term
If a person fails to engage in desirable behavior, the person is exhibiting a behavioral ___________ |
|
Definition
|
|
Term
________________ is the process of using behavior modification to change your own behavior |
|
Definition
|
|
Term
behavioral excess; example of self-management problem that consists of a behavioral excess |
|
Definition
>occurs when an undesirable target behavior is taking place too often, causing desirable alternative behaviors not to be performed -ex. eating junk food is immediately reinforced, but has negative long term effects; alternative behaviors such as eating healthy are not engaged in |
|
|
Term
behavioral deficit; what is the relationship between the target behavior and alternative behaviors involved in a behavioral deficit |
|
Definition
>occurs when a desirable target behavior is not being performed, often because competing alternative behaviors are being performed in excess -target behavior and alternative behaviors are in competition with each other -usually occurs because alternative behaviors are immediately reinforced, while a target behavior may have a positive long term effect but is not immediately reinforced -ex. studying vs. watching television |
|
|
Term
What is a behavioral definition? How does it differ from a label for behavior? |
|
Definition
>behavioral definition: specific description of the behaviors that are taking place; includes active verbs and is objective and nonambiguous >label: ambiguous and typically will consist of emotion words ex. label= politness; behavioral definition= looking people in the eye, smiling, holding doors open |
|
|
Term
Why is it important to record a behavior immediately after it occurs? |
|
Definition
So that the behavior is recorded as accurately as possible. Waiting too long after the occurrence of a behavior may result in recording it incorrectly. |
|
|
Term
Six essential components of a behavior modification graph |
|
Definition
1) x and y axis 2) labels for x and y axis 3) numbers on x and y axis 4) data points 5) phase lines 6) phase names |
|
|
Term
What is generalization? Why is it important in a behavior modification program? |
|
Definition
Generalization, when used in a behavior modification context, is the occurrence of the behavior in the presence of all relevant stimuli outside the training situation. Important: when working to change a behavior, you want behavior to change not only in the training situation, but also in the natural environment in the presence of relevant stimuli |
|
|
Term
___________ is when the process of recording a behavior causes the behavior to change |
|
Definition
|
|
Term
Recording the exact time of each onset and offset of the target behavior is called ____________ recording. |
|
Definition
|
|
Term
In a graph, the ____ axis shows the units of time |
|
Definition
|
|
Term
What two phases are represented in an AB design? |
|
Definition
|
|
Term
_______________ is developed through the process of stimulus discrimination training. |
|
Definition
|
|
Term
As a result of discrimination training, what happens in the future when a discriminative stimulus is present? |
|
Definition
The likelihood that the behavior will occur increases |
|
|
Term
Programming for ________ increases the likelihood that the behavior change will occur in all relevant situations or circumstances in the person's life. |
|
Definition
|
|
Term
Desirable behavior will occur in all relevant situations outside the training situation if the behavior is ___________ in those situations |
|
Definition
|
|
Term
Shaping involves differential reinforcement of _____________________ of a target behavior. |
|
Definition
successive approximations |
|
|
Term
It is important to use a ____________ reinforcer to avoid satiation during shaping |
|
Definition
|
|
Term
If the target behavior is already occurring at least occasionally, what would you do to get it to occur more often? |
|
Definition
differential reinforcement |
|
|
Term
What are two types of prompts? |
|
Definition
-response prompts -stimulus prompts |
|
|
Term
Prompt fading transfers stimulus control from the prompt to the _______________ |
|
Definition
|
|
Term
Which response prompt is most intrusive? |
|
Definition
|
|
Term
Three ways to conduct a task analysis are: |
|
Definition
-observe a competent person engaging in the task -ask an expert -perform the task yourself and record each of the competent responses |
|
|
Term
In a behavioral chain, each response creates the ____________ for the next response in the chain |
|
Definition
|
|
Term
In backward chaining, you teach the _______ stimulus-response component in the chain first. |
|
Definition
|
|
Term
What are 2 types of time-out? |
|
Definition
-exclusionary -nonexclusionary |
|
|
Term
If the time-in environment is highly reinforcing, time out is likely to be _________ effective |
|
Definition
|
|
Term
Time-out and response cost are examples of which type of punishment? |
|
Definition
|
|
Term
What are three examples of items that could be used as tokens in a token economy? |
|
Definition
poker chips, beads, stamps on a card |
|
|
Term
What is a token? Identify some items that can be used as tokens. Describe how tokens are used in a token economy. |
|
Definition
A token is something delivered to a person immediately after a desirable behavior has been performed. Tokens can be accumulated and eventually exchanged for backup reinforcers. Examples of items that can be used as tokens are beads, poker chips, and check marks. Tokens are paired with backup reinforcers such as snacks, toys, and TV time. This causes the tokens to become a conditioned reinforcer for desirable behavior. |
|
|
Term
What is a generalized conditioned reinforcer? How does a token become a generalized conditioned reinforcer? |
|
Definition
A generalized conditioned reinforcer is a conditioned reinforcer that has been paired with a variety of other reinforcers. Common examples are money and praise. Tokens are paired with a variety of backup reinforcers. |
|
|
Term
When would a continuous reinforcement schedule be used in a token economy? When would an intermittent schedule be used? |
|
Definition
A continuous reinforcement schedule is used at the beginning of a token economy program. This ensures that a clint is earning tokens quickly and can exchange them for backup reinforcers more regularly. Tokens will quickly acquire their value as conditioned reinforcers. An intermittent schedule may be implemented once desirable behaviors are occurring more frequently. |
|
|
Term
|
Definition
reinforcers chosen because they are known to be powerful reinforcers for the clients in the treatment environment. clients are motivated to engage in desirable behaviors in order to earn tokens because the tokens can be exchanged for access to backup reinforcers. |
|
|