Term
|
Definition
Mental activites associated with thought, decision making, language and other higher mental activities |
|
|
Term
|
Definition
- The manipulation of mental representations of the world.
- Concepts, propositions, and images
|
|
|
Term
|
Definition
Labels that represent a class or a group of objects/people/events that share common characteristics |
|
|
Term
|
Definition
- Clearly defined by a set of rules or properties
- i.e. Registered voter
|
|
|
Term
|
Definition
- No set of defining features, but has characteristic features instead
- Members must have at least some of the characteristics
- i.e. Bird (many different kinds, but easily identifiable bykey characteristics)
|
|
|
Term
|
Definition
Objects/events that best represent a natural concept |
|
|
Term
|
Definition
- Sentences that relate one concept to another and can stand as separate statements/assertations
- i.e. snowflakes are made of frozen water
|
|
|
Term
|
Definition
- Clusteres of proposition/knowledge that guide our interaction with the world
- Schemas
|
|
|
Term
|
Definition
- Mental representations of things that are not physically present
- Analog code: a representation that closely resembles a physical object, i.e. a drawing of a mouse
- Propositions: Abstract descriptions used to create images i.e.the word "mouse"
- People make judgments about mental images in the same way that they make judgments about an actual picture (larger ones take more time)
|
|
|
Term
|
Definition
- Mental activity used when we want to reach a goal that is not readily available
- Four major elements involved:
- understanding the problem
- Planning a solutioin
- Carrying out solution
- Evualuating results
|
|
|
Term
|
Definition
- Every possible solution is explored
- Guarantees that it will be solvedeventually
- Very time consuming
- i.e. Finding your rental car in a parking lot by trying your key in every lock
|
|
|
Term
|
Definition
- "Rules of Thumb"
- Mental shortcuts that help solve problems
- Often work, but there is no guarantee
- i.e. Finding your rental car in the parking lot by looking at the key to see the make of the lot
|
|
|
Term
Sub-goals or Means-ends Analysis |
|
Definition
- Intermediate steps for solving a problem
- Part of problem is solved with each subgoal
- Often not obvious how to divide the problem into subgoals
- i.e. Find the rental agency counter, find the employee, ask for the make and model of your rental car, etc.
|
|
|
Term
|
Definition
- A solution to an earlier problem is used to help to solve the current problem
- Often difficult to recognize similarities between problems
|
|
|
Term
|
Definition
For a problom with a clear goal, you begin at the goal and work backwards |
|
|
Term
|
Definition
- One solution after another is tried in no particular order until a solution is found
- Can be very time consuming
- Like an algorithm but less organized
|
|
|
Term
|
Definition
- The inability to solve a problem because the function we assign to objects tends to refrain fixed and stable
- We tend to see objects only in terms of their usual functions
|
|
|
Term
|
Definition
Tendency to persist with old patterns for problem solving even when they are not successful |
|
|
Term
|
Definition
- The tendency to pay attention mostly to information that confirms existing beliefs
- People often ignore info that is inconsistant with views
|
|
|
Term
|
Definition
- Produces one correct anser to a problem or a question
- i.e. What is the capital of Illinois?
|
|
|
Term
|
Definition
- Producses many different answers to the same problem/question
- Creative thinking
- i.e. Use the word "apple" in a sentence
|
|
|
Term
|
Definition
- Process of chosing between various courses of action/anternatives
- Often lack clear rules about how to make the best decision
- Heuristics relied on heavily
|
|
|
Term
|
Definition
Judging the probabilylt of an event by how easily examples come to mind |
|
|
Term
Representativeness Heuristic |
|
Definition
- When you decide whether the sample you are judging matches the prototype for that concept/category
- Most used
- i.e. Porsche Boxster = sports car
- Note Base rates (Probablility/numbers)
|
|
|
Term
|
Definition
When you estimate an event's probability of happening and then make adjustments based on additional information |
|
|
Term
|
Definition
- Transferring info to reach a conclusion
- Includes evaluating and generating arguments to reach a conclusion
|
|
|
Term
|
Definition
- Specific to general
- Drawing conclusions about all members of a category based on only some of their members
- Those that the conclusions are drawn from must not be unique or original, but must be representative
- i.e. A black widow has 8 legs, so all spiders must have 8 legs
|
|
|
Term
|
Definition
- General to specific
- Making a prediction on a theory
- i.e. A black widow is a spider, and spiders have 8 legs, so black widows must have 8 legs
|
|
|
Term
|
Definition
- Mental procedures that yield valid conclusions
- Formal tasks such as analogies and syllogisms monitor logical reasoning
|
|
|
Term
|
Definition
- Two propositions/premises and a conclusion based on these premises
- Deductive reasoning
- ex: All men are mortal
Socrates is a man Socrates is mortal
|
|
|
Term
|
Definition
- Made up of 4 parts
- Relationship between the first two parts is the same as the last two
- Requires inductive reasoning
- i.e. Light : dark :: summer : winter
|
|
|
Term
|
Definition
- A systsem of symbols with rules for combining them to communicate information
- i.e. Spoken language, math, music, etc.
|
|
|
Term
|
Definition
- The smallest unit of sound that affects the meaning of speech
- English has 53 phonemes
- Hat --> cat
|
|
|
Term
|
Definition
- The smallest unit of language that has meaning
- i.e. Adding "s" to the word "bat" makes it plural
- Prefix, Root, suffix
- Words usually sequences of morphemes
- A morpheme can be an entire word
|
|
|
Term
|
Definition
Study of meaning in a language |
|
|
Term
|
Definition
The set of rules that determine how words are combined to make phrases and sentences |
|
|
Term
|
Definition
Study of how sounds are put togther to make words |
|
|
Term
|
Definition
Includes both phoenetics and syntax |
|
|
Term
|
Definition
- A psychologist who distinguished between a sentence's surface structure (the words actually spoken) and its deep structure (underlying meaning)
- Different surface structures can have similar deep structure. i.e. "The dog bit the boy; the boy was bitten by the dog."
- The same surface structurecan have more than one deep structure. i.e. "Visiting relatives can be boring"
- When we hear a spoken sentence we do not retain the surface structure but instead transform it into its deeper structure
|
|
|
Term
|
Definition
The first stage of language |
|
|
Term
|
Definition
- 4 months old
- Repeating syllables i.e. "mamamamama"
- By 6 months the infant is much more likely to babble when being spoken to by an adult
- Babbling appears to be innate because even deaf infants do it
|
|
|
Term
|
Definition
- 10-12 months
- Child can only use one word at a time
- First words tend to be concrete nouns/verbs
- i.e. cat, dog run, hit, etc.
|
|
|
Term
|
Definition
- 18-20 months
- Child can make short two-word sentences
- i.e."more milk," "where ball," etc.
- May learn several new words a day at this stage
|
|
|
Term
|
Definition
- Follows soon after the Two word stage
- Child makes sentences that only contain the content words necessary to convey meaning
- i.e. "Doggie kiss Jeff"
- Sentences follow the subject-verb-object sequence
- Gradually add verb tense, pronouns, adjectives, etc.
- By 4 or 5 children have acquired most of the syntax of their native language
|
|
|
Term
|
Definition
- Learned a system of symbols used to create simple sentences
- have no grammatical consequences
- Don't think in the manner of language; the symbols don't enter into a mental language
|
|
|
Term
|
Definition
- A system using hand and arm signlas to express meaning.
- Subtle variatiions in movement distinguish between related nounds, verbs, etc.
- Languagecenter is still in the lef hemisphere
- Right hemisphere processes movement, spatial abilities
|
|
|