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An old boar whose speech rouses the animals into rebellion. His philosophy is called Animalism. He teaches the animals the song of freedom “Beasts of England.” |
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He is a young boar who becomes one of the rebellion’s most valuable leaders. He draws complicated plans for the windmill. |
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A dedicated and hard worker. He keeps believing that hard work solves all problems. He is sort of dimwitted. |
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A cynical, pessimistic donkey who continually undercuts the animals’ enthusiasm. |
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A vain horse who prefers ribbons and sugar over ideas and rebellion. She is eventually lured off the farm. |
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A motherly horse who tries to take care of Boxer and who silently questions Napoleon’s decisions. |
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A porker pig who becomes Napoleon’s mouthpiece. He uses his ability to manipulate the animals. |
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The often drunk owner of Manor Farm, later expelled by the animals. |
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The dogs and their puppies raised to be Napoleon’s guard dogs. |
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An enemy of Pilkington and owner of Pinchfield, another farm. Known for driving hard bargains, he swindles Napoleon He later attacks the farm but is defeated. |
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The owner of Foxwood, another farm. He eventually sells some of his land to Napoleon. |
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1.Whatever goes upon two legs is an enemy.
2.Whatever goes upon four legs, or has wings is a friend.
3.No animal shall wear clothes.
4.No animal shall sleep in a bed.
5.No animal shall drink alcohol.
6.No animal shall kill another animal.
7.All animals are equal. |
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