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used to predict events or actions. a way to direct design based on a system of beliefs or a philosophy |
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design theory vs. design style |
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the idea vs the application |
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name some of the basis' of design theories |
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historical precedent, environmental design research, functional needs, perception theories |
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environmental design research |
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part of design theory. basis of study based on only one subject matter at a time, and not other variables. this can be an advantage or disadvantage |
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design theory - gestalt - theory of perception- figure ground - way people distinquish form from it's surroundings |
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design theories - gestalt - perception theory - closure - perception of incomplete forms as complete |
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design theories - gestalt - perception theory - continuity - see things as continuation even with a visual break |
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design theories - gestalt - perception theory - principals of grouping - see things as a group |
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suggests individual elements cannot be placed as single entities, but rather viewed as a whole |
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-perception of an object or space the same regardless of the proximaty to it. -shape, size, lightness and color constancy |
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people percieve the original shape the same regardless of change in orientation |
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perception of the object at the same size regardless of proximity |
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people perceive the color of an object the same regardless of th lighting conditions |
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perople percieve the lightness or darkeness of an objedct the same regardless of the illumination of the space |
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depth perception - overlab of distant object with a closer object |
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experience of parallel lines appearing to recede to a point in the distance |
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density of texture changes as you get closer or father away |
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two objects of the same size, 1 will appear smaller if it's farther away |
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relative closeness of objexts to the horizon line |
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objects below horizon - closer to horizon farther away they are. same is true for above horizon line but they appear more distance then those below the horizon line |
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cue inconsistency/cooperation of the senses |
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deals with the senses: sight, sound, small and touch. indications or cues (commonly visual) of an inconsistant message. ex. matching of wall finishes, utlity smells next to a kitchen masking food scents. |
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name some social and cultural influences on design |
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politics, economy, cultural attidudes (farm houses) symbolism (fancy houses), regionalism (pdx vs. flordia) these influences reflect the response to the design |
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physical solution. guided by programmatic concepts. defined by a concept statement ideally containing 1 to 4 sentences |
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compenents of a design concept |
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plan arrangement, space relationships, ID compenents |
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name some plan arrangement components of a design concept |
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open, linear, axial, centeralized, grid, clustered |
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name some types of spatial relationships as a component of design concepts |
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adjacent spaces, overlapping spaces, spaces sharing a common space, spaces within another space |
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key concepts about open space plans |
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generally not used by itself. typical applications: heirarchy when wall are undesired, free flowing function, or frequent changing areas |
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linear planning key concepts |
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spaces in a row - seperated or connected, straight, l or u, enclosed, used for practical reasons. used to seperate groups of enclosed space with an open space |
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aligns spaces on signifcant features. more htan just a coriridor. combines centeralized and linear. like a cross. point of intersection generally a feature |
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centeralized planning key components |
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single dominant spaces with supporting spaces around it. assymetrical or irregular. nondirectional, attention focused on centeralized space |
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grid planning key concepts |
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regular patter, points of intersection and parallel lines. regular or irregular. defined or suggested. useful for maintaining regularity, can be combined with other concepts. |
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key concepts to clustered planning |
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based on promity to earch others. grouped by function, size or shape. wayfinding problematic in large settings. generally organized with another planning concept. |
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how can adjacent spaces be distinquished? |
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furniture, levela change, transparency |
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space within another space key compenents |
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becomes gestalts figure ground relationship. created with an identifiable space or room is placed as an object within a larger space - functional or heirarchy, control |
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design concept compenents relating to interior design |
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walls, ceilings, floors, steps, glazing |
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ceilings in design concept |
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set movement, direction, affect scale of a room |
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flooring/step in design concept |
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similar to ceiling. movement, define space. flooring height change (step) heirarcy, modifies scale of a room, vertical and dynamic movement |
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applied materials can distinquish, functions: movement control, security, acoustics, privacy, light. transition, impress, set status, de-emphasize, etc. |
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glazing in design concepts |
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unique because it can establish seperation and connection simulatiously. daylighting, |
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three purposes of detailing in a design concept |
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1. fitting components together (wall & ceiling) 2. solve functional problems (work surface & lighting) 3. enhcance design intent |
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lighting in design concept |
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creates visability and mood, emphaisze obsecure, add interest and shape, shape space change appearance of colors and materials |
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key component, effects mood and behavior. refine color choices in DD phase |
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materials in design concept |
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finish, concealment, proections, reflections, sound modulation, status, meaning, symbolize, look. in dd it can be subjective, looking for material selection and specification later |
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furniture in design concept |
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funciton, budget, weight, soft or hard, scale, color or neutral |
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accessories in design concept |
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similar to detailing. should enhance rather than dominate or compete |
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"folded" adacency matrix versus a standard adj. matrix |
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looks like a partial diamond |
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purpose of an adjacency matrix |
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establish heirarcy, connections, functions. 3 steps: mandatory (direct), secondary or no adj. required. basic needs: people, products and information. |
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